def start(self): (startX, startY) = self.getPosition() (nextX, nextY) = self.getNextPosition() anim = Animation(self.speed, [("x", startX, nextX), ("y", startY, nextY)], IN_OUT_QUAD) self.addAnimation(anim) anim.onCompletion(self.nextSquare) anim.start()
def __init__(self): super(GLTD, self).__init__() self.totalEnemies = 1 self.window = Window() self.window.addActor(GridActor(0, 0, 600, 600)) self.window.board = BoardActor(0, 0, 600, 600) self.window.addActor(self.window.board) self.window.addActor(masterParticleClock) # TODO: unmessify. IMPORTANT #anim = Animation(20, [], LINEAR) #self.px = 10.0 #self.py = 10 #anim.onCompletion(self.createNewParticles) #anim.loop = True #self.window.addAnimation(anim) #anim.start() anim = Animation(1864, [], LINEAR) anim.onCompletion(self.createNewEnemy) anim.loop = True self.window.addAnimation(anim) anim.start() #tower = RedL1TowerActor(4,7) #self.window.addTower(tower) #tower.start() # #tower = RedL1TowerActor(10,5) #tower.range = 150 #tower.reloadSpeed = 300 #tower.damage = 1000 #tower.shake = 2 #self.window.addTower(tower) #tower.start() towerChooser = TowerChooser(600, 300, 200, 300) self.window.addActor(towerChooser) tower = RedL1TowerActor(0, 0) tower.active = False tower.x = tower.y = 40.0 towerChooser.addActor(tower) glutMainLoop()