コード例 #1
0
	def __init__(self, eventManager):

                self.EventKeyDown=6

                # initialize base class
                eventManager.addEventHandler("GameStart", self.onGameStart) #Stability
                eventManager.addEventHandler("BeginGameTurn", self.onBeginGameTurn) #Stability
                eventManager.addEventHandler("cityAcquired", self.onCityAcquired) #Stability
                eventManager.addEventHandler("cityRazed", self.onCityRazed) #Stability
                eventManager.addEventHandler("cityBuilt", self.onCityBuilt) #Stability
                eventManager.addEventHandler("combatResult", self.onCombatResult) #Stability
                eventManager.addEventHandler("changeWar", self.onChangeWar)
                eventManager.addEventHandler("religionFounded",self.onReligionFounded) #Victory
                eventManager.addEventHandler("buildingBuilt",self.onBuildingBuilt) #Victory
                eventManager.addEventHandler("projectBuilt",self.onProjectBuilt) #Victory
                eventManager.addEventHandler("BeginPlayerTurn", self.onBeginPlayerTurn)
                eventManager.addEventHandler("kbdEvent",self.onKbdEvent)
                eventManager.addEventHandler("OnLoad",self.onLoadGame) #edead: StoredData
                eventManager.addEventHandler("techAcquired",self.onTechAcquired) #Stability
                eventManager.addEventHandler("religionSpread",self.onReligionSpread) #Stability
                eventManager.addEventHandler("firstContact",self.onFirstContact)
                eventManager.addEventHandler("OnPreSave",self.onPreSave) #edead: StoredData
		eventManager.addEventHandler("vassalState", self.onVassalState)
		eventManager.addEventHandler("revolution", self.onRevolution)
		eventManager.addEventHandler("cityGrowth", self.onCityGrowth)
		eventManager.addEventHandler("unitPillage", self.onUnitPillage)
		eventManager.addEventHandler("cityCaptureGold", self.onCityCaptureGold)
		eventManager.addEventHandler("playerGoldTrade", self.onPlayerGoldTrade)
		eventManager.addEventHandler("tradeMission", self.onTradeMission)
		eventManager.addEventHandler("playerSlaveTrade", self.onPlayerSlaveTrade)
		eventManager.addEventHandler("playerChangeStateReligion", self.onPlayerChangeStateReligion)
		                
		#Leoreth
		eventManager.addEventHandler("greatPersonBorn", self.onGreatPersonBorn)
		eventManager.addEventHandler("unitCreated", self.onUnitCreated)
		eventManager.addEventHandler("unitBuilt", self.onUnitBuilt)
		eventManager.addEventHandler("plotFeatureRemoved", self.onPlotFeatureRemoved)
		eventManager.addEventHandler("goldenAge", self.onGoldenAge)
		eventManager.addEventHandler("releasedPlayer", self.onReleasedPlayer)
		eventManager.addEventHandler("cityAcquiredAndKept", self.onCityAcquiredAndKept)
		eventManager.addEventHandler("blockade", self.onBlockade)
		eventManager.addEventHandler("peaceBrokered", self.onPeaceBrokered)
               
                self.eventManager = eventManager

                self.rnf = RiseAndFall.RiseAndFall()
                self.barb = Barbs.Barbs()
                self.rel = Religions.Religions()
                self.res = Resources.Resources()
                self.up = UniquePowers.UniquePowers()
                self.aiw = AIWars.AIWars()
                self.pla = Plague.Plague()
                self.com = Communications.Communications()
                self.corp = Companies.Companies()

		self.dc = DynamicCivs.DynamicCivs()
コード例 #2
0
    def __init__(self, eventManager):

        self.lastRegionID = -1
        self.bStabilityOverlay = False
        self.EventKeyDown = 6
        self.EventKeyUp = 7
        self.eventManager = eventManager

        # initialize base class
        eventManager.addEventHandler("GameStart", self.onGameStart)
        eventManager.addEventHandler("OnLoad", self.onLoadGame)
        eventManager.addEventHandler("OnPreSave", self.onPreSave)
        eventManager.addEventHandler("BeginGameTurn", self.onBeginGameTurn)
        eventManager.addEventHandler("EndGameTurn", self.onEndGameTurn)
        eventManager.addEventHandler("BeginPlayerTurn", self.onBeginPlayerTurn)
        eventManager.addEventHandler("EndPlayerTurn", self.onEndPlayerTurn)
        eventManager.addEventHandler("firstContact", self.onFirstContact)
        eventManager.addEventHandler("cityAcquired", self.onCityAcquired)
        eventManager.addEventHandler("goldenAge", self.onGoldenAge)  # srpt
        eventManager.addEventHandler("corporationSpread",
                                     self.onCorporationSpread)  # srpt
        eventManager.addEventHandler("cityAcquiredAndKept",
                                     self.onCityAcquiredAndKept)
        eventManager.addEventHandler("cityRazed", self.onCityRazed)
        eventManager.addEventHandler("cityBuilt", self.onCityBuilt)
        eventManager.addEventHandler("combatResult", self.onCombatResult)
        eventManager.addEventHandler("buildingBuilt", self.onBuildingBuilt)
        eventManager.addEventHandler("projectBuilt", self.onProjectBuilt)
        eventManager.addEventHandler("techAcquired", self.onTechAcquired)
        eventManager.addEventHandler("religionSpread", self.onReligionSpread)
        eventManager.addEventHandler("unitSpreadReligionAttempt",
                                     self.onUnitSpreadReligionAttempt)
        eventManager.addEventHandler("playerChangeStateReligion",
                                     self.onPlayerChangeStateReligion)
        eventManager.addEventHandler("vassalState", self.onVassalState)
        eventManager.addEventHandler("changeWar", self.onChangeWar)
        eventManager.addEventHandler("unitBuilt", self.onUnitBuilt)
        eventManager.addEventHandler("revolution", self.onRevolution)
        eventManager.addEventHandler("setPlayerAlive", self.onSetPlayerAlive)
        eventManager.addEventHandler("greatPersonBorn", self.onGreatPersonBorn)
        eventManager.addEventHandler("kbdEvent", self.onKbdEvent)

        self.rnf = RiseAndFall.RiseAndFall()
        self.cnm = CityNameManager.CityNameManager()
        self.res = Resources.Resources()
        self.rel = Religions.Religions()
        self.barb = Barbs.Barbs()
        self.aiw = AIWars.AIWars()
        self.vic = Victory.Victory()
        #self.pla = Plague.Plague()
        self.com = Communications.Communications()
        self.dc = DynamicCivs.DynamicCivs()
        self.corp = Companies.Companies()
        self.rfccwaiw = RFCCWAIWars.RFCCWAIWars()