コード例 #1
0
ファイル: GameSetUpCheck.py プロジェクト: macaurther/DOCUSA
def isNeedToCheckCRCs():
    """
	Returns True if the CRCs need to be checked during the starting save process.
	
	For now we always check the CRCs so the warning can show on DoM screen and Settings tab.
	"""
    return Buffy.isActive()
コード例 #2
0
def isNeedToCheckCRCs():
	"""
	Returns True if the CRCs need to be checked during the starting save process.
	
	For now we always check the CRCs so the warning can show on DoM screen and Settings tab.
	"""
	return Buffy.isActive()
コード例 #3
0
ファイル: GameSetUpCheck.py プロジェクト: macaurther/DOCUSA
def getWarningMessage():
    """
	Returns either a HOF-only or HOF-and-GOTM warning message based on CyGame.getWarningStatus().
	"""
    if not Buffy.isActive():
        return BugUtil.getText("TXT_KEY_BUFFY_INVALID_HOF")

    if CyGame().getWarningStatus() == 1:
        return BugUtil.getText("TXT_KEY_BUFFY_INVALID_HOF_GOTM")
    else:
        return BugUtil.getText("TXT_KEY_BUFFY_INVALID_HOF")
コード例 #4
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def getWarningMessage():
	"""
	Returns either a HOF-only or HOF-and-GOTM warning message based on CyGame.getWarningStatus().
	"""
	if not Buffy.isActive():
		return BugUtil.getText("TXT_KEY_BUFFY_INVALID_HOF")
		
	if CyGame().getWarningStatus() == 1:
		return BugUtil.getText("TXT_KEY_BUFFY_INVALID_HOF_GOTM")
	else:
		return BugUtil.getText("TXT_KEY_BUFFY_INVALID_HOF")
コード例 #5
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	def create(self, screen):
		tab = self.createTab(screen)
		panel = self.createMainPanel(screen)
		column = self.addOneColumnLayout(screen, panel)
		
		left, center, right = self.addThreeColumnLayout(screen, column, "Top", True)
		
		self.createGreatPersonGeneralPanel(screen, left)
		self.addSpacer(screen, left, "General1")
		self.createTechSplashPanel(screen, left)
		self.addSpacer(screen, left, "General2")
		self.createLeaderheadPanel(screen, left)
		
		self.createAutoSavePanel(screen, center)
		self.addSpacer(screen, center, "General3")
		self.createActionsPanel(screen, center)
		
		if Buffy.isEnabled():
			self.createBuffyPanel(screen, right)
			self.addSpacer(screen, right, "General4")
		self.createMiscellaneousPanel(screen, right)
コード例 #6
0
    def create(self, screen):
        tab = self.createTab(screen)
        panel = self.createMainPanel(screen)
        column = self.addOneColumnLayout(screen, panel)

        left, center, right = self.addThreeColumnLayout(
            screen, column, "Top", True)

        self.createGreatPersonGeneralPanel(screen, left)
        self.addSpacer(screen, left, "General1")
        self.createTechSplashPanel(screen, left)
        self.addSpacer(screen, left, "General2")
        self.createLeaderheadPanel(screen, left)

        self.createAutoSavePanel(screen, center)
        self.addSpacer(screen, center, "General3")
        self.createActionsPanel(screen, center)

        if Buffy.isEnabled():
            self.createBuffyPanel(screen, right)
            self.addSpacer(screen, right, "General4")
        self.createMiscellaneousPanel(screen, right)
コード例 #7
0
ファイル: GameSetUpCheck.py プロジェクト: macaurther/DOCUSA
def settingsOK():
    """
	Returns True if BUFFY is active and all game/map settings and CRCs are acceptable, 
	on Mac, or it's an XOTM game.
	"""
    game = gc.getGame()
    map = gc.getMap()

    # xOTM games are always okay
    # EF: Mac only?
    if isXOTMScenario():
        return True

    if not Buffy.isActive():
        return False

    if not Buffy.isDllInCorrectPath():
        return False

    if game.getWarningStatus() == 1:
        return False

    # Check that the map script used is a valid one
    if not isMapScriptOK():
        return False

    # Don't allow the balanced option
    if getBalanced():
        return False

    # Check that the world wrap setting is OK
    if not getWorldWrapSettingOK():
        return False

    # Check that all victory conditions are enabled
    for iVCLoop in range(gc.getNumVictoryInfos()):
        if not game.isVictoryValid(iVCLoop):
            return False

    # Ensure the game is single player
    if game.isGameMultiPlayer():
        return False

    # Check the options
    if len(getInvalidGameOptions()) > 0:
        return False

    opponentCount = -1
    seenLeaders = set()
    for player in PlayerUtil.players(barbarian=False, minor=False):
        opponentCount += 1
        iLeader = player.getLeaderType()
        if iLeader >= 0:
            if iLeader in seenLeaders:
                return False
            seenLeaders.add(iLeader)

    if not isOpponentCountOK(opponentCount):
        return False

    if game.isTeamGame():
        return False

    if crcResult != 0:
        return False

    return True
コード例 #8
0
def settingsOK():
	"""
	Returns True if BUFFY is active and all game/map settings and CRCs are acceptable, 
	on Mac, or it's an XOTM game.
	"""
	game = gc.getGame()
	map = gc.getMap()
	
	# xOTM games are always okay
	# EF: Mac only?
	if isXOTMScenario():
		return True
	
	if not Buffy.isActive():
		return False

	if not Buffy.isDllInCorrectPath():
		return False
	
	if game.getWarningStatus() == 1:
		return False

	# Check that the map script used is a valid one
	if not isMapScriptOK():
		return False

	# Don't allow the balanced option
	if getBalanced():
		return False

	# Check that the world wrap setting is OK
	if not getWorldWrapSettingOK():
		return False

	# Check that all victory conditions are enabled
	for iVCLoop in range(gc.getNumVictoryInfos()):
		if not game.isVictoryValid(iVCLoop):
			return False

	# Ensure the game is single player
	if game.isGameMultiPlayer():
		return False

	# Check the options
	if len(getInvalidGameOptions()) > 0:
		return False

	opponentCount = -1
	seenLeaders = set()
	for player in PlayerUtil.players(barbarian=False, minor=False):
		opponentCount += 1
		iLeader = player.getLeaderType()
		if iLeader >= 0:
			if iLeader in seenLeaders:
				return False
			seenLeaders.add(iLeader)

	if not isOpponentCountOK(opponentCount):
		return False

	if game.isTeamGame():
		return False

	if crcResult != 0:
		return False

	return True