def handle(self, element, module, dll): dll = BugDll.decode(dll) element.setState("dll", dll) if module and dll: BugUtil.debug( "BugConfig - configuration for module %s requires DLL version %s", module, dll)
def handle(self, element, how, module, function, toModule, asName, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): BugUtil.extendFunction(module, function, toModule, asName, how) else: BugUtil.info( "BugConfig - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, function, self.resolveDll(element, dll))
def handle(self, element, module, clazz, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): BugUtil.callFunction(module, clazz, CvEventInterface.getEventManager(), *element.args, **element.kwargs) else: BugUtil.info( "BugConfig - ignoring <%s> from %s.%s, requires dll version %s", element.tag, module, clazz, self.resolveDll(element, dll))
def resolveDll(self, element, dll): dll = BugDll.decode(dll) inherited = element.getState("dll") if dll is None: return inherited if inherited is None: return dll if inherited > dll: BugUtil.warn("BugConfig - element <%s>.dll attribute %s overrides newer inherited dll attribute %s" % (element.tag, dll, inherited)) return dll
def resolveDll(self, element, dll): dll = BugDll.decode(dll) inherited = element.getState("dll") if dll is None: return inherited if inherited is None: return dll if inherited > dll: BugUtil.warn("BugConfig - element <%s>.dll attribute %s overrides newer inherited dll attribute %s" % (element.tag, dll, inherited)) return dll
def handle(self, element, type, module, function, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): CvEventInterface.getEventManager().addEventHandler( type, BugUtil.getFunction(module, function, True, *element.args, **element.kwargs)) else: BugUtil.info( "BugConfig - ignoring <%s> %s, requires dll version %s", element.tag, type, self.resolveDll(element, dll))
def handle(self, element, module, function, immediate, dll): immediate = self.isTrue(immediate) dll = BugDll.decode(dll) if self.isDllOkay(element, dll): func = BugUtil.getFunction(module, function, True, *element.args, **element.kwargs) if immediate: func() else: BugInit.addInit(module, func) else: BugUtil.info("BugConfig - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, function, self.resolveDll(element, dll))
def handle(self, element, module, function, immediate, dll): immediate = self.isTrue(immediate) dll = BugDll.decode(dll) if self.isDllOkay(element, dll): func = BugUtil.getFunction(module, function, True, *element.args, **element.kwargs) if immediate: func() else: BugInit.addInit(module, func) else: BugUtil.info("BugConfig - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, function, self.resolveDll(element, dll))
def handle(self, element, keys, module, function, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): CvEventInterface.getEventManager().addShortcutHandler( keys, BugUtil.getFunction(module, function, *element.args, **element.kwargs)) else: BugUtil.info( "InputUtil - ignoring <%s> %s, requires dll version %s", element.tag, keys, self.resolveDll(element, dll))
def handle(self, element, how, module, function, toModule, asName, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): BugUtil.extendFunction(module, function, toModule, asName, how) else: BugUtil.info( "BugConfig - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, function, self.resolveDll(element, dll), )
def handle(self, element, module, clazz, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): BugUtil.callFunction(module, clazz, CvEventInterface.getEventManager(), *element.args, **element.kwargs) else: BugUtil.info( "BugConfig - ignoring <%s> from %s.%s, requires dll version %s", element.tag, module, clazz, self.resolveDll(element, dll), )
def __init__(self, mod, id, andId=None, dll=None): self.mod = mod self.id = id self.andId = andId self.andOption = None self.dll = BugDll.decode(dll) if self.dll is not None and self.dll <= 0: BugUtil.warn("BugOptions - %s has invalid dll value %r, ignoring", id, dll) self.dll = None self.enabled = True if self.dll > 0: if not BugDll.isVersion(self.dll): self.enabled = False
def handle(self, element, type, module, function, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): CvEventInterface.getEventManager().addEventHandler( type, BugUtil.getFunction(module, function, True, *element.args, **element.kwargs) ) else: BugUtil.info( "BugConfig - ignoring <%s> %s, requires dll version %s", element.tag, type, self.resolveDll(element, dll), )
def handle(self, element, id, name, fromKey, offset, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): if not fromKey: if not self.lastSymbol: raise BugUtil.ConfigError("<%s> %s requires an offset symbol" % (element.tag, id)) fromKey = self.lastSymbol if offset is None: offset = 1 else: offset = int(offset) self.lastSymbol = addOffsetSymbol(id, fromKey, offset, name) else: BugUtil.info("FontUtil - ignoring <%s> %s, requires dll version %s", element.tag, id, self.resolveDll(element, dll))
def handle(self, element, module, clazz, handlers, listeners, override, log, dll): override = self.isTrue(override) dll = BugDll.decode(dll) if self.isDllOkay(element, dll): if clazz: utils = BugUtil.callFunction(module, clazz) element.setState("gameutils", utils) if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.bindFunction(utils, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): func = None if not listener.endswith(LISTENER_SUFFIX): try: func = BugUtil.bindFunction( utils, listener + LISTENER_SUFFIX) except BugUtil.ConfigError: pass if not func: try: func = BugUtil.bindFunction( utils, listener) except BugUtil.ConfigError: raise BugUtil.ConfigError( "Game utils %s.%s must define function %s or %s", module, clazz, listener, listener + "Listener") addListener(func, log) else: addClassUtils(utils, override, log) else: if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.lookupFunction(module, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): addListener( BugUtil.lookupFunction(module, listener), log) else: addModuleUtils(BugUtil.lookupModule(module), override, log) else: BugUtil.info( "BugGameUtils - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, clazz, self.resolveDll(element, dll))
def handle(self, element, name, type, default, module, handler, listener, log, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): utils = element.getState("gameutils") if utils: func = BugUtil.bindFunction(utils, handler) if listener: listenerFunc = BugUtil.bindFunction(utils, listener) elif not module: raise BugUtil.ConfigError("Element <%s> requires attribute module or be enclosed in <gameutils> that defines a class", element.tag) else: func = BugUtil.lookupFunction(module, handler) if listener: listenerFunc = BugUtil.lookupFunction(module, listener) createCallback(name, func, self.createValue(type, default), log) if listener: addNamedListener(name, listenerFunc, log) else: BugUtil.info("BugGameUtils - ignoring <%s> %s, requires dll version %s", element.tag, name, self.resolveDll(element, dll))
def handle(self, element, module, clazz, handlers, listeners, override, log, dll): override = self.isTrue(override) dll = BugDll.decode(dll) if self.isDllOkay(element, dll): if clazz: utils = BugUtil.callFunction(module, clazz) element.setState("gameutils", utils) if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.bindFunction(utils, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): func = None if not listener.endswith(LISTENER_SUFFIX): try: func = BugUtil.bindFunction(utils, listener + LISTENER_SUFFIX) except BugUtil.ConfigError: pass if not func: try: func = BugUtil.bindFunction(utils, listener) except BugUtil.ConfigError: raise BugUtil.ConfigError("Game utils %s.%s must define function %s or %s", module, clazz, listener, listener + "Listener") addListener(func, log) else: addClassUtils(utils, override, log) else: if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.lookupFunction(module, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): addListener(BugUtil.lookupFunction(module, listener), log) else: addModuleUtils(BugUtil.lookupModule(module), override, log) else: BugUtil.info("BugGameUtils - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, clazz, self.resolveDll(element, dll))
def handle(self, element, module, dll): dll = BugDll.decode(dll) element.setState("dll", dll) if module and dll: BugUtil.debug("BugConfig - configuration for module %s requires DLL version %s", module, dll)
def handle(self, element, id, name, dll, author, version, build, date, url): dll = BugDll.decode(dll) element.setState("mod", BugCore.game._getMod(id)) element.setState("dll", BugDll.decode(dll))
def handle(self, element, id, name, dll, author, version, build, date, url): dll = BugDll.decode(dll) element.setState("mod", BugCore.game._getMod(id)) element.setState("dll", BugDll.decode(dll))
def handle(self, element, keys, module, function, dll): dll = BugDll.decode(dll) if self.isDllOkay(element, dll): CvEventInterface.getEventManager().addShortcutHandler(keys, BugUtil.getFunction(module, function, *element.args, **element.kwargs)) else: BugUtil.info("InputUtil - ignoring <%s> %s, requires dll version %s", element.tag, keys, self.resolveDll(element, dll))