コード例 #1
0
 def showCrossover(self):
     self.GenerCanvas = [
         Canvas.Canvas(self.population, 1),
         Canvas.Canvas(self.population, 1)
     ]
     self.vboxc[0].addWidget(self.GenerCanvas[0])
     self.vboxc[1].addWidget(self.GenerCanvas[1])
     self.GenerCanvas[0].drawImage()
     self.GenerCanvas[1].drawImage()
コード例 #2
0
    def __init__(self, parent):
        QtGui.QMainWindow.__init__(self)
        UI_DrawingWindow.__init__(self)
        self.setupUi(self)

        self.parent = parent

        self.canvas = Canvas.Canvas(self.drawing_panel)

        self.logger = logging.getLogger(__name__)
        self.logger.setLevel(logging.INFO)

        self.register_buttons()
        # set max counts in progresss bar
        self.count_progress_bar.setMaximum(
            config.Settings.SAMPLE_COUNT_PER_DIGIT)
        self.count_progress_bar.setValue(
            config.Settings.SAMPLE_COUNT_PER_DIGIT)
        # Attach this window to the Server
        globals.device_server.attach_active_drawing_window(self)

        # Panel Updater timer
        self.timer = QtCore.QTimer(self)
        self.timer.setInterval(config.Settings.REFRESH_INTERVAL)
        self.connect(self.timer, QtCore.SIGNAL("timeout()"), self.update_panel)
        self.timer.start()
コード例 #3
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 def showSelection(self):
     self.GenerCanvas = [Canvas.Canvas(self.population, 1)]
     self.warning1.setText(
         "<div style='color: rgb(255, 255, 255); text-align: center;'>Расставьте уникальное значение для каждого изображения, где 1 - наименее подходящее изображение, "
         + str(self.population.size) + " - наиболее подходящее.</div>")
     self.hboxs.addWidget(self.GenerCanvas[0])
     self.GenerCanvas[0].drawImage()
コード例 #4
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 def show(self):
     self.tk.wm_title(self.title)
     self.board = Canvas(self.tk,relief=SUNKEN, bd=2, width=self.ww, height=self.wh)
     self.board.pack(fill=BOTH)
     Rectangle(self.board, (0,0), (self.ww,self.wh), fill="white", width=1)
     b = Button(self.tk, text="Close", font=self.font, command = self.close )
     b.pack()
コード例 #5
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def main():
    canvas = Canvas(300, 300)
    canvas.putpixel(0, 0, (255, 0, 0))
    while 1:
        for event in pygame.event.get():
            if event.type == pygame.QUIT: sys.exit()
        canvas.repaint()
コード例 #6
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ファイル: main.py プロジェクト: Fesmat/CamPaint
 def load_painter(self):
     # Загружаем холст
     self.paint_page.setLayout(self.paint_page_lay)
     # Текущий цвет - черный, ширина кисти - 10
     self.now_col = QColor(0, 0, 0)
     self.now_width = 10
     self.point_width.setValue(10)
     # Подвязываем кнопку с изменением ширины кисти к соответсвующему слоту
     self.point_width.valueChanged.connect(self.change_width)
     # Создаем холст как экземпляр класса Canvas из доп.модуля Canvas
     self.canvas = Canvas.Canvas(self.main_paint_widg)
     self.canvas.move(1, 1)
     self.canvas.resize(self.main_paint_widg.width() - 1,
                        self.main_paint_widg.height() - 1)
     print(self.main_paint_widg.size(), self.canvas.size(),
           self.border_lab.size())
     # Устанавливаем границы рамки
     self.border_lab.setStyleSheet(
         'border-style: solid; border-width: 2px; border-color: black;')
     self.canvas.setStyleSheet('background-color: white;')
     # Устанавливаем сильный фокус для перехвата всех событий
     # клавиатуры и мыши
     self.setFocusPolicy(Qt.StrongFocus)
     # Подвязываем действия из меню к слотам
     self.actionSave.triggered.connect(self.save_file)
     self.actionSave_as.triggered.connect(self.save_as_file)
     self.actionOpen.triggered.connect(self.open_file)
     self.actionReference.triggered.connect(self.open_reference)
     # и кнопку очистки холста, а также задания цвета кисти
     self.bt_clear.clicked.connect(self.clear_canvas)
     self.bt_set_color.clicked.connect(self.set_color_with_bt)
     # Имя файла изначально не задано, файл не сохранен
     self.file_name = ''
     self.saved = False
     self.resizeEvent(QResizeEvent(self.size(), self.size()))
コード例 #7
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def make1DPlot(queue,
               lumi,
               var,
               name,
               nbinx,
               xmin,
               xmax,
               xlabel,
               tree,
               cuts,
               ylog=False,
               outtag='',
               split=False,
               normed=False):

    if queue:

        launchToQueue('make1DPlot', queue, name, outtag)

    else:

        h = tree.getTH1F(lumi, name, var, nbinx, xmin, xmax, cuts, '', xlabel)
        h.SetFillColor(r.kAzure)
        h.SetLineColor(r.kBlack)

        plot = Canvas.Canvas('hist_' + name, 'png', 0.34, 0.68, 0.9, 0.9, 2)
        plot.addHisto(h, 'hist', '', 'f', '', 1, 0)

        outdir = os.path.dirname(os.path.abspath(
            __main__.__file__)) + '/1DPlots_' + outtag + '/'
        plot.save(0, 1, ylog, lumi, '', outputDir=outdir)
コード例 #8
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def init(gui = 0, mode=1, pause_time=0, call_from_gui=0, size=None, backend="vtk"):
    '''
 Function: init                 # Initialize, Construct a VCS Canvas Object

 Description of Function:
    Construct the VCS Canas object. There can only be at most 8 VCS
    Canvases open at any given time.

    Graphics User Interface Mode:                                         
            gui = 0|1    if ==1, create the canvas with GUI controls       
                         (Default setting is *not* to display GUI controls)

 Example of Use:
    import vcs,cu

    file=cu.open('filename.nc')
    slab=file.getslab('variable')
    a=vcs.init()                        # This examples constructs 4 VCS Canvas 
    a.plot(slab)                        # Plot slab using default settings
    b=vcs.init()                        # Construct VCS object
    template=b.gettemplate('AMIP')      # Get 'example' template object
    b.plot(slab,template)               # Plot slab using template 'AMIP'
    c=vcs.init()                        # Construct new VCS object
    isofill=c.getisofill('quick')       # Get 'quick' isofill graphics method
    c.plot(slab,template,isofill)       # Plot slab using template and isofill objects
    d=vcs.init()                        # Construct new VCS object
    isoline=c.getisoline('quick')       # Get 'quick' isoline graphics method
    c.plot(isoline,slab,template)       # Plot slab using isoline and template objects
'''
    canvas = Canvas.Canvas(gui=gui, mode=mode, pause_time=pause_time, call_from_gui=call_from_gui, size=size, backend=backend)
    global canvaslist
    canvaslist.append(canvas)
    return canvas
コード例 #9
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 def drawPictINCurrLay(self, canvacount, n):
     if self.layout == 1:
         self.vboxs.removeWidget(self.GenerCanvas[canvacount])
         self.GenerCanvas[canvacount] = Canvas.Canvas(self.population, n)
         self.hboxs.addWidget(self.GenerCanvas[canvacount])
         self.setPictRang.setText(
             str(self.GenerCanvas[0].population.individs[
                 self.GenerCanvas[0].pictNum - 1].rang))
     elif self.layout == 2:
         self.vboxc[canvacount].removeWidget(self.GenerCanvas[canvacount])
         self.GenerCanvas[canvacount] = Canvas.Canvas(self.population, n)
         self.vboxc[canvacount].addWidget(self.GenerCanvas[canvacount])
     elif self.layout == 3:
         self.vboxm.removeWidget(self.GenerCanvas[canvacount])
         self.GenerCanvas[canvacount] = Canvas.Canvas(
             self.population.subPopulation, n)
         self.hboxm.addWidget(self.GenerCanvas[canvacount])
     self.GenerCanvas[canvacount].drawImage()
コード例 #10
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def cut(W, H, N, RECTANGLES, CANVAS, ORDER):
    def divide(canvas, rectangles):
        if (len(rectangles) < 1):
            canvasnotused.append(canvas)
            return
        for j in range(len(rectangles)):
            flag, rectangles[j] = uc.fitin(canvas, rectangles[j])
            if (flag):

                rectangles[j].x = canvas.x
                rectangles[j].y = canvas.y
                rectangles[j].xx = rectangles[j].x + rectangles[j].w
                rectangles[j].yy = rectangles[j].y + rectangles[j].h
                rectangles[j].sheet = canvas.order

                #Corte inferior
                c1 = c.Canvas(rectangles[j].xx, rectangles[j].y,
                              canvas.w - rectangles[j].w, canvas.h, ORDER)
                c2 = c.Canvas(rectangles[j].x, rectangles[j].yy,
                              rectangles[j].w, canvas.h - rectangles[j].h,
                              ORDER)
                """
                #Corte lateral
                c1 = c.Canvas(rectangles[j].xx, rectangles[j].y, 
                canvas.w-rectangles[j].w, rectangles[j].h, ORDER)
                c2 = c.Canvas(rectangles[j].x, rectangles[j].yy,
                canvas.w, canvas.h-rectangles[j].h, ORDER)
                """

                if not (rectangles[j] in cutted):
                    cutted.append(rectangles[j])
                    rectangles.remove(rectangles[j])

                divide(c1, rectangles)
                divide(c2, rectangles)

                return

        canvasnotused.append(canvas)

    divide(CANVAS, RECTANGLES)

    if RECTANGLES:
        #tienen que ser de ese canvas
        uc.extra(W, H, canvasnotused, RECTANGLES, cutted, ORDER)

    if RECTANGLES:
        ORDER += 1
        newcanvas = c.Canvas(0, 0, W, H, ORDER)
        cut(W, H, len(RECTANGLES), RECTANGLES, newcanvas, ORDER)
        return

    waste, area = uc.waste(W, H, canvasnotused, ORDER)
    do.results(ORDER, waste, area, cuts, cutted)
    g.set_draws(ORDER, W, H, cutted)
    g.draw()
コード例 #11
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 def repaintImage(self):
     if self.population.canvaSize[0] != 0 and self.population.canvaSize[
             1] != 0:
         if self.population.size != 0:
             self.population.genetatePopulation()
             if self.GenerCanvas[0] != 0:
                 self.vboxg.removeWidget(self.GenerCanvas[0])
             self.GenerCanvas = [Canvas.Canvas(self.population, 1)]
             self.hboxg.addWidget(self.GenerCanvas[0])
             self.show()
コード例 #12
0
ファイル: templateeditorgui.py プロジェクト: l5d1l5/uvcdat
    def __init__(self,
                 canvas=None,
                 template_name='',
                 gui_parent=None,
                 gm='isofill',
                 gm_name='default'):
        self.gm = gm
        self.gm_name = gm_name  #these are used for sample plots
        if canvas is None:
            canvas = Canvas.Canvas()
        self.canvas = canvas
        canvas.canvas_template_editor = self
        self.dialog = gui_support.VcsDialog(command=self.button_dispatch,
                                            defaultbutton='Apply',
                                            buttons=('Apply', 'Apply & Exit',
                                                     'Save Session', 'Revert'))
        gui_support.balloon.bind(self.dialog.component('buttonbox'),
                                 TemplateEditor.command_summary)
        self.dialog.dialog.withdraw()
        self.gui_parent = gui_parent
        self.template_name = ''
        gui_support.balloon.bind(self.dialog.interior(),
                                 TemplateEditor.balloon_text)
        # create the templateeditor menus
        main_menu = Pmw.MenuBar(self.dialog.interior(),
                                hull_relief='raised',
                                hull_borderwidth=2,
                                balloon=gui_support.balloon)
        main_menu.pack(side='top', fill='both')
        self.create_filemenu(main_menu, canvas)
        self.create_help_menu(main_menu)
        self.create_dialogs()
        self.editors = []
        self._create_data()  #sample variable

        # Create the notebook, with 'lazy' page creation.
        self.notebook = Pmw.NoteBook(self.dialog.interior(),
                                     createcommand=self.makepages)
        self.notebook.pack(side='top', fill='both', expand=1, padx=3, pady=3)
        # Decide where to put it on the screen
        if gui_parent is None:
            d = [
                int(self.dialog.dialog.winfo_screenwidth() / 6),
                int(self.dialog.dialog.winfo_screenheight() / 6)
            ]
            self.dialog.geometry("+%s+%s" % (d[0], d[1]))
        else:
            self.dialog.position_over(gui_parent)

        self.dialog.dialog.deiconify()
        if template_name == '':
            self.open()
        else:
            self._open_template(template_name)
        self.dialog.dialog.lift()
コード例 #13
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ファイル: trtry.py プロジェクト: thomas-hori/trtry
 def __init__(self, mastr, sq, *a, **k):
     self.highlight = 0
     Frame.__init__(self, mastr, border=0, *a, **k)
     self.ca = Canvas(master=self, border=0, width=48, height=48)
     self.ca.pack(expand=1, fill=BOTH)
     self.l = ImageItem(self.ca, 0, 16, anchor=NW)
     self.t = ImageItem(self.ca, 16, 0, anchor=NW)
     self.c = ImageItem(self.ca, 16, 16, anchor=NW)
     self.b = ImageItem(self.ca, 16, 32, anchor=NW)
     self.r = ImageItem(self.ca, 32, 16, anchor=NW)
     self.seq = sq
コード例 #14
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def main():
    pygame.init()
    #make screen
    size = (1074, 818)
    screen = pygame.display.set_mode(size)
    screen.fill(WHITE)
    pygame.display.update()

    canvas = Canvas.Canvas(screen, WHITE, (25, 25), 1024, 768)
    menu = Menu(canvas)

    mainloop()
コード例 #15
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def init(mode=1,
         pause_time=0,
         call_from_gui=0,
         size=None,
         backend="vtk",
         geometry=None,
         bg=None):
    """
    Initialize and construct a VCS Canvas object.

    :Example:

    ::

        import vcs

        # Portrait orientation of 1 width per 2 height
        portrait = vcs.init(size=.5)
        # also accepts "usletter"
        letter = vcs.init(size="letter")
        a4 = vcs.init(size="a4")

        import vtk
        # Useful for embedding VCS inside another application
        my_win = vtk.vtkRenderWindow()
        embedded = vcs.init(backend=my_win)

        dict_init = vcs.init(geometry={"width": 1200, "height": 600})
        tuple_init = vcs.init(geometry=(1200, 600))

        bg_canvas = vcs.init(bg=True)

    :param size: Aspect ratio for canvas (width / height)
    :param backend: Which VCS backend to use
    :param geometry: Size (in pixels) you want the canvas to be.
    :param bg: Initialize a canvas to render in "background" mode (without displaying a window)
    :type size: float or case-insensitive str
    :type backend: str, `vtk.vtkRenderWindow`
    :type geometry: dict or tuple
    :type bg: bool
    :return: an initialized canvas
    :rtype: vcs.Canvas.Canvas
    """
    canvas = Canvas.Canvas(mode=mode,
                           pause_time=pause_time,
                           call_from_gui=call_from_gui,
                           size=size,
                           backend=backend,
                           geometry=geometry,
                           bg=bg)
    global canvaslist
    canvaslist.append(canvas)
    return canvas
コード例 #16
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    def __init__(self, app):
        """
        Create a main window for the given application.
        """

        defaultOptions["palette"] = app.palette()
        Systray.__init__(self)

        self.expansions = 0
        self.client = None
        self.server = None
        self.running = False
        self.recovery = False
        mainWidgets["main"] = self
        mainWidgets["app"] = app

        self.canvas = Canvas(self)
        mainWidgets["canvas"] = self.canvas

        self.tabWidget = TabWidget(self)
        mainWidgets["tab"] = self.tabWidget

        self.setCentralWidget(self.tabWidget)
        #self.setCentralWidget(self.canvas)

        self.createActions()
        self.createMenus()
        self.createToolBars()
        self.createStatusBar()
        self.createDockWindows()
        self.createConfigWindows()
        self.createPopupWindows()
        self.createProgressBar()

        self.newScene()

        self.debugWindow.hide()
        self.tm.hide()
        self.routes.hide()

        self.setVisible(True)
        self.center()
        self.saveLayout(environ["config"] + "defaultLayout")

        self.defaultLayout = True
        if options["restore"]:
            self.loadLayout()
            self.defaultLayout = False

        self.loadProject()
        atexit.register(self.cleanup)
コード例 #17
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    def divide(canvas, rectangles):
        if (len(rectangles) < 1):
            canvasnotused.append(canvas)
            return
        for j in range(len(rectangles)):
            flag, rectangles[j] = uc.fitin(canvas, rectangles[j])
            if (flag):

                rectangles[j].x = canvas.x
                rectangles[j].y = canvas.y
                rectangles[j].xx = rectangles[j].x + rectangles[j].w
                rectangles[j].yy = rectangles[j].y + rectangles[j].h
                rectangles[j].sheet = canvas.order

                #Corte inferior
                c1 = c.Canvas(rectangles[j].xx, rectangles[j].y,
                              canvas.w - rectangles[j].w, canvas.h, ORDER)
                c2 = c.Canvas(rectangles[j].x, rectangles[j].yy,
                              rectangles[j].w, canvas.h - rectangles[j].h,
                              ORDER)
                """
                #Corte lateral
                c1 = c.Canvas(rectangles[j].xx, rectangles[j].y, 
                canvas.w-rectangles[j].w, rectangles[j].h, ORDER)
                c2 = c.Canvas(rectangles[j].x, rectangles[j].yy,
                canvas.w, canvas.h-rectangles[j].h, ORDER)
                """

                if not (rectangles[j] in cutted):
                    cutted.append(rectangles[j])
                    rectangles.remove(rectangles[j])

                divide(c1, rectangles)
                divide(c2, rectangles)

                return

        canvasnotused.append(canvas)
コード例 #18
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ファイル: drawpixel.py プロジェクト: MalcolmAG/DrawPixel
    def initUI(self):
        self.canvas = Canvas()
        self.setCentralWidget(self.canvas)

        self.initActions()
        self.initMenu()

        self.setWindowTitle("Draw Pixel")
        self.resize(800, 600)

        self.toolbar = QToolBar("Size Bar", self)
        self.toolbar.addAction("PlaceHolder")

        self.sizeSlider = QSlider(self)
        self.toolbar.addWidget(self.sizeSlider)
コード例 #19
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ファイル: Camera.py プロジェクト: timpelican/raytrace
 def render_world(self, world, verbose=False):
     image = Canvas.Canvas(int(self.hsize), int(self.vsize))
     for y in range(0, int(self.vsize)):
         for x in range(0, int(self.hsize)):
             ray = self.ray_for_pixel(x, y)
             colour = world.colour_at(ray)
             image.write_pixel(x, y, colour)
             if verbose:
                 sys.stdout.write(".")
                 sys.stdout.flush()
         if verbose:
             sys.stdout.write(str(y))
             sys.stdout.write("\n")
             sys.stdout.flush()
     return image
コード例 #20
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    def closeTopology(self):
        """
        Close the current topology.
        """
        if self.running:
            self.log.append(
                "You cannot close a topology when one is still running!")
            return False

        scene = self.canvas.scene()
        if scene and scene.items():
            reply = QtGui.QMessageBox.warning(
                self, self.tr(Core.globals.PROG_NAME),
                self.tr("Save before closing?"), QtGui.QMessageBox.Yes
                | QtGui.QMessageBox.No | QtGui.QMessageBox.Cancel)
            if reply == QtGui.QMessageBox.Yes:
                if not self.saveTopology():
                    return False
            elif reply == QtGui.QMessageBox.No:
                pass
            else:
                return False

        if isinstance(mainWidgets["canvas"], Tutorial):
            self.canvas = Canvas(self)
            mainWidgets["canvas"] = self.canvas
            self.tabWidget.removeTab(0)
            self.tabWidget.addTab(self.canvas, "Default Project")
            self.project = ""
            self.unlockDocks()

        self.filename = ""
        scene = Scene(self.canvas)
        scene.setItemIndexMethod(QtGui.QGraphicsScene.NoIndex)
        self.canvas.setScene(scene)
        self.expansions = 0

        for nodeType in nodeTypes.keys():
            itemTypes = nodeTypes[nodeType]
            itemTypes[nodeType] = 0

        self.properties.clear()
        self.interfaces.clear()
        self.routes.clear()

        return True
コード例 #21
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    def __init__(self):
        pygame.init()
        pygame.display.set_caption("Fever Fighter")
        self.clock = pygame.time.Clock()

        self.game_canvas = Canvas.Canvas(self, 800, 600)
        self.input_handler = InputHandler.InputHandler(self)
        self.player = Player.Player(100, 100, 30, 30, 100, 100)
        #self.enemy = Enemy.Enemy()

        self.entities = []
        self.entities.append(self.player)
        #self.entities.append(enemy)

        self.running = True

        self.wave = Waves.Waves()
コード例 #22
0
ファイル: hello2.py プロジェクト: johnnygm7/repo27
    def createWidgets(self):
        self.QUIT = Button(self)
        self.QUIT["text"] = "QUIT"
        self.QUIT["fg"] = "red"
        self.QUIT["command"] = self.quit

        self.QUIT.pack({"side": "left"})

        self.hi_there = Button(self)
        self.hi_there["text"] = "Hello",
        self.hi_there["command"] = self.say_hi

        self.hi_there.pack({"side": "left"})

        #c = Tkinter.Canvas()
        c = Canvas()
        line = Canvas.Line(c, 1, 1, 2, 2)
コード例 #23
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ファイル: animate_helper.py プロジェクト: arulalant/uvcdat
    def initialize_create_canvas(self):
        import Canvas
        # create a new canvas for each frame
        self.create_canvas = Canvas.Canvas()

        alen = None
        # dims = self.vcs_self.canvasinfo()
        dims = self.canvas_info
        if dims['height'] < 500:
            factor = 2
        else:
            factor = 1
        if dims["width"] < dims["height"]:
            self.create_canvas.portrait(width=dims["width"],
                                        height=dims["height"])
        self.create_canvas.setbgoutputdimensions(width=dims['width'] * factor,
                                                 height=dims['height'] *
                                                 factor,
                                                 units='pixel')
コード例 #24
0
 def openImage(self,
               path,
               bitDepth=16,
               enableAutoWB=False,
               brightness=20,
               blackLevel=50):
     if not path == '':
         canvas = Canvas(self, self.config)
         self.connectCanvas(canvas)
         self.canvasScaleFactorChanged.emit(self.scaleFactor)
         img_array = self.loadImage(canvas, path, bitDepth, enableAutoWB,
                                    brightness, blackLevel)
         self.photoList.append(img_array)
         self.pathList.append(path)
         self.mainTab.addTab(canvas, os.path.basename(path))
         self.mainTab.setCurrentIndex(self.mainTab.count() - 1)
         canvas.fitCanvas()
         canvas.toggleMode(self._mode)
         self.currentPath = path
         self.fileOpened.emit(path)
コード例 #25
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    def __init__(self):
        pygame.init()
        self.FPS = 40
        self.is_running = True

        self.sizes = [1280, 720]
        self.background_color = pygame.Color("white")
        self.display = pygame.display.set_mode(self.sizes)
        pygame.display.set_caption("Graph editor")

        self.canvas = Canvas.Canvas(position=[200, 0], sizes=[1080, 720])
        self.sidebar = Sidebar.Sidebar(position=[0, 0], sizes=[200, 720])

        self.is_mouse_dragging = False
        self.state = "move_graph"

        self.frame_duration = 0.5
        self.frame_time = 0

        self.run()
コード例 #26
0
    def __init__(self, root):
        self.root = root

        # make a frame and a canvas and some buttons
        frame = Frame(self.root)
        frame.pack(fill=X)
        label = Label(frame, text="Canvas test")
        label.pack()
        self.canvas = Canvas(frame, bg="grey", width=600, height=600)
        self.canvas.pack()
        cmd = Button(frame, text="Scale", command=self.scale)
        cmd.pack()
        self.groups = []
        for i in range(self.layers):
            self.groups.append(Group(self.canvas))

        # time the creation of the rectangles
        start = time()
        self.makeShapes()
        print "Took ", time(
        ) - start, " seconds to make", self.layers, "layers"
コード例 #27
0
def make2DPlot(queue,
               lumi,
               var,
               name,
               nbinx,
               xmin,
               xmax,
               nbiny,
               ymin,
               ymax,
               xlabel,
               ylabel,
               tree,
               cuts,
               outtag='',
               options='colz',
               normed=False):

    if queue:

        launchToQueue('make2DPlot', queue, name, outtag)

    else:

        h = tree.getTH2F(lumi, name, var, nbinx, xmin, xmax, nbiny, ymin, ymax,
                         cuts, options, xlabel, ylabel)

        ### TH2F tunning
        h.GetZaxis().SetLabelSize(0.03)

        plot = Canvas.Canvas('hist_' + name, 'png', 0.34, 0.68, 0.9, 0.9, 2)
        plot.addHisto(h, options, '', '', False, 1, 0)

        outdir = os.path.dirname(os.path.abspath(
            __main__.__file__)) + '/2DPlots_' + outtag + '/'
        plot.save(0, 0, 0, lumi, '', outputDir=outdir, zlog=True)
コード例 #28
0
ファイル: trtry.py プロジェクト: thomas-hori/trtry
bg = "bg.gif"

width = 9
height = 9

from Tkinter import *
from Canvas import *  #Not availible on Python 3k: anyone willing to port this program to Tkinter.Canvas methods are welcome

try:
    from ImageTk import *
except ImportError:
    pass

root = Tk()
rootc = Canvas(root,
               width=16 * width + 3 + 7 + 16 + 16 + 16,
               height=16 * height + 6 + 13)
rootc.pack(expand=1, fill=BOTH)

for n, v in enumerate(normtiles):
    normtiles[n] = PhotoImage(file=v)

wildcard = PhotoImage(file=wildcard)
dunce = PhotoImage(file=dunce)
bg = PhotoImage(file=bg)

canvasf = Frame(rootc, border=1, relief=RAISED)
canvas = Canvas(canvasf, width=16 * width, height=16 * height)
canvas.pack(expand=1, fill=BOTH)
canvasW = Window(rootc, 0, 0, anchor=NW, window=canvasf)
コード例 #29
0
    guess_point()


#Detecte le space bar et fait action en conséquence
def appuye_space(d):
    entraine_point()


#Detecte enter  et fait action en conséquence
def appuye_enter(d):
    while 1:
        entraine_point()


canvas = Canvas.Canvas(canvas_width, canvas_height, clique_gauche,
                       clique_molette, clique_droit, appuye_space,
                       appuye_enter)


#Cree le nombre de pt demandé et les affiches
def cree_point(nb):
    for i in range(0, nb):
        point_cree = Point.Point(canvas_width, canvas_height)
        canvas.cree_cercle(point_cree.coord, 25, "grey", point_cree.label)
        points_actif.append(point_cree)
    canvas.cree_ligne(canvas_width, canvas_height, 5)


#Le Perceptron fait un guess sur la position des points
def guess_point():
    nb_erreur = 0
コード例 #30
0
       print ("morph.py firstPolygon secondPolygon")
       sys.exit(-1)

    # TODOS:
    # - read in polygons
    # - transform from local into global coordinate system 
    # - make both polygons contain same number of points

    # create main window
    mw = Tk()
    mw._root().wm_title("Morphing")

    # create and position canvas and buttons
    cFr = Frame(mw, width=width, height=height, relief="sunken", bd=1)
    cFr.pack(side="top")
    can = Canvas(cFr, width=width, height=height)
    can.pack()
    cFr = Frame(mw)
    cFr.pack(side="left")
    bClear = Button(cFr, text="backward", command=backward)
    bClear.pack(side="left")
    bClear = Button(cFr, text="forward", command=forward)
    bClear.pack(side="left")
    eFr = Frame(mw)
    eFr.pack(side="right")
    bExit = Button(eFr, text="Quit", command=(lambda root=mw: quit(root)))
    bExit.pack()
    draw()


    fileZ = open("polygonZ.dat")