def onGameStart(self, argsList): 'Called at the start of the game' sd.setup() # edead self.rnf.setup() self.rel.setup() self.pla.setup() self.dc.setup() self.aiw.setup() vic.setup() cong.setup() # area debug #sContinentDebug = "" #for y in range(con.iWorldY-1, 0, -1): # for x in range(con.iWorldX): # sContinentDebug += str(gc.getMap().plot(x, y).getArea()) + ", " # sContinentDebug += "\n" ##print sContinentDebug # Leoreth: set DLL core values for x in range(124): for y in range(68): plot = gc.getMap().plot(x, y) if plot.isWater(): continue for iPlayer in range(con.iNumPlayers): if utils.isPlotInArea((x, y), con.tCoreAreasTL[0][iPlayer], con.tCoreAreasBR[0][iPlayer], con.tExceptions[0][iPlayer]): plot.setCore(iPlayer, False, True) if utils.isPlotInArea((x, y), con.tCoreAreasTL[1][iPlayer], con.tCoreAreasBR[1][iPlayer], con.tExceptions[1][iPlayer]): plot.setCore(iPlayer, True, True) return 0
def onGameStart(self, argsList): 'Called at the start of the game' data.setup() self.rnf.setup() self.pla.setup() dc.setup() self.aiw.setup() vic.setup() cong.setup() # Leoreth: set DLL core values Modifiers.init() Areas.init() SettlerMaps.init() WarMaps.init() RegionMap.init() Civilizations.init() AIParameters.init() return 0
def onGameStart(self, argsList): 'Called at the start of the game' data.setup() self.rnf.setup() self.pla.setup() dc.setup() self.aiw.setup() self.up.setup() vic.setup() cong.setup() # Leoreth: set DLL core values Modifiers.init() Areas.init() SettlerMaps.init() WarMaps.init() RegionMap.init() Civilizations.init() AIParameters.init() return 0