コード例 #1
0
    def __init__(self,
            height = 9, width = 9,
            rewards = None,
            winscore = 100,
            red_player = None,
            blue_player = None,
            ai_delay = 60
            ):

        ## initialise pygame
        pygame.init()
        pygame.font.init()

        ## board
        self.board = ConnectFourBoard.EmptyBoard(height, width, rewards, winscore)

        ## interface
        self.selected_index = -1
        self.display = ConnectFourGraphics.setup_display(self.board)

        ### PLAYER SETTINGS ###
        self.red_player = red_player
        self.blue_player = blue_player
        self.ai_delay = ai_delay
        self.time_cumulative = {ConnectFourBoard.RED : 0, ConnectFourBoard.BLUE : 0}

        ## state of the game (scoreboard, who's turn it is, etc.)
        self.score_red = 0
        self.score_blue = 0
        self.winner = 0
        self.game_running = True
        self.red_turn = True

        ## draw initial board
        self.draw()
コード例 #2
0
ファイル: ConnectFourEngine.py プロジェクト: batuengin/Python
    def __init__(self,
                 height=9,
                 width=9,
                 rewards=None,
                 red_player=None,
                 blue_player=None,
                 ai_delay=60,
                 winscore=1000):

        self.field_state = [[0, 0, 0, 0, 0, 0], [1, 2, 1, 1, 0, 0],
                            [1, 0, 0, 0, 0, 0], [2, 1, 0, 0, 0, 0],
                            [1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                            [0, 0, 0, 0, 0, 0]]
        self.col_heights = [0, 4, 1, 2, 1, 0, 0]

        ## initialise pygame
        pygame.init()
        pygame.font.init()

        ## board
        self.board = ConnectFourBoard.EmptyBoard(height, width, rewards,
                                                 winscore)

        ## interface
        self.selected_index = -1
        self.display = \
            ConnectFourGraphics.setup_display(self.board)

        ### PLAYER SETTINGS ###
        self.red_player = red_player
        self.blue_player = blue_player
        self.ai_delay = ai_delay

        ## state of the game (scoreboard, who's turn it is, etc.)
        self.score_red = 0
        self.score_blue = 0
        self.winner = 0
        self.score_win = 1000
        self.game_running = True
        self.red_turn = True

        ## draw initial board
        self.draw()