def generateTerrainTypes(): # MIRRORIZE PLOTS gc = CyGlobalContext() map = CyMap() userInputPlots = map.getCustomMapOption(0) iW = map.getGridWidth() iH = map.getGridHeight() if userInputPlots == 0: # Reflection reflect_x = lambda x: iW - iX - 1 reflect_y = lambda y: iY elif userInputPlots == 1: # Inversion reflect_x = lambda x: iW - iX - 1 reflect_y = lambda y: iH - iY - 1 elif userInputPlots == 2: # Copy reflect_x = lambda x: iX + (iW / 2) reflect_y = lambda y: iY else: # userInputPlots == 3: Opposite reflect_x = lambda x: iX + (iW / 2) reflect_y = lambda y: iH - iY - 1 for iX in range(iW / 2): for iY in range(iH): pPlot = map.plot(iX, iY) rPlot = map.plot(reflect_x(iX), reflect_y(iY)) pPlot.setPlotType(rPlot.getPlotType(), false, false) # Smooth any graphical glitches these changes may have produced. map.recalculateAreas() # Now generate the terrain. NiTextOut("Generating Terrain (Python Mirror) ...") terraingen = CvMapGeneratorUtil.TerrainGenerator() terrainTypes = terraingen.generateTerrain() return terrainTypes
def generateTerrainTypes(): NiTextOut("Generating Terrain (Python Terra) ...") terraingen = CvMapGeneratorUtil.TerrainGenerator() terrainTypes = terraingen.generateTerrain() return terrainTypes