コード例 #1
0
def unpackPigTextures():
    palette = readPalette()
    textures, sounds = D1DataLoaders.loadD1Pig("origData/descent.pig")
    for textureName, data in textures:
        name, frame, abm, xsize, ysize, (transparent, noLighting, rle,
                                         pagedOut, rleBig,
                                         averageColor) = textureName
        newImage = PNMImage(xsize, ysize)
        print name, frame
        if abm:
            print name, frame, transparent, noLighting
        if transparent:
            newImage.addAlpha()
        for x in xrange(xsize):
            for y in xrange(ysize):
                value = data[y * xsize + x]
                r, g, b = palette[value]
                if transparent:
                    a = 0 if value >= 254 else 255
                    newImage.setAlphaVal(x, y, a)
                newImage.setXelVal(x, y, r, g, b)
        if frame > 0:
            newImage.write(
                Filename("media/textures/" + name + "-" + str(frame) + ".png"))
        else:
            newImage.write(Filename("media/textures/" + name + ".png"))
コード例 #2
0
def unpackPigTextures():
  palette = readPalette()
  textures, sounds = D1DataLoaders.loadD1Pig("origData/descent.pig")
  for textureName, data in textures:
    name, frame, abm, xsize, ysize, (transparent, noLighting, rle, pagedOut, rleBig, averageColor) = textureName
    newImage = PNMImage(xsize, ysize)
    print name, frame
    if abm:
      print name, frame, transparent, noLighting
    if transparent:
      newImage.addAlpha()
    for x in xrange(xsize):
      for y in xrange(ysize):
        value = data[y*xsize + x]
        r, g, b = palette[value]
        if transparent:
          a = 0 if value >= 254 else 255
          newImage.setAlphaVal(x, y, a)
        newImage.setXelVal(x, y, r, g, b)
    if frame > 0:
      newImage.write(Filename("media/textures/" + name + "-" + str(frame) + ".png"))
    else: 
      newImage.write(Filename("media/textures/" + name + ".png"))
コード例 #3
0
ファイル: rdl2egg.py プロジェクト: bitemyapp/Kathodos
def rdl2egg(rdlFilename, eggFilename):
  d1Level = D1DataLoaders.loadD1Level(rdlFilename)
  textureNames, sounds = D1DataLoaders.loadD1Pig("origData/descent.pig", False)
  printTextureMaps(textureNames)
  #filteredNames = []
  #k = 0
  #for i, (name, frame, abm, xsize, ysize, (transparent, noLighting, rle, pagedOut, rleBig, averageColor), offset) in enumerate(textureNames):
  #  if not abm and frame ==0:
  #    filteredNames.append((name, frame, abm, xsize, ysize, (transparent, noLighting, rle, pagedOut, rleBig, averageColor), offset))
  #    print k, name
  #    k +=1
  #textureNames = filteredNames
  #print len(textureNames)
    #print i, name, frame
  (header, verts, cubes) = d1Level
  currentTextures = {}
  def loadTexture(index):
    #print index
    
    if index >= len(textureNames):
      print "bad index", index
      index = index & 0x7FF
    #if index > 444:
    #  index -= 24
    #else:
    #  index += 153
    #print index
    oldIndex = index
    #if index == 577:
    #  index += 971
    if index >= 255:
      index += 715
    else:
      index += 718
    
    # 
    # 577 => 1548, 971  => 553, -24
    # 39 => 757, 718    => 192, 153
     
    (name, frame, abm, xsize, ysize, (transparent, noLighting, rle, pagedOut, rleBig, averageColor), offset) = textureNames[index]
    currentTextures[index]=(oldIndex, name, frame)
    if frame == 0:
      filename = "media/textures/" + name + ".png"
      #print filename
    else:
      filename = "media/textures/" + name + "-" + str(frame) + ".png"
    texture = EggTexture(name, Filename(filename))
    #texture.setWrapMode(Texture.WMRepeat)
    #texture.setWrapU(Texture.WMRepeat)
    #texture.setWrapV(Texture.WMRepeat)
    return texture
      
  
  data = EggData()
  group = EggGroup("level")
  group.setCsType(EggGroup.CSTPolyset)
  group.setCollideFlags(EggGroup.CFDescend | EggGroup.CFKeep)
  data.addChild(group)
  vp = EggVertexPool(rdlFilename)
  group.addChild(vp)
    
  for cubeVertIds, sides, walls, staticLightValue, eCenterData in cubes:
    for sideVerts, texureData in sides + walls:
      primary, secondary, UVLs = texureData
      poly = EggPolygon()
      group.addChild(poly)
      for vert, (U, V, L) in reversed(zip(sideVerts, UVLs)):
        v = EggVertex()
        x, y, z = verts[cubeVertIds[vert]]
        v.setPos(Point3D(x, y, z))
        v.setUv(Point2D(2.0*U, 2.0*V))
        vId = vp.addVertex(v)
        poly.addVertex(vId)
      primaryTex = loadTexture(primary)
      poly.addTexture(primaryTex)
      if secondary != None:
        secondaryTex = loadTexture(secondary)
        secondaryTex.multitextureOver(primaryTex)
        secondaryTex.setEnvType(EggTexture.ETDecal)
        primaryTex.setCombineMode(EggTexture.CCAlpha, EggTexture.CMReplace)
        #primaryTex.setCombineMode(EggTexture.CCAlpha, EggTexture.CMReplace)
        #secondaryTex.setCombineMode(EggTexture.CCRgb, EggTexture.CMReplace)
        
        #primaryTex.multitextureOver(secondaryTex)
        poly.addTexture(secondaryTex)
      
  print len(currentTextures.values())
  for a, b, c in currentTextures.values():
    print a, b, c
  
  
  data.writeEgg(Filename(eggFilename))
コード例 #4
0
def rdl2egg(rdlFilename, eggFilename):
    d1Level = D1DataLoaders.loadD1Level(rdlFilename)
    textureNames, sounds = D1DataLoaders.loadD1Pig("origData/descent.pig",
                                                   False)
    printTextureMaps(textureNames)
    #filteredNames = []
    #k = 0
    #for i, (name, frame, abm, xsize, ysize, (transparent, noLighting, rle, pagedOut, rleBig, averageColor), offset) in enumerate(textureNames):
    #  if not abm and frame ==0:
    #    filteredNames.append((name, frame, abm, xsize, ysize, (transparent, noLighting, rle, pagedOut, rleBig, averageColor), offset))
    #    print k, name
    #    k +=1
    #textureNames = filteredNames
    #print len(textureNames)
    #print i, name, frame
    (header, verts, cubes) = d1Level
    currentTextures = {}

    def loadTexture(index):
        #print index

        if index >= len(textureNames):
            print "bad index", index
            index = index & 0x7FF
        #if index > 444:
        #  index -= 24
        #else:
        #  index += 153
        #print index
        oldIndex = index
        #if index == 577:
        #  index += 971
        if index >= 255:
            index += 715
        else:
            index += 718

        #
        # 577 => 1548, 971  => 553, -24
        # 39 => 757, 718    => 192, 153

        (name, frame, abm, xsize, ysize, (transparent, noLighting, rle,
                                          pagedOut, rleBig, averageColor),
         offset) = textureNames[index]
        currentTextures[index] = (oldIndex, name, frame)
        if frame == 0:
            filename = "media/textures/" + name + ".png"
            #print filename
        else:
            filename = "media/textures/" + name + "-" + str(frame) + ".png"
        texture = EggTexture(name, Filename(filename))
        #texture.setWrapMode(Texture.WMRepeat)
        #texture.setWrapU(Texture.WMRepeat)
        #texture.setWrapV(Texture.WMRepeat)
        return texture

    data = EggData()
    group = EggGroup("level")
    group.setCsType(EggGroup.CSTPolyset)
    group.setCollideFlags(EggGroup.CFDescend | EggGroup.CFKeep)
    data.addChild(group)
    vp = EggVertexPool(rdlFilename)
    group.addChild(vp)

    for cubeVertIds, sides, walls, staticLightValue, eCenterData in cubes:
        for sideVerts, texureData in sides + walls:
            primary, secondary, UVLs = texureData
            poly = EggPolygon()
            group.addChild(poly)
            for vert, (U, V, L) in reversed(zip(sideVerts, UVLs)):
                v = EggVertex()
                x, y, z = verts[cubeVertIds[vert]]
                v.setPos(Point3D(x, y, z))
                v.setUv(Point2D(2.0 * U, 2.0 * V))
                vId = vp.addVertex(v)
                poly.addVertex(vId)
            primaryTex = loadTexture(primary)
            poly.addTexture(primaryTex)
            if secondary != None:
                secondaryTex = loadTexture(secondary)
                secondaryTex.multitextureOver(primaryTex)
                secondaryTex.setEnvType(EggTexture.ETDecal)
                primaryTex.setCombineMode(EggTexture.CCAlpha,
                                          EggTexture.CMReplace)
                #primaryTex.setCombineMode(EggTexture.CCAlpha, EggTexture.CMReplace)
                #secondaryTex.setCombineMode(EggTexture.CCRgb, EggTexture.CMReplace)

                #primaryTex.multitextureOver(secondaryTex)
                poly.addTexture(secondaryTex)

    print len(currentTextures.values())
    for a, b, c in currentTextures.values():
        print a, b, c

    data.writeEgg(Filename(eggFilename))