def _LoadActionStationGlobalData(self, asUID): asDbData = self.GetActionStationRecord(asUID) if asDbData is None: return asGlobalData = GameWorld.ActionStationGlobalData(asUID) if self._LoadActionEntries(asGlobalData) is False: return self.manager.AddActionStationGlobalData(asGlobalData) return asGlobalData
def _LoadActionStationGlobalData(self, asUID): """ Load the ActionStation "global data" for the specified UID. In: asUID - The UID of the ActionStation we're loading. Out: Stores the loaded ActionStation "global data" to the internal list. Return: The global data just loaded. """ asDbData = self.GetActionStationRecord(asUID) if asDbData is None: return asGlobalData = GameWorld.ActionStationGlobalData(asUID) if self._LoadActionEntries(asGlobalData) is False: return self.manager.AddActionStationGlobalData(asGlobalData) return asGlobalData