コード例 #1
0
ファイル: game.py プロジェクト: pom2ter/immortal
	def __init__(self):
		global debug, font_width, font_height, con, panel, ps, fov_noise, savefiles, baseitems, prefix, suffix, tiles, monsters
		IO.load_settings()
		debug = dbg.Debug()
		debug.enable = True
		for key, value in fonts.items():
			if setting_font == key:
				libtcod.console_set_custom_font(value['file'], libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW)
				font_width = value['width']
				font_height = value['height']
		self.init_root_console()
		#libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'Immortal ' + VERSION, False)

		con = libtcod.console_new(MAP_WIDTH, MAP_HEIGHT)
		panel = libtcod.console_new(MESSAGE_WIDTH, MESSAGE_HEIGHT)
		ps = libtcod.console_new(PLAYER_STATS_WIDTH, PLAYER_STATS_HEIGHT)
		fov_noise = libtcod.noise_new(1, 1.0, 1.0)
		savefiles = [f for f in os.listdir('saves') if os.path.isfile(os.path.join('saves', f))]
		IO.load_high_scores()
		baseitems = BaseItemList()
		baseitems.init_parser()
		prefix = PrefixList()
		prefix.init_parser()
		suffix = SuffixList()
		suffix.init_parser()
		tiles = mapgen.TileList()
		tiles.init_parser()
		monsters = MonsterList()
		monsters.init_parser()
		self.main_menu()
コード例 #2
0
ファイル: game.py プロジェクト: pom2ter/immortal
	def show_high_scores(self):
		if os.path.exists('highscores.dat'):
			IO.load_high_scores()
			contents = []
			for (score, line1, line2) in highscore:
				contents.append(str(score).ljust(6) + line1)
				contents.append('      ' + line2)
				contents.append(' ')
			messages.box('High scores', None, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, contents, input=False)
		else:
			contents = ['The high scores file is empty.']
			messages.box('High scores', None, 'center_screenx', 'center_screeny', len(max(contents, key=len)) + 16, len(contents) + 4, contents, input=False, align=libtcod.CENTER)