def __init__( self, tool, oi ): # set up the tool we are part of self.mouseLocator = Locator.ChunkItemLocator( Locator.TerrainToolLocator() ) self.mouseRevealer = self.mouseLocator.revealer self.selection = WorldEditor.ChunkItemGroup() self.mouseView = View.ChunkItemBounds( self.mouseRevealer, 0xff0000ff ) self.selView = View.ChunkItemBounds( self.selection, 0xff00ff00 ) tool.locator = self.mouseLocator tool.addView( self.mouseView ) tool.addView( self.selView ) # store a reference to the object info class self.objInfo = oi