def createContainer(self): items = self.scene().selectedItems() if len(items) == 0: return nodes = [n.data for n in items] MT.createContainer(nodes)
def _createContainer(self): MT.createContainer( [self.valuenode, self.valuenode2, self.add, self.add2])
def _createContainer(self): MT.createContainer([self.valuenode, self.valuenode2, self.add, self.add2])