コード例 #1
0
ファイル: clientsoundgroups.py プロジェクト: aevitas/wotsdk
 def preloadSoundGroups(self, arenaName):
     from Account import PlayerAccount
     isHangar = isinstance(BigWorld.player(), PlayerAccount)
     if isHangar:
         WWISE.WG_loadHangar()
     else:
         WWISE.WG_unloadHangar()
     MusicControllerWWISE.init(arenaName)
コード例 #2
0
 def preloadSoundGroups(self, arenaName):
     from Account import PlayerAccount
     isHangar = isinstance(BigWorld.player(), PlayerAccount)
     if isHangar:
         WWISE.WG_loadHangar()
     else:
         WWISE.WG_unloadHangar()
     MusicControllerWWISE.init(arenaName)
コード例 #3
0
ファイル: soundgroups.py プロジェクト: webiumsk/WOT-0.9.15.1
 def preloadSoundGroups(self, arenaName):
     xmlPath = 'scripts/arena_defs/' + arenaName + '.xml/soundRemapping'
     from Account import PlayerAccount
     isHangar = isinstance(BigWorld.player(), PlayerAccount)
     if isHangar:
         WWISE.WG_loadBanks(xmlPath, self.defaultGroupList, True)
     else:
         WWISE.WG_loadBanks(xmlPath, ' ', False)
     MusicControllerWWISE.init(arenaName)
コード例 #4
0
 def preloadSoundGroups(self, arenaName):
     xmlPath = 'scripts/arena_defs/' + arenaName + '.xml/soundRemapping'
     from Account import PlayerAccount
     isHangar = isinstance(BigWorld.player(), PlayerAccount)
     if isHangar:
         WWISE.WG_loadBanks(xmlPath, self.defaultGroupList, True)
     else:
         WWISE.WG_loadBanks(xmlPath, ' ', False)
     MusicControllerWWISE.init(arenaName)
コード例 #5
0
ファイル: SoundGroups.py プロジェクト: kusaku/wot_scripts
 def preloadSoundGroups(self, arenaName):
     MusicControllerWWISE.init(arenaName)