def __init__(self, ip, port, name): self.socket=None self.ip=ip self.port=port self.running = False self.buffer = Network.Buff() self.pid=-1 self.name=name
def __init__(self, connection, address, server, pid): threading.Thread.__init__(self) self.connection = connection self.address = address self.server = server self.connected = True self.pid = pid self.id = -1 self.buffer = Network.Buff()
def __init__(self, connection, address, server, pid, ip): threading.Thread.__init__(self) self.connection = connection # Connection Information self.address = address # Client Address Properties self.server = server # Reference to main server self.connected = True # Connection status self.ip = ip self.pid = pid self.robotIP = "127.0.0.1" #"192.168.43.214" self.robotPort = 60856 self.buffer = Network.Buff(self) self.msg_id = -1
def __init__(self, connection, address, server, pid): threading.Thread.__init__(self) self.connection = connection # Connection Information self.address = address # Client Address Properties self.server = server # Reference to main server self.connected = True # Connection status self.handshake = handshake_codes['UNKNOWN'] # Handshake status defaulted to unknown self.user = None # Clients each have a user for the game self.pid = pid self.id = -1 self.username = "" self.buffer = Network.Buff()
def __init__(self, connection, address, server, pid): threading.Thread.__init__(self) self.connection = connection self.address = address self.server = server self.connected = True self.pid = pid self.id = -1 #used for database self.buffer = Network.Buff() self.player = None self.name = None self.ping = 0 self.pingtime = time.time()
def __init__(self, server): threading.Thread.__init__(self) self.buffer = Network.Buff() self.entities = [] self.running = True self.server = server self.eCurId = 1 self.wep_doSpawn = 1 self.wep_timer = 0 self.wep_timeToRespawn = 5 self.wep_spawnLocations = [] self.wep_spawnLocations.append((3000, 950)) self.hp_doSpawn = 1 self.hp_timer = 0 self.hp_timeToRespawn = 5 self.hp_spawnLocations = [] self.hp_spawnLocations.append((2200, 900)) self.hp_spawnLocations.append((1300, 2200)) self.hp_spawnLocations.append((2900, 3300))
def __init__(self, ip, port, world): self.socket = None self.ip = ip self.port = port self.running = False self.buffer = Network.Buff() self.pid = -1 self.username = None self.world = world self.loginStatus = login_status["wait"] self.loginmessage = "" #starting variables self.startx = 0 self.starty = 0 self.starthpmax = 0 self.starthp = 0 self.startmanamax = 0 self.startmana = 0 self.startstaminamax = 0 self.startstamina = 0