def draw(self, screen): #~ pos = Physics.to_pygame(self.body.position) #~ screen.blit(self.image, (pos[0], pos[1]-self.height)) # Draw at bottom left self.v1 = Physics.to_pygame(Vec2d(self.p1[0], self.p1[1])) self.v2 = Physics.to_pygame(Vec2d(self.p2[0], self.p2[1])) pygame.draw.line(screen, self.color, self.v1, self.v2, 20)
def draw(self, screen): pos = Physics.to_pygame(self.body.position) #~ screen.blit(self.image, (pos[0], pos[1]-Physics.to_px(self.height))) #~ pos = self.body.position screen.blit(self.image, (pos[0], pos[1]-self.height))
def draw(self, screen): if(self.visible == True): #~ super(Powerup, self).draw(screen) pos = Physics.to_pygame(self.body.position) screen.blit(self.image, (pos[0], pos[1]-self.height))
def draw(self, screen): pos = Physics.to_pygame(self.body.position) #~ pos = self.body.position screen.blit(self.image, (pos[0]-self._animation.get_width()/2, pos[1]-self._animation.get_height()))
def draw(self, surface): surface.blit(self.image, Physics.to_pygame(self.body.position))