def InitDisplay(self): self.display.CreateScreen() self.DisplayInitilized = 1 self.TextureManager = ImageData.ImageData() LoadTitleGraphics(self.TextureManager) LoadWallGraphics(self.TextureManager) PlayerData.LoadPlayerGraphics(self.TextureManager) LoadFeaturesGraphics(self.TextureManager) LoadItemsGraphics(self.TextureManager) LoadFloorGraphics(self.TextureManager) LoadMonsterGraphics(self.TextureManager) self.map = MiniDungeon.CreateDungeon()