import Renderer import PathFinders import pygame # initializes pygame pygame.init() clock = pygame.time.Clock() window = pygame.display.set_mode((Renderer.x_max, Renderer.y_max)) # main loop for program while True: pygame.display.update() # initializes and runs the interface interface = Renderer.Interface() interface.runinterface() # print(PathFinders.population) # debugging # print(PathFinders.lifespan) # debugging # print(PathFinders.mutation_percentage) # debugging # generates new bath of searchers searchers = PathFinders.gensearchers(PathFinders.population) # loop for user to create blockades while True: Renderer.rendergrid(Renderer.box_width, Renderer.box_height, window) Renderer.renderstartend(window, Renderer.green, Renderer.red) pos = pygame.mouse.get_pos()