コード例 #1
0
ファイル: FKArm.py プロジェクト: jaredauty/Rigging
    def rigElbow(self):
       #Check that shoulder has been done
       if not self.m_isShoulder:
           self.rigShoulder()
       
       #Rig for stretch
       self.m_stretchCtrl = rc.changeExt(
            self.m_joints.m_elbow1, 
            "_stretch_CTRL"
            )
       self.m_stretchCtrl = cmds.spaceLocator(
            n = self.m_stretchCtrl
            )[0]
       rc.orientControl(self.m_stretchCtrl, self.m_joints.m_shoulder)
       elbowDisplace = cmds.getAttr("%s.tx" %(self.m_joints.m_elbow1))
       groups = rg.add3Groups(self.m_stretchCtrl, ["_SDK", "_CONST", "_0"])
       cmds.parent(groups[2], self.m_shoulderGBLCtrl)
       cmds.setAttr("%s.tx" %(groups[2]), elbowDisplace)
       cmds.pointConstraint(self.m_stretchCtrl, self.m_joints.m_elbow1)

       # --- Elbow --- #
       self.m_elbowCtrl = rc.makeCTRL(
            self.m_joints.m_elbow1, 
            False, 
            True,
            ["_SDK", "_CONST", "_0"]
            )
       cmds.parent(self.m_elbowCtrl+"_0", self.m_stretchCtrl)
       #Connect up double rotations
       try:
           cmds.connectAttr(
                self.m_joints.m_elbow1+".rotate",
                self.m_joints.m_elbow2+".rotate", 
                f=1
                )
       except:
           print "Warning, double joint rotations seem to already be connected"
       
       #- lock and hide unused attributes -#
       rc.lockAttrs(
            self.m_stretchCtrl, 
            ["ty", "tz", "rx", "ry", "rz", "sx",  "sy",  "sz"]
            )

       rc.lockAttrs(
            self.m_elbowCtrl, 
            ["tx", "ty", "tz",  "sx",  "sy",  "sz"]
            )
       rc.addToLayer(self.m_sceneData, "mainCtrl", [self.m_stretchCtrl, self.m_elbowCtrl])
       #Add to controls
       rc.addToControlDict(self.m_allControls, "%s_FKElbowStretch" %(self.m_baseName), self.m_stretchCtrl)
       rc.addToControlDict(self.m_allControls, "%s_FKElbow" %(self.m_baseName), self.m_elbowCtrl)
       self.m_isElbow = True
コード例 #2
0
ファイル: FKArm.py プロジェクト: jaredauty/Rigging
 def rigWrist(self):
    #Check that shoulder has been done
    if not self.m_isElbow:
        self.rigElbow()
    # --- Wrist --- #
    self.m_wristCtrl = rc.makeCTRL(
         self.m_joints.m_wrist, 
         False,
         False,
         ["_SDK", "_CONST", "_0"]
         )
    # Sort orientation
    rc.orientControl(self.m_wristCtrl+"_0", self.m_joints.m_elbow2)
    rc.copyTranslation(self.m_wristCtrl+"_0", self.m_joints.m_wrist)
    #Parent for neatness
    cmds.parent(self.m_wristCtrl+"_0", self.m_elbowCtrl)
    #Connect up to previous joint
    cmds.parentConstraint(
         self.m_joints.m_elbow2,
         self.m_wristCtrl+"_CONST",
         mo=1
         )
    cmds.pointConstraint(
         self.m_wristCtrl,
         self.m_joints.m_wrist,
         skip=["y", "z"]
         )
    rc.lockAttrs(
         self.m_wristCtrl,
         ["ty", "tz", "rotate", "scale"],
         True,
         False
         )
    # Add to controls
    rc.addToControlDict(self.m_allControls, "%s_FKWrist" %(self.m_baseName), self.m_wristCtrl)
    rc.addToLayer(self.m_sceneData, "mainCtrl", self.m_wristCtrl)
    self.m_isWrist = True