class FishAnimatedProp(AnimatedProp.AnimatedProp): def __init__(self, node): AnimatedProp.AnimatedProp.__init__(self, node) self.fish = Actor.Actor() self.fish.reparentTo(self.node.getParent()) self.fish.setTransform(self.node.getTransform()) self.node.clearMat() self.fish.prepareBundle(self.node) self.fish.loadAnims({ 'jump': 'phase_4/models/props/SZ_fish-jump', 'swim': 'phase_4/models/props/SZ_fish-swim' }) self.splashSfxList = (loader.loadSfx('phase_4/audio/sfx/TT_splash1.mp3'), loader.loadSfx('phase_4/audio/sfx/TT_splash2.mp3')) self.node = self.fish self.geom = self.fish.getGeomNode() self.exitRipples = Ripples(self.geom) self.exitRipples.setBin('fixed', 25, 1) self.exitRipples.setPosHprScale(-0.29999999999999999, 0.0, 1.24, 0.0, 0.0, 0.0, 0.69999999999999996, 0.69999999999999996, 0.69999999999999996) self.splash = Splash(self.geom) self.splash.setPosHprScale(-1, 0.0, 1.23, 0.0, 0.0, 0.0, 0.69999999999999996, 0.69999999999999996, 0.69999999999999996) randomSplash = random.choice(self.splashSfxList) self.track = Sequence(FunctionInterval(self.randomizePosition), Parallel(self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence(Wait(1.1399999999999999), Func(self.splash.play), SoundInterval(randomSplash, volume = 0.80000000000000004, node = self.node))), Wait(5 + 10 * random.random()), name = self.uniqueName('Fish')) def delete(self): self.exitRipples.destroy() del self.exitRipples self.splash.destroy() del self.splash del self.track self.fish.removeNode() del self.fish del self.node del self.geom def randomizePosition(self): x = 5 * (random.random() - 0.5) y = 5 * (random.random() - 0.5) h = 360 * random.random() self.geom.setPos(x, y, 0) self.geom.setHpr(h, 0, 0) def enter(self): AnimatedProp.AnimatedProp.enter(self) self.track.loop() def exit(self): AnimatedProp.AnimatedProp.exit(self) self.track.stop() self.splash.stop() self.exitRipples.stop()
class FishAnimatedProp(AnimatedProp.AnimatedProp): def __init__(self, node): AnimatedProp.AnimatedProp.__init__(self, node) self.fish = Actor.Actor() self.fish.reparentTo(self.node.getParent()) self.fish.setTransform(self.node.getTransform()) self.node.clearMat() self.fish.prepareBundle(self.node) self.fish.loadAnims({ 'jump': 'phase_4/models/props/SZ_fish-jump', 'swim': 'phase_4/models/props/SZ_fish-swim' }) self.splashSfxList = ( loader.loadSfx('phase_4/audio/sfx/TT_splash1.mp3'), loader.loadSfx('phase_4/audio/sfx/TT_splash2.mp3')) self.node = self.fish self.geom = self.fish.getGeomNode() self.exitRipples = Ripples(self.geom) self.exitRipples.setBin('fixed', 25, 1) self.exitRipples.setPosHprScale(-0.29999999999999999, 0.0, 1.24, 0.0, 0.0, 0.0, 0.69999999999999996, 0.69999999999999996, 0.69999999999999996) self.splash = Splash(self.geom) self.splash.setPosHprScale(-1, 0.0, 1.23, 0.0, 0.0, 0.0, 0.69999999999999996, 0.69999999999999996, 0.69999999999999996) randomSplash = random.choice(self.splashSfxList) self.track = Sequence(FunctionInterval(self.randomizePosition), Parallel( self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence( Wait(1.1399999999999999), Func(self.splash.play), SoundInterval(randomSplash, volume=0.80000000000000004, node=self.node))), Wait(5 + 10 * random.random()), name=self.uniqueName('Fish')) def delete(self): self.exitRipples.destroy() del self.exitRipples self.splash.destroy() del self.splash del self.track self.fish.removeNode() del self.fish del self.node del self.geom def randomizePosition(self): x = 5 * (random.random() - 0.5) y = 5 * (random.random() - 0.5) h = 360 * random.random() self.geom.setPos(x, y, 0) self.geom.setHpr(h, 0, 0) def enter(self): AnimatedProp.AnimatedProp.enter(self) self.track.loop() def exit(self): AnimatedProp.AnimatedProp.exit(self) self.track.stop() self.splash.stop() self.exitRipples.stop()