def update(frame_time): global logo_time if(logo_time > 1.0): logo_time = 0 RunRun_Framework.push_state(RunMain) logo_time += frame_time
def update(frame_time): global lava, stage, trap, life, item, rotation, stageNum stage.update() for trap in TrapList: trap.update() for item in ItemList: item.update() lava.update() if life.onelife <= 0: life.onelife = 100 life.update() life.SetLifeBar() if life.onelife <= 0: life.onelife = 100 RunRun_Framework.push_state(RunRunRank_state) life.update() life.SetLifeBar() ## delay(0.02)