def Aquajel(Jel): choice = input( "Select an Action!\n [ST] Statcheck!\n [BS] Bodyslam!\n [WG] Water Grenade!\n " ) u = Jel uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------\n") if choice == "BS" or choice == "bs" or choice == "Bodyslam" or choice == "bodyslam": SLB.Bodyslam("Aquajel") elif choice == "WG" or choice == "wg": SLB.WaterGrenade("Aquajel", "NormalIvoryWand3")
def Eleven(Eleven): u = Eleven uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [WL] Weapons list!\n") if choice == "ST" or choice == "st": print("These are Eleven's stats, so far!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "WL" or choice == "wl" or choice == "Weapons List" or choice == "weapons list": choice = input("Select a weapon!\n [TT] Tin Talis, for Throwing!\n ") if choice == "TT" or choice == "tt": choice = input( "[At]tacks!\n ==SKILLS==\n [FB] Flame Blast!\n [WG] Water Grenade!\n [SB] Stun Bolt!\n " ) if choice == "AT" or choice == "At" or choice == "at": TLB.TalisToss("Eleven", "NormalTinTalis3") elif choice == "FB" or choice == "fb" or choice == "Fire Blast" or choice == "fire blast": SLB.FireBlast("Eleven", "NormalTinTalis3") elif choice == "WG" or choice == "wg" or choice == "Water Grenade" or choice == "water grenade": SLB.WaterGrenade("Eleven", "NormalTinTalis3") elif choice == "SB" or choice == "sb": SLB.StunBolt("Eleven", "NormalTinTalis3")
def Skelemage(Skelemage): u = Skelemage uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [ST] Statcheck!\n [SP] Spells!\n ") if choice == "ST" or choice == "st": print("These are SkeleMage's stats!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "SP" or choice == "sp" or choice == "Spells" or choice == "spells": choice = input( "Select a Spell!\n [SB] Stun Bolt!\n [FB] Fire Blast!\n [WG] Water Grenade!\n [EH] Earthen Hammer!\n [WW] Windy Whip!\n " ) if choice == "SB" or choice == "sb" or choice == "Stun Bolt" or choice == "stun bolt": SLB.StunBolt("SkeleMage", "NormalCopperRod2") elif choice == "FB" or choice == "fb" or choice == "Fire Blast" or choice == "fire blast": SLB.FireBlast("SkeleMage", "NormalCopperRod2") elif choice == "WG" or choice == "wg" or choice == "Water Grenade" or choice == "water grenade": SLB.WaterGrenade("SkeleMage", "NormalCopperRod2") elif choice == "EH" or choice == "eh" or choice == "Earthen Hammer" or choice == "earthen hammer": SLB.EarthenHammer("SkeleMage", "NormalCopperRod2") elif choice == "WW" or choice == "ww" or choice == "Windy Whip" or choice == "windy whip": SLB.WindyWhip("SkeleMage", "NormalCopperRod2")
def Faerider(Fae): choice = input( "Select an Action!\n [ST] Statcheck!\n [FB] Faewood Bow!\n [FW] Faewood Wand!\n [FC] Faewood Cane!\n " ) u = Fae uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("PAR:", (WSD[uPAR])) print("MAR:", (WSD[uMAR])) print("-----------------\n") elif choice == "FB" or choice == "fb" or choice == "Bow" or choice == "bow": choice = input( "Select a Bow Action!\n ==ATTACKS==\n [W]eak!\n [N]ormal!\n [S]trong!\n ==SKILLS==\n [L]ongshot!\n [C]lipshot!\n " ) if choice == "W" or choice == "w": TLB.BowShotQ("Faerider", "CobaltBow2") elif choice == "N" or choice == "n": TLB.BowShotN("Faerider", "CobaltBow2") elif choice == "S" or choice == "s": TLB.BowShotH("Faerider", "CobaltBow2") elif choice == "C" or choice == "c": SLB.Clipshot("Faerider", "CobaltBow2") elif choice == "L" or choice == "l": SLB.Longshot("Faerider", "CobaltBow2") elif choice == "FW" or choice == "fw" or choice == "Wand" or choice == "wand": choice = input( "Select a Wand Action!\n ==ATTACKS==\n [W]eak Ray!\n [N]ormal Ray!\n [S]trong Ray!\n ==SKILLS==\n [W]ater Grenade!\n [F]lame Blast!\n " ) if choice == "W" or choice == "w": TLB.WandRayQ("Faerider", "NormalIvoryWand7") elif choice == "N" or choice == "n": TLB.WandRayN("Faerider", "NormalIvoryWand7") elif choice == "S" or choice == "s": TLB.WandRayH("Faerider", "NormalIvoryWand7") elif choice == "Flame" or choice == "flame" or choice == "fire" or choice == "Fire": SLB.FlameBlast("Faerider", "NormalIvoryWand7") elif choice == "Water" or choice == "water": SLB.WaterGrenade("Faerider", "NormalIvoryWand7") elif choice == "FC" or choice == "fc": choice = input( "Select a Cane action!\n [Q]uick Attack!\n [N]ormal Attack!\n [H]ard Attack!\n " ) if choice == "Q" or choice == "q": TLB.CaneWhackQ("Faerider", "TungstenCane2") elif choice == "N" or choice == "n": TLB.CaneWhackN("Faerider", "TungstenCane2") elif choice == "H" or choice == "h": TLB.CaneWhackH("Faerider", "TungstenCane2")