コード例 #1
0
 def StartCamera(self):
     self.threads = [x for x in self.threads if x.is_alive()]
     while len(self.threads) > 0:
         self.StopSimulation.value = True
         self.threads = [x for x in self.threads if x.is_alive()]
     self.StopSimulation.value = False
     simulator = Simulate.Simulator(self.pixelGrid)
     worker_thread = threading.Thread(target=simulator.Camera,
                                      args=(self.StopSimulation, ))
     self.threads.append(worker_thread)
     worker_thread.start()
コード例 #2
0
 def Waterfall(self):
     self.threads = [x for x in self.threads if x.is_alive()]
     while len(self.threads) > 0:
         self.StopSimulation.value = True
         self.threads = [x for x in self.threads if x.is_alive()]
     self.StopSimulation.value = False
     simulator = Simulate.Simulator(self.pixelGrid)
     scene = Scenes.Waterfall(self.pixelGrid)
     worker_thread = threading.Thread(target=simulator.Run,
                                      args=(
                                          scene,
                                          self.StopSimulation,
                                      ))
     self.threads.append(worker_thread)
     worker_thread.start()
コード例 #3
0
ファイル: LedWall.py プロジェクト: BrianHooper/LedWall
                if event.type == pygame.QUIT:
                    quit()

            s, img = camera.read()
            if s:
                img = ResizeImage(img, self.pixels)
                frame = GetImageFrame(img, self.pixels)
                for PixelColorPair in frame:
                    pixel = PixelColorPair[0]
                    color = PixelColorPair[1]
                    pixel.SetColor(color)


if __name__ == "__main__":
    pixelGrid = Grid()
    simulator = Simulate.Simulator(pixelGrid)
    stop_flag = multiprocessing.Value('i', int(False))

    # wall = Scenes.ColorWall(pixelGrid)
    # wheel = Scenes.ColorWheel(pixelGrid)
    # image = Scenes.DisplayImage(pixelGrid, "")
    # video = Scenes.PlayVideo(pixelGrid, "")
    # scene = Scenes.Waterfall(pixelGrid, PASTEL)
    # WriteFrames("Scenes/WaterfallPastel.scene", scene)
    scene = ReadFrames("Scenes/WaterfallPastel.scene")
    sceneFileNames = os.listdir("Scenes")
    

    # print("Done")
    if IS_PI:
        pixelGrid.Display(scene, 30, True)