コード例 #1
0
 def startControl(self, *args):
     WWISE.activateRemapping('stronghold')
     super(StrongholdBattleSoundController, self).startControl(*args)
コード例 #2
0
 def start(self, lessonNum, isBattleLesson):
     LOG_DEBUG_DEV_BOOTCAMP('Starting bootcamp', lessonNum, isBattleLesson)
     if BattleReplay.g_replayCtrl.isPlaying:
         self.__replayController = BootcampReplayController()
         self.__replayController.init()
     g_bootcampEvents.onInterludeVideoStarted += self.onInterludeVideoStarted
     g_bootcampEvents.onBattleLessonFinished += self.onBattleLessonFinished
     g_bootcampEvents.onGarageLessonFinished += self.onGarageLessonFinished
     g_bootcampEvents.onBattleLoaded += self.onBattleLoaded
     g_bootcampEvents.onResultScreenFinished += self.onResultScreenFinished
     g_bootcampEvents.onRequestBootcampFinish += self.onRequestBootcampFinish
     g_bootcampEvents.onBootcampBecomeNonPlayer += self.onBootcampBecomeNonPlayer
     g_playerEvents.onAvatarBecomeNonPlayer += self.__onAvatarBecomeNonPlayer
     g_playerEvents.onArenaCreated += self.__onArenaCreated
     self.connectionMgr.onDisconnected += self.__cm_onDisconnected
     self.__requestBootcampFinishFromBattle = False
     ctx = self.getContext()
     isRelogin = ctx['relogin']
     LOG_DEBUG_DEV_BOOTCAMP('IsRelogin', isRelogin)
     autoStartBattle = isRelogin or BattleReplay.isPlaying()
     if not autoStartBattle:
         self.showActionWaitWindow()
         yield self.settingsCore.serverSettings.settingsCache.update()
         self.settingsCore.serverSettings.applySettings()
         isNewbie = False
         if ctx['isNewbieSettings'] and not ctx['completed']:
             isNewbie = True
         self.__setupPreferences(isNewbie)
         self.hideActionWaitWindow()
         eula = EULADispatcher()
         yield eula.processLicense()
         eula.fini()
     self.__running = True
     self.__lessonId = lessonNum
     self.__lessonType = BOOTCAMP_LESSON.BATTLE if isBattleLesson else BOOTCAMP_LESSON.GARAGE
     if (lessonNum == 0 or not isBattleLesson) and not autoStartBattle:
         self.showActionWaitWindow()
         yield self.itemsCache.update(CACHE_SYNC_REASON.SHOW_GUI)
         self.__isRecruit = isCurrentUserRecruit()
         self.hideActionWaitWindow()
     if self.__currentState is not None:
         self.__currentState.deactivate()
     self.__hangarSpace = ctx['hangarSpace']
     self.__hangarSpacePremium = ctx['hangarSpacePremium']
     self.__bonuses = ctx['bonuses']
     showRewards = ctx['needAwarding']
     previousLesson = self.getContextIntParameter('lastLessonNum') - 1
     if previousLesson >= 0 and previousLesson < len(self.__bonuses['battle']):
         self.__bonuses['battle'][previousLesson]['showRewards'] = showRewards
     self.__nation = ctx['nation']
     self.__nationsData = ctx['nationsData']
     self.__promoteNationsData = ctx['promoteNationsData']
     self.__p['completed'] = ctx['completed']
     self.__p['needAwarding'] = ctx['needAwarding']
     weave(self.__weaver)
     if AccountSettings.isCleanPC():
         dropNewSettingsCounters()
     g_bootcampEvents.onBootcampStarted()
     if not autoStartBattle:
         if isBattleLesson and not self.demoAccController.isInDemoAccRegistration:
             g_prbLoader.createBattleDispatcher()
             g_prbLoader.setEnabled(True)
             self.enqueueBattleLesson()
         else:
             self.showActionWaitWindow()
             yield self.nextFrame()
             self.__currentState = StateInGarage()
             self.__lobbyReloader.reload()
             self.hideActionWaitWindow()
             self.__currentState.activate()
     else:
         from states.StateBattlePreparing import StateBattlePreparing
         self.__currentState = StateBattlePreparing(self.__lessonId, BigWorld.player())
         self.__currentState.activate()
     BigWorld.overloadBorders(True)
     if self.__gui is None:
         self.__gui = BootcampGUI()
     WWISE.activateRemapping('bootcamp')
     self.sessionProvider.getCtx().setPlayerFullNameFormatter(_BCNameFormatter())
     return
コード例 #3
0
 def _populate(self):
     WWISE.activateRemapping('maps_training')
     super(MapsTrainingPage, self)._populate()