#Dialogs.py #imports from AGK.misc import dialog from AGK.mainframe import window #main w = window.window("dialog example") w.show() dialog.dialog("This is some text.", type=2) dlg = dialog.EntryDialog("Enter something.") dialog.dialog("You entered " + dlg.string)
import time from AGK.misc import menu from AGK.mainframe import window, keyboard from AGK.speech import auto def mainmenu(): m = menu.menu(select_sound="snd/Menu_Select.ogg", move_sound="snd/Menu_Click.ogg", disabled_text="This option is disabled.") m.add_item_tts("Start game", "start") m.add_item_tts("Exit game", "exit", enabled=False) obj = m.run("Main menu") if obj.name == "start": auto.speak("You selected start.") time.sleep(2) mainmenu() w = window.window("game") w.show() mainmenu()
#import import pygame from AGK.speech import auto from AGK.mainframe import window, keyboard #create a window. w = window.window("test window") w.show() while 1: #a test of key holder if keyboard.down(pygame.K_a): auto.speak("a") if keyboard.pressed() == pygame.K_ESCAPE: break