def __init__(self): """Inits game and creates resources""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) pygame.display.set_caption("Sideways shooter") self.screen_rect = self.screen.get_rect() self.bg_color = self.settings.bg_color self.ship = Ship(self) self.bullets = pygame.sprite.Group()
def __init__(self): """Inits all settings and attriubutes""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Sideways-Shooter 2") self.bg_color = self.settings.bg_color self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet()
def __init__(self): """Inits all settings and attriubutes""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height self.screen_rect = self.screen.get_rect() pygame.display.set_caption("Target Practice") self.bg_color = self.settings.bg_color self.btn = Button(self, "Press P to play") self.stats = GameStats(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.target = Target(self)
def __init__(self): """Inits all settings and attriubutes""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Sideways-Shooter 2") self.bg_color = self.settings.bg_color self.play_btn = Button(self, "Play") self.easy_btn = Button1(self, "Easy") self.medium_btn = Button2(self, "Medium") self.hard_btn = Button3(self, "Hard!") self.stats = GameStats(self) self.scorebd = Scoreboard(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet()