class EditLinksDialog(QDialog): """ A dialog for editing links. >>> dlg = EditLinksDialog() >>> dlg.setNodes(source_node, sink_node) >>> dlg.setLinks([(source_node.output_channel("Data"), ... sink_node.input_channel("Data"))]) >>> if dlg.exec_() == EditLinksDialog.Accepted: ... new_links = dlg.links() ... """ def __init__(self, parent=None, **kwargs): # type: (Optional[QWidget], Any) -> None super().__init__(parent, **kwargs) self.setModal(True) self.__setupUi() def __setupUi(self): layout = QVBoxLayout() # Scene with the link editor. self.scene = LinksEditScene() self.view = QGraphicsView(self.scene) self.view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setRenderHint(QPainter.Antialiasing) self.scene.editWidget.geometryChanged.connect(self.__onGeometryChanged) # Ok/Cancel/Clear All buttons. buttons = QDialogButtonBox(QDialogButtonBox.Ok | QDialogButtonBox.Cancel | QDialogButtonBox.Reset, Qt.Horizontal) clear_button = buttons.button(QDialogButtonBox.Reset) clear_button.setText(self.tr("Clear All")) buttons.accepted.connect(self.accept) buttons.rejected.connect(self.reject) clear_button.clicked.connect(self.scene.editWidget.clearLinks) layout.addWidget(self.view) layout.addWidget(buttons) self.setLayout(layout) layout.setSizeConstraint(QVBoxLayout.SetFixedSize) self.setSizeGripEnabled(False) def setNodes(self, source_node, sink_node): # type: (SchemeNode, SchemeNode) -> None """ Set the source/sink nodes (:class:`.SchemeNode` instances) between which to edit the links. .. note:: This should be called before :func:`setLinks`. """ self.scene.editWidget.setNodes(source_node, sink_node) def setLinks(self, links): # type: (List[IOPair]) -> None """ Set a list of links to display between the source and sink nodes. The `links` is a list of (`OutputSignal`, `InputSignal`) tuples where the first element is an output signal of the source node and the second an input signal of the sink node. """ self.scene.editWidget.setLinks(links) def links(self): # type: () -> List[IOPair] """ Return the links between the source and sink node. """ return self.scene.editWidget.links() def __onGeometryChanged(self): size = self.scene.editWidget.size() left, top, right, bottom = self.getContentsMargins() self.view.setFixedSize(size.toSize() + \ QSize(left + right + 4, top + bottom + 4)) self.view.setSceneRect(self.scene.editWidget.geometry())
class EditLinksDialog(QDialog): """ A dialog for editing links. >>> dlg = EditLinksDialog() >>> dlg.setNodes(file_node, test_learners_node) >>> dlg.setLinks([(file_node.output_channel("Data"), ... (test_learners_node.input_channel("Data")]) >>> if dlg.exec_() == EditLinksDialog.Accpeted: ... new_links = dlg.links() ... """ def __init__(self, *args, **kwargs): QDialog.__init__(self, *args, **kwargs) self.setModal(True) self.__setupUi() def __setupUi(self): layout = QVBoxLayout() # Scene with the link editor. self.scene = LinksEditScene() self.view = QGraphicsView(self.scene) self.view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.view.setRenderHint(QPainter.Antialiasing) self.scene.editWidget.geometryChanged.connect(self.__onGeometryChanged) # Ok/Cancel/Clear All buttons. buttons = QDialogButtonBox(QDialogButtonBox.Ok | QDialogButtonBox.Cancel | QDialogButtonBox.Reset, Qt.Horizontal) clear_button = buttons.button(QDialogButtonBox.Reset) clear_button.setText(self.tr("Clear All")) buttons.accepted.connect(self.accept) buttons.rejected.connect(self.reject) clear_button.clicked.connect(self.scene.editWidget.clearLinks) layout.addWidget(self.view) layout.addWidget(buttons) self.setLayout(layout) layout.setSizeConstraint(QVBoxLayout.SetFixedSize) self.setSizeGripEnabled(False) def setNodes(self, source_node, sink_node): """ Set the source/sink nodes (:class:`.SchemeNode` instances) between which to edit the links. .. note:: This should be called before :func:`setLinks`. """ self.scene.editWidget.setNodes(source_node, sink_node) def setLinks(self, links): """ Set a list of links to display between the source and sink nodes. The `links` is a list of (`OutputSignal`, `InputSignal`) tuples where the first element is an output signal of the source node and the second an input signal of the sink node. """ self.scene.editWidget.setLinks(links) def links(self): """ Return the links between the source and sink node. """ return self.scene.editWidget.links() def __onGeometryChanged(self): size = self.scene.editWidget.size() left, top, right, bottom = self.getContentsMargins() self.view.setFixedSize(size.toSize() + \ QSize(left + right + 4, top + bottom + 4))