コード例 #1
0
class normalize(unittest.TestCase):
    """ Tests that Normalize normalizes correctly """
    def setUp(self):
        """ Build the Damage Delegate """
        self.target = BuildPokemonBattleWrapper()
        self.delegate = NoFaintDelegate(None, 0, 1)

    def lessThanTargetHP(self):
        """ Test that damage is normalized correctly when less than the target's HP """
        damage = self.target.getCurrHP() - 1
        newDamage = self.delegate.normalize(damage, self.target)
        assert newDamage == damage, "Should return the original damage"

    def targetHP(self):
        """ Test that damage is normalized correctly when equal to the target's HP """
        damage = self.target.getCurrHP()
        newDamage = self.delegate.normalize(damage, self.target)
        assert newDamage == self.target.getCurrHP(
        ) - 1, "Should return one less than the target's HP as damage"

    def greaterThanTargetHP(self):
        """ Test that damage is normalized correctly when greater than the target's HP """
        damage = self.target.getCurrHP() + 1
        newDamage = self.delegate.normalize(damage, self.target)
        assert newDamage == self.target.getCurrHP(
        ) - 1, "Should return one less than the target's HP as damage"
コード例 #2
0
class normalize(unittest.TestCase):
    """ Tests that Normalize normalizes correctly """
    
    def setUp(self):
        """ Build the Damage Delegate """
        self.target = BuildPokemonBattleWrapper()
        self.delegate = NoFaintDelegate(None, 0, 1)
        
    def lessThanTargetHP(self):
        """ Test that damage is normalized correctly when less than the target's HP """
        damage = self.target.getCurrHP()-1
        newDamage = self.delegate.normalize(damage, self.target)
        assert newDamage == damage, "Should return the original damage"
        
    def targetHP(self):
        """ Test that damage is normalized correctly when equal to the target's HP """
        damage = self.target.getCurrHP()
        newDamage = self.delegate.normalize(damage, self.target)
        assert newDamage == self.target.getCurrHP() -1 , "Should return one less than the target's HP as damage"
        
    def greaterThanTargetHP(self):
        """ Test that damage is normalized correctly when greater than the target's HP """
        damage = self.target.getCurrHP()+1
        newDamage = self.delegate.normalize(damage, self.target)
        assert newDamage == self.target.getCurrHP() -1, "Should return one less than the target's HP as damage"
コード例 #3
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 def setUp(self):
     """ Build the Damage Delegate """
     self.target = BuildPokemonBattleWrapper()
     self.delegate = NoFaintDelegate(None, 0, 1)
コード例 #4
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    def loadFromDB(cursor, parent):
        """ Loads an attack Damage Delegate from a Database """
        type, id = DamageDelegateFactory.GetTypeAndID(cursor, parent.name)

        if type == "BOOST ON STATUS":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return BoostDamageOnStatusDelegate(parent, power, isPhysical)

        elif type == "CORE":
            parameters = ["power", "physical"]
            power, physical = GetParameters(cursor, parameters,
                                            "CoreDamageDelegate", id)
            return DamageDelegate(parent, power, physical)

        elif type == "EFFECT ON DAMAGE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return EffectOnDamageDelegate(parent, power, isPhysical)

        elif type == "FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            damage = int(element.find(Tags.damageTag).text)
            return FixedDelegate(parent, damage, isPhysical)

        elif type == "HALF HEALTH":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return HalfHealthDelegate(parent, isPhysical)

        elif type == "LEVEL":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return LevelDelegate(parent, isPhysical)

        elif type == "NO FAINT":
            parameters = ["power", "physical"]
            power, physical = GetParameters(cursor, parameters,
                                            "NoFaintDamage", id)
            return NoFaintDelegate(parent, power, physical)

        elif type == "ONE HIT KO":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return OneHitDelegate(parent, isPhysical)

        elif type == "PIERCE DODGE 2X":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            pierce = element.find(Tags.pierceTag).text
            return PierceDodge2XDelegate(parent, power, isPhysical, pierce)

        elif type == "SCALE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            factor = int(element.find(Tags.factorTag).text)
            turns = int(element.find(Tags.turnsTag).text)
            return DamageScaleDelegate(parent, power, isPhysical, factor,
                                       turns)

        elif type == "STAT RATIO FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioFixedDelegate(parent, isPhysical, stat)

        elif type == "STAT RATIO RANGE":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioRangeDelegate(parent, isPhysical, stat)

        cursor.close()
コード例 #5
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    def loadFromXML(element, parent):
        """ Builds a DamageDelegate from XML """
        delegateType = element.find(Tags.typeTag).text

        if delegateType == "BOOST ON STATUS":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return BoostDamageOnStatusDelegate(parent, power, isPhysical)

        elif delegateType == "CORE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return DamageDelegate(parent, power, isPhysical)

        elif delegateType == "EFFECT ON DAMAGE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return EffectOnDamageDelegate(parent, power, isPhysical)

        elif delegateType == "FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            damage = int(element.find(Tags.damageTag).text)
            return FixedDelegate(parent, damage, isPhysical)

        elif delegateType == "HALF HEALTH":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return HalfHealthDelegate(parent, isPhysical)

        elif delegateType == "LEVEL":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return LevelDelegate(parent, isPhysical)

        elif delegateType == "NO FAINT":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            return NoFaintDelegate(parent, power, isPhysical)

        elif delegateType == "ONE HIT KO":
            isPhysical = int(element.find(Tags.physicalTag).text)
            return OneHitDelegate(parent, isPhysical)

        elif delegateType == "PIERCE DODGE 2X":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            pierce = element.find(Tags.pierceTag).text
            return PierceDodge2XDelegate(parent, power, isPhysical, pierce)

        elif delegateType == "SCALE":
            power = int(element.find(Tags.powerTag).text)
            isPhysical = int(element.find(Tags.physicalTag).text)
            factor = int(element.find(Tags.factorTag).text)
            turns = int(element.find(Tags.turnsTag).text)
            return DamageScaleDelegate(parent, power, isPhysical, factor,
                                       turns)

        elif delegateType == "STAT RATIO FIXED":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioFixedDelegate(parent, isPhysical, stat)

        elif delegateType == "STAT RATIO RANGE":
            isPhysical = int(element.find(Tags.physicalTag).text)
            stat = element.find(Tags.statTag).text
            return StatRatioRangeDelegate(parent, isPhysical, stat)
コード例 #6
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 def setUp(self):
     """ Build the Damage Delegate """
     self.target = BuildPokemonBattleWrapper()
     self.delegate = NoFaintDelegate(None, 0, 1)