class applyEffect(unittest.TestCase): """ Test cases of applyEffect """ def setUp(self): """ Build the environment and effect delegate for the test """ self.environment = BattleEnvironment() self.effect = StartWeatherDelegate(Hail.type) def weatherChanges(self): """ Test that the weather changes when the effect is applied """ assert self.environment.weather.type is None, "Should have No Weather at first" self.effect.applyEffect(None, None, self.environment) assert self.environment.weather.type == Hail.type, "Should have Hail Weather at first" def weatherMessage(self): """ Test that the weather changes when the effect is applied """ messages = self.effect.applyEffect(None, None, self.environment) assert messages == [Hail.startMessage ], "Should have the Hail Start Message"
class applyEffect(unittest.TestCase): """ Test cases of applyEffect """ def setUp(self): """ Build the environment and effect delegate for the test """ self.environment = BattleEnvironment() self.effect = StartWeatherDelegate(Hail.type) def weatherChanges(self): """ Test that the weather changes when the effect is applied """ assert self.environment.weather.type is None, "Should have No Weather at first" self.effect.applyEffect(None, None, self.environment) assert self.environment.weather.type == Hail.type, "Should have Hail Weather at first" def weatherMessage(self): """ Test that the weather changes when the effect is applied """ messages = self.effect.applyEffect(None, None, self.environment) assert messages == [Hail.startMessage], "Should have the Hail Start Message"
def setUp(self): """ Build the environment and effect delegate for the test """ self.environment = BattleEnvironment() self.effect = StartWeatherDelegate(Hail.type)