def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.step = HandleContactStep(self.attack) self.user = BuildPokemonBattleWrapper() self.target = BuildPokemonBattleWrapper() self.user.getAbility().onContact = self.onContact self.target.getAbility().onContact = self.onContact self.hitPkmn = None self.calledOnContact = 0 self.messages = ["My Test Message"]
def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self)
class perform(unittest.TestCase): """ Test cases of perform """ def setUp(self): """ Build the Step for the test """ self.attack = Attack() self.step = HandleContactStep(self.attack) self.user = BuildPokemonBattleWrapper() self.target = BuildPokemonBattleWrapper() self.user.getAbility().onContact = self.onContact self.target.getAbility().onContact = self.onContact self.hitPkmn = None self.calledOnContact = 0 self.messages = ["My Test Message"] def makesContact(self): """ Test that when the attack makes contact the targets contact effect is used """ self.attack.makes_contact = True messages = self.step.perform(self.user, self.target, None) self.assertIs(self.target, self.hitPkmn, "Should have called onContact for the Target Pkmn") self.assertEquals(1, self.calledOnContact, "Should have called onContact only once") self.assertEquals(self.messages, messages, "Should receive messages from the onContact") def doesNotMakeContact(self): """ Test that when the attack does not make contact nothing happens """ self.attack.makes_contact = False messages = self.step.perform(self.user, self.target, None) self.assertEquals(0, self.calledOnContact, "Should not have called onContact") self.assertEquals([], messages, "Should receive no messages") def onContact(self, pkmnHit, pkmnWhoAttacked): self.hitPkmn = pkmnHit self.calledOnContact += 1 return self.messages
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform( user, target, environment) else: messages += self.handleMissEffectsStep.perform( user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform(user, target, environment) else: messages += self.handleMissEffectsStep.perform(user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)