#spawn_enemies if cur_enemies <= 0: num_enemies *= MULTIPLIER if num_enemies >= max_enemies: num_enemies = max_enemies dist_mod += .2 cur_enemies = num_enemies swarm = spawn(cur_enemies, dist_mod) #handle input if pygame.key.get_pressed()[K_SPACE]: ship.fire() for event in pygame.event.get(): if event.type == pygame.event.get(): pygame.quit() sys.exit() elif event.type == KEYDOWN: if event.key == K_ESCAPE: pygame.quit() sys.exit() if event.key == K_UP: ship_events.append(event) if event.key == K_DOWN: ship_events.append(event) if event.key == K_LEFT: ship_events.append(event)