def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'lave.jpg') StativeTexture(stative_textures_sprites, (0, 1004), (1919, 1034)) fighters_mas_pos.append((113, 900)) fighters_mas_pos.append((1794, 918)) StativeTexture(stative_textures_sprites, (372, 1013), (529, 925)) StativeTexture(stative_textures_sprites, (1473, 1008), (1544, 916)) StativeTexture(stative_textures_sprites, (571, 830), (689, 899)) StativeTexture(stative_textures_sprites, (743, 776), (796, 807)) StativeTexture(stative_textures_sprites, (1346, 826), (1455, 906)) StativeTexture(stative_textures_sprites, (1243, 748), (1327, 814)) StativeTexture(stative_textures_sprites, (700, 761), (829, 814)) StativeTexture(stative_textures_sprites, (1118, 672), (1227, 747)) StativeTexture(stative_textures_sprites, (862, 699), (919, 737)) StativeTexture(stative_textures_sprites, (993, 625), (1056, 668)) StativeTexture(stative_textures_sprites, (934, 675), (982, 696)) bonus_mas_pos.append((1027, 599)) StativeTexture(stative_textures_sprites, (993, 665), (1052, 1010)) StativeTexture(stative_textures_sprites, (1055, 666), (1035, 1009)) StativeTexture(stative_textures_sprites, (1056, 668), (1026, 1011)) StativeTexture(stative_textures_sprites, (6, 623), (807, 661)) StativeTexture(stative_textures_sprites, (1308, 643), (1900, 627)) return bonus_mas_pos, narkomany, fighters_mas_pos
def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'white.png') StativeTexture(stative_textures_sprites, (1, 851), (827, 939)) StativeTexture(stative_textures_sprites, (1087, 845), (1916, 938)) StativeTexture(stative_textures_sprites, (928, 826), (989, 830)) bonus_mas_pos.append((953, 807)) StativeTexture(stative_textures_sprites, (542, 852), (460, 797)) StativeTexture(stative_textures_sprites, (1396, 849), (1466, 799)) fighters_mas_pos.append((477, 712)) fighters_mas_pos.append((1404, 714)) bonus_mas_pos.append((953, 732)) StativeTexture(stative_textures_sprites, (464, 855), (349, 734)) StativeTexture(stative_textures_sprites, (356, 856), (213, 669)) StativeTexture(stative_textures_sprites, (220, 858), (109, 606)) StativeTexture(stative_textures_sprites, (132, 871), (0, 533)) StativeTexture(stative_textures_sprites, (1457, 845), (1562, 734)) StativeTexture(stative_textures_sprites, (1531, 853), (1681, 676)) StativeTexture(stative_textures_sprites, (1648, 845), (1793, 623)) StativeTexture(stative_textures_sprites, (1703, 857), (1918, 545)) StativeTexture(stative_textures_sprites, (1576, 533), (282, 555)) return bonus_mas_pos, narkomany, fighters_mas_pos
def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'storm.jpg') StativeTexture(stative_textures_sprites, (0, 1012), (1905, 1049)) StativeTexture(stative_textures_sprites, (1895, 1017), (1916, 1049)) StativeTexture(stative_textures_sprites, (1898, 1013), (1916, 1049)) StativeTexture(stative_textures_sprites, (254, 1005), (427, 955)) StativeTexture(stative_textures_sprites, (254, 1003), (403, 1038)) StativeTexture(stative_textures_sprites, (427, 1004), (397, 1027)) fighters_mas_pos.append((129, 909)) StativeTexture(stative_textures_sprites, (490, 889), (621, 910)) StativeTexture(stative_textures_sprites, (636, 814), (689, 877)) StativeTexture(stative_textures_sprites, (706, 773), (1396, 782)) StativeTexture(stative_textures_sprites, (1407, 793), (1496, 856)) StativeTexture(stative_textures_sprites, (1509, 865), (1582, 889)) StativeTexture(stative_textures_sprites, (1645, 924), (1724, 1021)) StativeTexture(stative_textures_sprites, (1741, 975), (1770, 1016)) bonus_mas_pos.append((684, 976)) bonus_mas_pos.append((1285, 980)) bonus_mas_pos.append((815, 663)) bonus_mas_pos.append((1264, 674)) fighters_mas_pos.append((1797, 907)) return bonus_mas_pos, narkomany, fighters_mas_pos
def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'redone.jpg') StativeTexture(stative_textures_sprites, (5, 1016), (770, 1048)) StativeTexture(stative_textures_sprites, (1230, 1014), (1917, 1049)) StativeTexture(stative_textures_sprites, (797, 958), (963, 978)) StativeTexture(stative_textures_sprites, (1080, 962), (1213, 985)) fighters_mas_pos.append((53, 932)) fighters_mas_pos.append((1776, 930)) StativeTexture(stative_textures_sprites, (5, 899), (714, 913)) StativeTexture(stative_textures_sprites, (1914, 897), (1308, 915)) StativeTexture(stative_textures_sprites, (212, 904), (360, 831)) StativeTexture(stative_textures_sprites, (1519, 900), (1690, 836)) bonus_mas_pos.append((1879, 858)) bonus_mas_pos.append((34, 864)) StativeTexture(stative_textures_sprites, (459, 786), (642, 810)) StativeTexture(stative_textures_sprites, (1300, 750), (1400, 780)) StativeTexture(stative_textures_sprites, (691, 732), (761, 767)) StativeTexture(stative_textures_sprites, (1193, 733), (1262, 772)) StativeTexture(stative_textures_sprites, (804, 685), (868, 723)) StativeTexture(stative_textures_sprites, (1099, 693), (1163, 724)) StativeTexture(stative_textures_sprites, (955, 664), (1028, 682)) bonus_mas_pos.append((986, 645)) return bonus_mas_pos, narkomany, fighters_mas_pos
def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'windows.png') StativeTexture(stative_textures_sprites, (1704, 711), (1918, 734)) StativeTexture(stative_textures_sprites, (1704, 711), (1763, 1042)) StativeTexture(stative_textures_sprites, (1679, 565), (1919, 589)) StativeTexture(stative_textures_sprites, (1681, 589), (1626, 329)) StativeTexture(stative_textures_sprites, (1626, 329), (1919, 284)) StativeTexture(stative_textures_sprites, (0, 860), (146, 899)) StativeTexture(stative_textures_sprites, (146, 863), (104, 1042)) StativeTexture(stative_textures_sprites, (226, 973), (514, 1001)) StativeTexture(stative_textures_sprites, (614, 974), (824, 998)) StativeTexture(stative_textures_sprites, (946, 974), (1133, 997)) StativeTexture(stative_textures_sprites, (1225, 971), (1371, 1004)) StativeTexture(stative_textures_sprites, (1474, 974), (1603, 1001)) StativeTexture(stative_textures_sprites, (0, 717), (172, 727)) StativeTexture(stative_textures_sprites, (172, 721), (167, 313)) StativeTexture(stative_textures_sprites, (168, 313), (1, 324)) bonus_mas_pos.append((22, 821)) bonus_mas_pos.append((1888, 671)) StativeTexture(stative_textures_sprites, (1545, 983), (1596, 904)) StativeTexture(stative_textures_sprites, (1628, 855), (1689, 903)) fighters_mas_pos.append((68, 761)) fighters_mas_pos.append((1788, 629)) StativeTexture(stative_textures_sprites, (132, 906), (236, 970)) StativeTexture(stative_textures_sprites, (1652, 855), (1737, 814)) StativeTexture(stative_textures_sprites, (1708, 782), (1679, 818)) StativeTexture(stative_textures_sprites, (1705, 763), (1697, 786)) StativeTexture(stative_textures_sprites, (0, 227), (173, 234)) StativeTexture(stative_textures_sprites, (173, 230), (153, 0)) StativeTexture(stative_textures_sprites, (1740, 2), (1732, 173)) StativeTexture(stative_textures_sprites, (1733, 174), (1918, 169)) StativeTexture(stative_textures_sprites, (1280, 487), (1378, 491)) StativeTexture(stative_textures_sprites, (1380, 491), (1363, 392)) StativeTexture(stative_textures_sprites, (1379, 391), (1279, 408)) StativeTexture(stative_textures_sprites, (1280, 408), (1289, 489)) StativeTexture(stative_textures_sprites, (300, 845), (494, 864)) StativeTexture(stative_textures_sprites, (566, 805), (730, 829)) StativeTexture(stative_textures_sprites, (774, 741), (919, 764)) StativeTexture(stative_textures_sprites, (978, 689), (1145, 709)) StativeTexture(stative_textures_sprites, (1211, 656), (1363, 684)) StativeTexture(stative_textures_sprites, (1427, 659), (1521, 688)) StativeTexture(stative_textures_sprites, (1557, 700), (1613, 719)) bonus_mas_pos.append((1245, 628)) return bonus_mas_pos, narkomany, fighters_mas_pos
def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'redline.jpg') StativeTexture(stative_textures_sprites, (111, 628), (282, 682)) StativeTexture(stative_textures_sprites, (1751, 597), (1602, 645)) fighters_mas_pos.append((176, 516)) fighters_mas_pos.append((1667, 499)) StativeTexture(stative_textures_sprites, (364, 606), (1490, 597)) bonus_mas_pos.append((955, 549)) return bonus_mas_pos, narkomany, fighters_mas_pos
def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'perfecto.jpg') StativeTexture(stative_textures_sprites, (201, 178), (1719, 191)) fighters_mas_pos.append((244, 56)) fighters_mas_pos.append((1644, 52)) StativeTexture(stative_textures_sprites, (1, 368), (825, 374)) StativeTexture(stative_textures_sprites, (1083, 363), (1918, 370)) StativeTexture(stative_textures_sprites, (86, 370), (0, 200)) StativeTexture(stative_textures_sprites, (168, 368), (76, 283)) StativeTexture(stative_textures_sprites, (1817, 210), (1919, 365)) StativeTexture(stative_textures_sprites, (1753, 287), (1847, 365)) bonus_mas_pos.append((943, 155)) StativeTexture(stative_textures_sprites, (922, 383), (975, 563)) StativeTexture(stative_textures_sprites, (888, 451), (1010, 560)) StativeTexture(stative_textures_sprites, (556, 519), (1338, 553)) StativeTexture(stative_textures_sprites, (622, 545), (474, 628)) StativeTexture(stative_textures_sprites, (525, 621), (337, 708)) StativeTexture(stative_textures_sprites, (1307, 542), (1450, 623)) StativeTexture(stative_textures_sprites, (1394, 613), (1581, 693)) StativeTexture(stative_textures_sprites, (4, 878), (1919, 911)) StativeTexture(stative_textures_sprites, (327, 881), (243, 795)) StativeTexture(stative_textures_sprites, (256, 883), (129, 722)) StativeTexture(stative_textures_sprites, (165, 896), (52, 635)) StativeTexture(stative_textures_sprites, (88, 890), (1, 586)) StativeTexture(stative_textures_sprites, (174, 523), (240, 540)) StativeTexture(stative_textures_sprites, (1647, 883), (1733, 786)) StativeTexture(stative_textures_sprites, (1715, 891), (1791, 708)) StativeTexture(stative_textures_sprites, (1770, 889), (1859, 627)) StativeTexture(stative_textures_sprites, (1796, 887), (1918, 560)) StativeTexture(stative_textures_sprites, (1699, 549), (1618, 535)) StativeTexture(stative_textures_sprites, (192, 724), (133, 635)) StativeTexture(stative_textures_sprites, (124, 635), (0, 566)) bonus_mas_pos.append((939, 777)) return bonus_mas_pos, narkomany, fighters_mas_pos
def building(): global bonus_mas_pos global narkomany global background bonus_mas_pos = [] fighters_mas_pos = [] narkomany = False background = Background(background_sprites, 'flash.jpg') StativeTexture(stative_textures_sprites, (4, 973), (1918, 1018)) fighters_mas_pos.append((7, 863)) fighters_mas_pos.append((1866, 869)) StativeTexture(stative_textures_sprites, (105, 890), (184, 980)) StativeTexture(stative_textures_sprites, (176, 813), (263, 982)) StativeTexture(stative_textures_sprites, (1708, 891), (1800, 974)) StativeTexture(stative_textures_sprites, (1720, 978), (1622, 810)) StativeTexture(stative_textures_sprites, (388, 813), (1484, 831)) StativeTexture(stative_textures_sprites, (917, 813), (985, 726)) bonus_mas_pos.append((942, 706)) StativeTexture(stative_textures_sprites, (255, 891), (322, 973)) StativeTexture(stative_textures_sprites, (1624, 893), (1555, 976)) StativeTexture(stative_textures_sprites, (1045, 686), (1395, 714)) StativeTexture(stative_textures_sprites, (859, 708), (478, 685)) return bonus_mas_pos, narkomany, fighters_mas_pos