コード例 #1
0
ファイル: game.py プロジェクト: UMDLARS/tanks
                    frame.draw_sensors(player.position[0], player.position[1],
                                       player.angle, player.turret_current,
                                       player.color, player.sensors)
        return frame

    def get_debug_vars(self):
        return self.players[0].get_debug_vars()

    def is_running(self):
        active_tanks = 0
        for p in self.players:
            active_tanks += 1

        if active_tanks < 2 or self.turns_left <= 0:
            return False
        else:
            return True

    @staticmethod
    def get_intro():
        return open("intro.md", "r").read()

    @staticmethod
    def default_prog_for_bot(language):
        if language == GameLanguage.LITTLEPY:
            return open("bot.lp", "r").read()

if __name__ == '__main__':
    from CYLGame import run
    run(TanksGame)
コード例 #2
0
ファイル: game.py プロジェクト: jnowaczek/space_invaders
        return ConstMapping({"west": ord("a"),
                             "east": ord("d"),
                             "fire": ord("w"),
                             "stay": ord("s"),
                             "MOTHERSHIP_L": ord(SpaceInvaders.MOTHERSHIP_L),
                             "MOTHERSHIP_C": ord(SpaceInvaders.MOTHERSHIP_C),
                             "MOTHERSHIP_R": ord(SpaceInvaders.MOTHERSHIP_R),
                             "INVADER_0": ord(SpaceInvaders.INVADER0),
                             "INVADER_1": ord(SpaceInvaders.INVADER1),
                             "INVADER_2": ord(SpaceInvaders.INVADER2),
                             "BARRIER_1": ord(SpaceInvaders.BARRIER_1),
                             "BARRIER_2": ord(SpaceInvaders.BARRIER_2),
                             "BARRIER_3": ord(SpaceInvaders.BARRIER_3),
                             "BARRIER_4": ord(SpaceInvaders.BARRIER_4),
                             "MISSILE": ord(SpaceInvaders.MISSILE),
                             "BULLET": ord(SpaceInvaders.BULLET),
                             "PLAYER_L": ord(SpaceInvaders.PLAYER_L),
                             "PLAYER_C": ord(SpaceInvaders.PLAYER_C),
                             "PLAYER_R": ord(SpaceInvaders.PLAYER_R),
                             "EMPTY": ord(' '),
                             "OUT_OF_BOUNDS": ord(SpaceInvaders.OUT_OF_BOUNDS),
                             "MAP_HEIGHT": SpaceInvaders.MAP_HEIGHT,
                             "MAP_WIDTH": SpaceInvaders.MAP_WIDTH,
                             })


if __name__ == '__main__':
    from CYLGame import run

    run(SpaceInvaders)
コード例 #3
0
        return bot_vars

    def get_map_array(self):
        map_array = []
        for w in range(0, self.MAP_WIDTH):
            width_arr = []
            for h in range(0, self.MAP_HEIGHT):
                if self.map[(w, h)] == ' ':
                    width_arr.append(self.OPEN)
                else:
                    width_arr.append(self.TAKEN)
            map_array.append(list(width_arr))
        return map_array

    @staticmethod
    def get_move_consts():
        consts = super(Tron, Tron).get_move_consts()
        consts["OPEN"] = Tron.OPEN
        consts["TAKEN"] = Tron.TAKEN
        consts["WALL"] = Tron.WALL
        return consts

    @staticmethod
    def get_number_of_players():
        return 4


if __name__ == '__main__':
    from CYLGame import run
    run(Tron)
コード例 #4
0
ファイル: game.py プロジェクト: ChandlerSwift/drcyl
                frame_buffer.set(
                    self.current_position[0] + 4,
                    self.MAP_HEIGHT - (self.current_position[1] + 1) + 4,
                    self.current_pill[1])

        if not self.running:
            lose_str = f"Good game! Your score: {self.score}"
            left_offset = ((self.SCREEN_WIDTH - len(lose_str)) // 2)
            frame_buffer.set(left_offset - 1, self.SCREEN_HEIGHT // 2 - 1,
                             "\xC9")
            frame_buffer.set(left_offset - 1, self.SCREEN_HEIGHT // 2, "\xBA")
            frame_buffer.set(left_offset - 1, self.SCREEN_HEIGHT // 2 + 1,
                             "\xC8")
            for i, c in enumerate(lose_str):
                frame_buffer.set(left_offset + i, self.SCREEN_HEIGHT // 2 + 1,
                                 "\xCD")
                frame_buffer.set(left_offset + i, self.SCREEN_HEIGHT // 2, c)
                frame_buffer.set(left_offset + i, self.SCREEN_HEIGHT // 2 - 1,
                                 "\xCD")
            frame_buffer.set(left_offset + len(lose_str),
                             self.SCREEN_HEIGHT // 2 - 1, "\xBB")
            frame_buffer.set(left_offset + len(lose_str),
                             self.SCREEN_HEIGHT // 2, "\xBA")
            frame_buffer.set(left_offset + len(lose_str),
                             self.SCREEN_HEIGHT // 2 + 1, "\xBC")


if __name__ == '__main__':
    from CYLGame import run
    run(DrCYL)
コード例 #5
0
ファイル: game.py プロジェクト: jnowaczek/pac-bot
                             "FRUIT": ord(PacBot.STAR),
                             "EMPTY": ord(PacBot.EMPTY),
                             "PLAYER": ord(PacBot.PLAYER),
                             "map_height": PacBot.MAP_HEIGHT,
                             "map_width": PacBot.MAP_WIDTH,
                             })
    
    @staticmethod
    def map_distance(pos, target):
        pos_x, pos_y = pos
        tar_x, tar_y = target
        return math.sqrt((tar_x - pos_x) ** 2 + (tar_y - pos_y) ** 2)

    def get_score(self):
        return self.score

    def draw_screen(self, frame_buffer):
        if not self.running:
            self.print_game_over()
        # Update Status
        self.score_panel["Score"] = self.score

        for panel in self.panels:
            panel.redraw(frame_buffer)


if __name__ == '__main__':
    from CYLGame import run

    run(PacBot, avg_game_func=max)
コード例 #6
0
        names.update({ord(Ski.JUMP): "jump"})
        names.update({ord(Ski.HOUSE): "house"})
        return names

    def get_score(self):
        return self.score

    def draw_screen(self, frame_buffer):
        # End of the game
        if self.turns >= self.MAX_TURNS:
            self.msg_panel.add("You are out of moves.")
        elif self.hp <= 0:
            self.msg_panel.add("You sustained too much damage!")

        if not self.running:
            self.msg_panel.add("GAME 0VER: Score:" + str(self.score))

        # Update Status
        self.status_panel["Score"] = self.score
        self.status_panel["Move"] = str(self.turns) + " of " + str(
            self.MAX_TURNS)
        self.status_panel["HP"] = self.HEART * self.hp

        for panel in self.panels:
            panel.redraw(frame_buffer)


if __name__ == '__main__':
    from CYLGame import run
    run(Ski)
コード例 #7
0
ファイル: game.py プロジェクト: derpferd/flappy-bot
        self.status_panel["Score"] = self.get_score()

        for panel in self.panels:
            panel.redraw(frame_buffer)

    def get_score(self):
        return self.x + (self.pipes_passed * 50)

    @staticmethod
    def get_intro():
        return open("resources/intro.md", "r").read()

    @staticmethod
    def default_prog_for_bot(language):
        if language == GameLanguage.LITTLEPY:
            return open("resources/flappy_bot.lp", "r").read()

    @staticmethod
    def get_move_consts():
        return ConstMapping({
            "flap": ord(" "),
            "up": ord("w"),
            "down": ord("s"),
            "glide": ord("d")
        })


if __name__ == '__main__':
    from CYLGame import run
    run(FlappyBird)