コード例 #1
0
ファイル: test_scoring.py プロジェクト: nbarlowATI/EloZero
def test_points_queen_escape():
    g = Game()
    g.clear()
    g.add_piece(Pawn("BLACK"), ("C", 3))
    g.add_piece(Queen("WHITE"), ("B", 2))
    assert (len(g.board.pieces) == 2)
    g.update_all_pieces()
    player = BestNextPointsPlayer("WHITE")
    points = player.potential_points_for_move(g, "WHITE", (("B", 2), ("B", 3)))
    assert (points == 9)
コード例 #2
0
ファイル: test_scoring.py プロジェクト: nbarlowATI/EloZero
def test_points_rook_threaten():
    g = Game()
    g.clear()
    g.add_piece(Pawn("WHITE"), ("A", 3))
    g.add_piece(Rook("BLACK"), ("B", 8))
    assert (len(g.board.pieces) == 2)
    g.next_to_play = "BLACK"
    g.update_all_pieces()
    player = BestNextPointsPlayer("BLACK")
    points = player.potential_points_for_move(g, "BLACK", (("B", 8), ("B", 4)))
    assert (points == -5)
コード例 #3
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def test_promotion():
    g = Game()
    g.clear()
    g.add_piece(Pawn("WHITE"), ("B", 7))
    g.add_piece(King("WHITE"), ("E", 1))
    g.add_piece(Pawn("BLACK"), ("G", 2))
    g.add_piece(King("BLACK"), ("E", 7))
    g.update_all_pieces()
    assert (g.is_legal_move("WHITE", ("B", 7), ("B", 8)))
    g.move(("B", 7), ("B", 8))
    assert (g.board.piece_at(("B", 8)).piece_type == "Queen")
    g.update_all_pieces()
    assert (g.is_legal_move("BLACK", ("G", 2), ("G", 1)))
    g.move(("G", 2), ("G", 1))
    assert (g.board.piece_at(("G", 1)).piece_type == "Queen")
コード例 #4
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def test_checkmate():
    g = Game()
    g.clear()
    g.add_piece(King("BLACK"), ("H", 8))
    g.add_piece(Queen("WHITE"), ("G", 7))
    g.add_piece(Rook("WHITE"), ("G", 6))
    assert (len(g.board.pieces) == 3)
    g.update_all_pieces()
    g.next_player_turn()
    assert (g.is_check("BLACK"))
    assert (g.is_checkmate("BLACK"))
コード例 #5
0
def test_no_checkmate_king_takes():
    """
    Problem seen when game declared checkmate
    even though king could have taken the piece 
    threatening it - check this is fixed.
    """
    g = Game()
    g.clear()
    g.add_piece(King("BLACK"), ("H", 8))
    g.add_piece(King("WHITE"), ("E", 1))
    g.add_piece(Pawn("WHITE"), ("E", 2))
    g.add_piece(Pawn("WHITE"), ("F", 2))
    g.add_piece(Queen("BLACK"), ("D", 5))
    g.update_all_pieces()
    g.next_player_turn()
    g.move(("D", 5), ("D", 1))
    assert (not g.is_checkmate("WHITE"))