コード例 #1
0
	def yield_move_analyses(self, moves_list):
		playable_game = PlayableChessGame()
		uci_moves = []
		evaluations = []
		for move in moves_list:
			self.uci_client.set_position_from_moves_list(uci_moves)
			evaluations.append(self.uci_client.evaluate_position())
			uci_moves.append(playable_game.make_move_from_algebraic_and_return_uci(move))
			yield move, uci_moves[-1], evaluations[-1]
コード例 #2
0
 def yield_move_analyses(self, moves_list):
     playable_game = PlayableChessGame()
     uci_moves = []
     evaluations = []
     for move in moves_list:
         self.uci_client.set_position_from_moves_list(uci_moves)
         evaluations.append(self.uci_client.evaluate_position())
         uci_moves.append(
             playable_game.make_move_from_algebraic_and_return_uci(move))
         yield move, uci_moves[-1], evaluations[-1]
コード例 #3
0
ファイル: logic.py プロジェクト: anthonypt87/ChessStats
def perform_analysis(game):
	from ChessUtil.playable_game import PlayableChessGame
	pg = PlayableChessGame()
	with game_analyzer.ChessGameAnalyzer() as analyzer:
		for move_num, (move, uci_move, (best_move, score)) in enumerate(
			analyzer.yield_move_analyses(game.moves)
		):
			pg.make_move_from_algebraic_and_return_uci(move)
			white_score = score
			if not move_num % 2:
				print move_num/2 + 1
				print "White to move."
			else:
				print "Black to move."
				white_score *= -1
			if white_score > 0:
				print "White Winning"
			elif white_score < 0:
				print "Black Winning"
			print "%4s - %5s, %d" % (move, best_move, score)
			pg._board.print_board()