コード例 #1
0
ファイル: Game.py プロジェクト: DavinParish/SnakeGame
def update_snake(ske: Snake):
    if not ske.dead:
        if ske.update_counter >= ske.speed:
            ske.move_snake()
            ske.update_counter = 0
        else:
            ske.update_counter += 1
コード例 #2
0
ファイル: Game.py プロジェクト: HTMLProgrammer2001/pyGame
    def eat(self):
        self.audio.food()

        self.eatedApples += 1

        if (self.eatedApples >= 10):
            self.nextLevel()
            self.isPause = True
            self.snake = Snake()
        else:
            self.snake.addBody()

        self.setApple()
コード例 #3
0
ファイル: Game.py プロジェクト: HTMLProgrammer2001/pyGame
    def restart(self):
        #clear variables
        self.isFail = False
        self.isPause = False
        self.isWin = False

        self.eatedApples = 0

        #first level
        self.curLevel = 1
        self.level = Level(self.curLevel)

        #restart game elements
        self.snake = Snake()
        self.setApple()

        #music controller
        self.audio = Audio()
コード例 #4
0
ファイル: Game.py プロジェクト: HTMLProgrammer2001/pyGame
    def __init__(self, curLevel=1):
        #game elements
        self.snake = Snake()
        self.level = Level(curLevel)
        self.setApple()

        self.curLevel = curLevel
        self.eatedApples = 0

        #player loose
        self.isFail = False

        #pause
        self.isPause = False

        #is win game
        self.isWin = False

        #music controller
        self.audio = Audio()
コード例 #5
0
ファイル: main.py プロジェクト: KonevDmitry/DistroSnake
def create_host():
    game_name = ''.join(random.choice(string.ascii_uppercase + string.digits) for _ in range(5))
    game_name = "abvd"
    create_game(game_name)
    res, _ = HostScreen("Your host data", game_name, width, height).run(game_name)
    # вот здесь надо от юзеров получать змейки и кидать в массив
    # По идее, надо просто передать змейку хосту и там уже всё запускать
    snakes = [
        Snake(name, width=width, height=height)
        for name in get_game(game_name)["snakes"]
    ]
    for ind, snake in enumerate(snakes):
        body, direction = body_choice(ind, width, height)
        if body is not None and direction is not None:
            snake.body = body
            snake.head_pos = body[0]
            snake.direction = direction

    game = Game(snakes, width=width, height=height, speed=speed, host_addr=game_name)
    game.scores = [0 for i in game.scores]
    update_game_var(game_name, "state", game.to_dict())
    update_game_var(game_name, "status", PLAYING)
    play(host=game_name, player_name="HOST")
コード例 #6
0
ファイル: Game.py プロジェクト: DavinParish/SnakeGame

TILE_WIDTH = 24
TILE_HEIGHT = 24


stuff = {
    0: EmptyTile,
    1: BorderTile,
}

for i in range(len(EMPTY_BOARD)):
    EMPTY_BOARD[i] = [stuff[c]() for c in EMPTY_BOARD[i]]

# create objects of the classes
snake = Snake(65, 5, "Left", (0, 255, 0, 255))
snake_2 = Snake(1, 7, "Right", (0, 0, 255, 255))
robot = Snake(32, 30, "Up", (255, 0, 0, 255))
SNAKES = [snake, snake_2, robot]

game = Game()

# copy of the empty board
board = deepcopy(EMPTY_BOARD)


'''Robot functions'''


# front check
# list of positions in front of the robot
コード例 #7
0
ファイル: Game.py プロジェクト: HTMLProgrammer2001/pyGame
class Game:
    def __init__(self, curLevel=1):
        #game elements
        self.snake = Snake()
        self.level = Level(curLevel)
        self.setApple()

        self.curLevel = curLevel
        self.eatedApples = 0

        #player loose
        self.isFail = False

        #pause
        self.isPause = False

        #is win game
        self.isWin = False

        #music controller
        self.audio = Audio()

    def nextLevel(self):
        self.audio.passed()
        self.audio.pause()

        self.eatedApples = 0
        self.curLevel += 1

        self.level = Level(self.curLevel)

        if (not self.level.levelExist):
            self.isWin = True

    def changePause(self):
        self.isPause = not self.isPause

        if (self.isPause):
            self.audio.pause()
        else:
            self.audio.unpause()

    def setApple(self):
        while 1:
            newApple = Apple(randint(APPLE_SIZE, W - APPLE_SIZE),
                             randint(APPLE_SIZE, H - APPLE_SIZE))

            if (not self.level.checkCollisionWith(newApple)):
                break

        self.apple = newApple

    def loose(self):
        self.isFail = True

        self.audio.fail()

    def restart(self):
        #clear variables
        self.isFail = False
        self.isPause = False
        self.isWin = False

        self.eatedApples = 0

        #first level
        self.curLevel = 1
        self.level = Level(self.curLevel)

        #restart game elements
        self.snake = Snake()
        self.setApple()

        #music controller
        self.audio = Audio()

    def changeStatus(self):
        if (self.isFail or self.isWin):
            self.restart()
        else:
            self.changePause()
            self.audio.unpause()

    def eat(self):
        self.audio.food()

        self.eatedApples += 1

        if (self.eatedApples >= 10):
            self.nextLevel()
            self.isPause = True
            self.snake = Snake()
        else:
            self.snake.addBody()

        self.setApple()

    def update(self):
        if (not self.isFail and not self.isPause):
            self.snake.update()

            #check if snake collidarate with apple
            if (self.snake.rect.colliderect(self.apple.rect)):
                self.eat()

            if (self.snake.checkCollision()
                    or self.level.checkCollisionWith(self.snake)):
                self.audio.pause()
                self.loose()

    def draw(self, sc):
        if (not self.isFail and not self.isWin):
            self.snake.draw(sc)

            if (self.apple):
                self.apple.draw(sc)

            self.level.draw(sc)

            self.drawScore(sc)

        elif (self.isFail):
            self.drawMessage(sc, 'You loose')

        else:
            self.drawMessage(sc, 'YOU WIN!!!')

    def drawMessage(self, sc, msg):
        font = pygame.font.SysFont('Arial', 36)
        font_surf = font.render(msg, 1, (TEXT_COLOR))
        font_rect = font_surf.get_rect(center=(W // 2, H // 2))

        sc.blit(font_surf, font_rect)
        pygame.display.update()

    def drawScore(self, sc):
        font = pygame.font.SysFont('Arial', 20)
        font_surf = font.render(str(self.eatedApples), 1, (TEXT_COLOR))
        font_rect = font_surf.get_rect(topright=(W - 10, 0))

        sc.blit(font_surf, font_rect)
        pygame.display.update()
コード例 #8
0
ファイル: Menu.py プロジェクト: Azimusss/Snake
 def start_game(self):
     pygame.font.init()
     snake = Snake((4, 4), (0, 0, 0), (255, 255, 255),
               (pygame.K_a, pygame.K_d, pygame.K_w, pygame.K_s),
               4, 4, menu=Menu())
     snake.run_snake()
コード例 #9
0
ファイル: run.py プロジェクト: Azimusss/Snake
 def run_snake(self):
     self.app_state = 'snake'
     snake = Snake((4, 4), (0, 0, 0), (255, 255, 255),
               (pygame.K_a, pygame.K_d, pygame.K_w, pygame.K_s),
               4, 4, menu=None)
     snake.run_snake()