def createLevelFog(self): if self._level is None: self.loadAndBuildLevel() if self.isOrg: return CogdoFlyingLevelFog(self._level, (0, 0, 0, 1)) else: return CogdoFlyingLevelFog(self._level)
def createLevelFog(self): if self._level is None: self.loadAndBuildLevel() return CogdoFlyingLevelFog(self._level)