コード例 #1
0
ファイル: CogdoFlyingGameGlobals.py プロジェクト: nate97/src
 'toonDialogue': 'phase_3.5/audio/dial/AV_dog_long.ogg'}
Level = VariableContainer()
Level.GatherableTypes = PythonUtil.Enum(('Memo', 'Propeller', 'LaffPowerup', 'InvulPowerup'))
Level.ObstacleTypes = PythonUtil.Enum(('Whirlwind', 'Fan', 'Minion'))
Level.PlatformTypes = PythonUtil.Enum(('Platform', 'StartPlatform', 'EndPlatform'))
Level.PlatformType2SpawnOffset = {Level.PlatformTypes.Platform: 2.5,
 Level.PlatformTypes.StartPlatform: 5.0,
 Level.PlatformTypes.EndPlatform: 5.0}
Level.QuadLengthUnits = 170
Level.QuadVisibilityAhead = 1
Level.QuadVisibilityBehind = 0
Level.StartPlatformLength = 55
Level.StartPlatformHeight = 20
Level.EndPlatformLength = 55
Level.EndPlatformHeight = 0
Level.FogColor = VBase4(0.18, 0.19, 0.32, 1.0)
Level.RenderFogStartFactor = 0.22
Level.GatherablesDefaultSpread = 1.0
Level.NumMemosInRing = 6
Level.PropellerSpinDuration = 10.0
Level.QuadsByDifficulty = {1: (2, 4, 5),
 2: (1, 3, 7),
 3: (6, 8)}
Level.DifficultyOrder = {2000: (1, 1, 1, 2, 1),
 1000: (1, 1, 2, 2, 1),
 5000: (1, 2, 1, 2, 2),
 4000: (1, 2, 1, 2, 3, 2),
 3000: (1, 2, 2, 3, 2, 3),
 9000: (2, 3, 2, 3, 2, 3, 2)}
Dev.WantTempLevel = True
Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8)
コード例 #2
0
Level.ObstacleTypes = PythonUtil.Enum(('Whirlwind', 'Fan', 'Minion'))
Level.PlatformTypes = PythonUtil.Enum(
    ('Platform', 'StartPlatform', 'EndPlatform'))
Level.PlatformType2SpawnOffset = {
    Level.PlatformTypes.Platform: 2.5,
    Level.PlatformTypes.StartPlatform: 5.0,
    Level.PlatformTypes.EndPlatform: 5.0
}
Level.QuadLengthUnits = 170
Level.QuadVisibilityAhead = 1
Level.QuadVisibilityBehind = 0
Level.StartPlatformLength = 55
Level.StartPlatformHeight = 20
Level.EndPlatformLength = 55
Level.EndPlatformHeight = 0
Level.FogColor = VBase4(0.18, 0.19, 0.32, 1.0)
Level.RenderFogStartFactor = 0.22
Level.GatherablesDefaultSpread = 1.0
Level.NumMemosInRing = 6
Level.PropellerSpinDuration = 10.0
Level.QuadsByDifficulty = {1: (2, 4, 5), 2: (1, 3, 7), 3: (6, 8)}
Level.DifficultyOrder = {
    2000: (1, 1, 1, 2, 1),
    1000: (1, 1, 2, 2, 1),
    5000: (1, 2, 1, 2, 2),
    4000: (1, 2, 1, 2, 3, 2),
    3000: (1, 2, 2, 3, 2, 3),
    9000: (2, 3, 2, 3, 2, 3, 2)
}
Dev.WantTempLevel = True
Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8)
コード例 #3
0
Level.ObstacleTypes = PythonUtil.Enum(('Whirlwind', 'Fan', 'Minion'))
Level.PlatformTypes = PythonUtil.Enum(
    ('Platform', 'StartPlatform', 'EndPlatform'))
Level.PlatformType2SpawnOffset = {
    Level.PlatformTypes.Platform: 2.5,
    Level.PlatformTypes.StartPlatform: 5.0,
    Level.PlatformTypes.EndPlatform: 5.0
}
Level.QuadLengthUnits = 170
Level.QuadVisibilityAhead = 1
Level.QuadVisibilityBehind = 0
Level.StartPlatformLength = 55
Level.StartPlatformHeight = 20
Level.EndPlatformLength = 55
Level.EndPlatformHeight = 0
Level.FogColor = VBase4(0.17999999999999999, 0.19, 0.32000000000000001, 1.0)
Level.RenderFogStartFactor = 0.22
Level.GatherablesDefaultSpread = 1.0
Level.NumMemosInRing = 6
Level.PropellerSpinDuration = 10.0
Level.QuadsByDifficulty = {1: (2, 4, 5), 2: (1, 3, 7), 3: (6, 8)}
Level.DifficultyOrder = {
    2000: (1, 1, 1, 2, 1),
    1000: (1, 1, 2, 2, 1),
    5000: (1, 2, 1, 2, 2),
    4000: (1, 2, 1, 2, 3, 2),
    3000: (1, 2, 2, 3, 2, 3),
    9000: (2, 3, 2, 3, 2, 3, 2)
}
Dev.WantTempLevel = True
Dev.DevQuadsOrder = (1, 2, 3, 4, 5, 6, 7, 8)