def tooCloseToOtherTowers(surface, sectionMid, towerSections): for towerSection in towerSections: towerSectionMid = Point(towerSection.xMid, towerSection.zMid) distance = getEuclideanDistance(surface, towerSectionMid, sectionMid) if distance < 100: return True return False
def tooCloseToBiggerHigherSections(surface, sectionMid, averageSectionHeight, bigLandSections, mediumLandSections): biggerSections = [] biggerSections.extend(bigLandSections) biggerSections.extend(mediumLandSections) for s in biggerSections: if s.averageHeight < averageSectionHeight + 10: continue for p in s.points: if surface.surfaceMap[p.x][p.z].layer != 0: continue distance = getEuclideanDistance(surface, p, sectionMid) if distance < 30: return True return False