def onBeginAnimationStep(self, dt): # pid update shared.pid.pre_step( dt ) # info display relative = Rigid.Frame( shared.plane.position[0] ).inv() * Rigid.Frame( shared.box.position[0] ) tangent = [relative.translation[0], relative.translation[2]] relative_speed = Vec.diff(shared.box.velocity[0][:3], shared.plane.velocity[0][:3]) local = Quaternion.rotate(Quaternion.conj( Rigid.Frame( shared.plane.position[0] ).rotation ), relative_speed) tangent_speed = [local[0], local[2]] print 'plane/box relative speed (norm): ', Vec.norm(tangent_speed) alpha = math.fabs( shared.joint.position[0][-1] ) mu = math.tan( alpha ) print 'plane/ground angle:', alpha , 'mu = ', mu if mu > shared.mu: print '(should be moving)' print return 0
def createScene(node): scene = Tools.scene(node) ode = node.getObject('ode') ode.stabilization = True ode.warm_start = False ode.propagate_lambdas = True # ode.debug = True node.gravity = '0 -1 0' num = node.createObject('SequentialSolver', name='num', iterations=200, precision=0) resp = node.createObject('DiagonalResponse') manager = node.getObject('manager') manager.response = 'CompliantContact' script = node.createObject('PythonScriptController', filename=__file__, classname='Controller') style = node.getObject('style') style.displayFlags = 'showBehaviorModels showCollisionModels' proximity = node.getObject('proximity') proximity.contactDistance = 0.01 # dofs p1 = insert_point(scene, 'p1', [-1, 1, 0]) p2 = insert_point(scene, 'p2', [1, 1, 0]) rigid = Rigid.Body('rigid') rigid.collision = path + '/examples/mesh/ground.obj' rigid.node = rigid.insert(scene) ground = Rigid.Body('ground') ground.node = ground.insert(scene) ground.node.createObject('FixedConstraint', indices='0') # blocked joint between ground/rigid joint = Rigid.Joint('joint') joint.absolute(Rigid.Frame(), ground.node, rigid.node) joint.node = joint.insert(scene) shared.joint = joint shared.body = rigid return node
def createScene(root): root.createObject('RequiredPlugin', pluginName = 'Compliant') root.createObject('VisualStyle', displayFlags="showBehavior" ) root.dt = 0.001 root.gravity = [0, -9.8, 0] ode = root.createObject('AssembledSolver') ode.stabilization = True num = root.createObject('MinresSolver') num.iterations = 500 scene = root.createChild('scene') base = Rigid.Body('base') moving = Rigid.Body('moving') moving.inertia_forces = True moving.dofs.translation = [0, 2, 0] base_node = base.insert( scene ); base_node.createObject('FixedConstraint', indices = '0') moving_node = moving.insert( scene ); base_offset = Rigid.Frame() base_offset.translation = [0, 1, 0] moving_offset = Rigid.Frame() moving_offset.translation = [0, -1, 0] joint = Rigid.SphericalJoint() # only rotation dofs joint.append(base_node, base_offset) joint.append(moving_node, moving_offset) node = joint.insert(scene) node.createObject('UniformCompliance', template = 'Vec6d', compliance = 1e-3 )
def createScene(root): # root node setup root.createObject('RequiredPlugin', pluginName='Compliant') root.createObject('VisualStyle', displayFlags="showBehavior") # simuation parameters root.dt = 1e-2 root.gravity = [0, -9.8, 0] # ode solver ode = root.createObject('AssembledSolver') ode.stabilization = True # numerical solver num = root.createObject('MinresSolver') num.iterations = 500 # scene node scene = root.createChild('scene') # script variables n = 10 length = 2 # objects creation obj = [] for i in xrange(n): # rigid bodies body = Rigid.Body() body.name = 'link-' + str(i) body.dofs.translation = [0, length * i, 0] body.inertia_forces = 'true' obj.append(body) # insert the object into the scene node, saves the created # node in body_node body.node = body.insert(scene) # joints creation for i in xrange(n - 1): # the joint j = Rigid.SphericalJoint() # joint offset definitions up = Rigid.Frame() up.translation = [0, length / 2, 0] down = Rigid.Frame() down.translation = [0, -length / 2, 0] # append node/offset to the joint j.append(obj[i].node, up) # parent j.append(obj[i + 1].node, down) # child j.insert(scene) # attach first node obj[0].node.createObject('FixedConstraint', indices='0')
def createScene(node): node.createObject('RequiredPlugin', pluginName='Compliant') node.animate = 'true' node.createObject( 'VisualStyle', displayFlags= 'hideBehaviorModels hideCollisionModels hideMappings hideForceFields') node.dt = 0.005 node.gravity = '0 -9.81 0' ode = node.createObject('AssembledSolver', name='odesolver') ode.stabilization = 'true' # ode.debug = 'true' num = node.createObject('MinresSolver', name='numsolver', iterations='250', precision='1e-14') node.createObject('PythonScriptController', filename=__file__, classname='Controller') scene = node.createChild('scene') inertia_forces = 'true' # dofs base = Rigid.Body('base') base.node = base.insert(scene) base.visual = 'mesh/box.obj' base.node.createObject('FixedConstraint', indices='0') link1 = Rigid.Body('link1') link1.dofs.translation = [0, 0, 0] link1.visual = 'mesh/cylinder.obj' link1.inertia_forces = inertia_forces link1.mass_from_mesh(link1.visual) link1.node = link1.insert(scene) link2 = Rigid.Body('link2') link2.dofs.translation = [0, 10, 0] link2.visual = 'mesh/cylinder.obj' link2.mass_from_mesh(link2.visual) link2.inertia_forces = inertia_forces link2.node = link2.insert(scene) # joints joint1 = Rigid.RevoluteJoint(2) joint1.append(base.node, Rigid.Frame().read('0 0 0 0 0 0 1')) joint1.append(link1.node, Rigid.Frame().read('0 0 0 0 0 0 1')) joint1.node = joint1.insert(scene) joint2 = Rigid.RevoluteJoint(2) joint2.append(link1.node, Rigid.Frame().read('0 10 0 0 0 0 1')) joint2.append(link2.node, Rigid.Frame().read('0 0 0 0 0 0 1')) joint2.node = joint2.insert(scene) # control control.joint1 = ControlledJoint(joint1.node.getObject('dofs')) control.joint2 = ControlledJoint(joint2.node.getObject('dofs')) # pid controller reference pos for joint2 control.joint2.ref_pos = [0, 0, 0, 0, 0, math.pi / 2] return node
mesh_path = Tools.path( __file__ ) scale = 1 # parts of the mechanism parts = [ ["Corps","Corps.msh","1.36 0 0.0268 0 0 0 1","0 0 0 0 0 0 1","22.8 751 737", "2.1e+11","0.28","7.8e+3",1291.453/scale,"TetrahedronFEMForceField","Rigid","Vec3d","TLineModel","TPointModel","ExtVec3f","0.obj","Actor_Sensor_NA",], ["Roue","Roue.msh","0 -0.00604 0.354 0 0 0 1","0 0 -0.148 0 0 0 1","105 106 205", "2.1e+11","0.28","7.8e+3",780.336/scale,"TetrahedronFEMForceField","Rigid","Vec3d","TLineModel","TPointModel","ExtVec3f","3.obj","Actor_Sensor_NA"], ["Came","Came.msh","0 0 -0.00768 0 0 0 1","1.085 -0.072 0.33 0 0 0 1","40.5 40.6 0.331", "2.1e+11","0.28","7.8e+3",161.416/scale,"TetrahedronFEMForceField","Rigid","Vec3d","TLineModel","TPointModel","ExtVec3f","2.obj","Actor_Sensor_NA"], ["Piston","Piston.msh","0 0 0.424 0 0 0 1","2.05 0 0.33 0 0 0 1","0.356 14.6 14.7", "2.1e+11","0.28","7.8e+3",132.759/scale,"TetrahedronFEMForceField","Rigid","Vec3d","TLineModel","TPointModel","ExtVec3f","1.obj","Actor_Sensor_NA"] ] # joint offsets offset = [ [0, Rigid.Frame().read('0 0 0 0 0 0 1')], [1, Rigid.Frame().read('0 0 0.148 0 0 0 1')], [1, Rigid.Frame().read('0.24 -0.145 0.478 0 0 0 1')], [2, Rigid.Frame().read('-0.845 -0.073 0 0 0 0 1')], [2, Rigid.Frame().read('0.852 0.072 0 0 0 0 1')], [3, Rigid.Frame().read('-0.113 0 0 0 0 0 1')], [3, Rigid.Frame().read('0.15 0 0 0 0 0 1')], [0, Rigid.Frame().read('2.2 0 0.33 0 0 0 1')] ] # joints: parent offset, child offset, joint def links = [
def createScene(node): # controller node.createObject('PythonScriptController', filename = __file__, classname = 'Controller' ) node.dt = 0.005 # friction coefficient shared.mu = 0.5 scene = Tools.scene( node ) style = node.getObject('style') style.findData('displayFlags').showMappings = True manager = node.getObject('manager') manager.response = 'FrictionCompliantContact' manager.responseParams = 'mu=' + str(shared.mu) ode = node.getObject('ode') ode.stabilization = True bench = node.createObject('Benchmark') num = node.createObject('SequentialSolver', name = 'num', iterations = 100, precision = 1e-14) proximity = node.getObject('proximity') proximity.alarmDistance = 0.5 proximity.contactDistance = 0.1 # ground ground = Rigid.Body('ground'); ground.node = ground.insert( scene ); # plane plane = Rigid.Body('plane') plane.visual = dir + '/../mesh/ground.obj' plane.collision = plane.visual plane.mass_from_mesh( plane.visual, 10 ) plane.node = plane.insert( scene ) ground.node.createObject('FixedConstraint', indices = '0') # ground-plane joint frame = Rigid.Frame() frame.translation = [8, 0, 0] joint = Rigid.RevoluteJoint(2) joint.absolute(frame, ground.node, plane.node) joint.upper_limit = 0 joint.node = joint.insert( scene ) # box box = Rigid.Body('box') box.visual = dir + '/../mesh/cube.obj' box.collision = box.visual box.dofs.translation = [0, 3, 0] box.mass_from_mesh( box.visual, 50 ) box.node = box.insert( scene ) shared.plane = plane.node.getObject('dofs') shared.box = box.node.getObject('dofs') shared.joint = joint.node.getObject('dofs') # pid shared.pid = Control.PID(shared.joint) shared.pid.pos = -math.atan( shared.mu ) # target should trigger slide shared.pid.basis = [0, 0, 0, 0, 0, 1] # shared.pid.dofs.externalForce = '-1e7' scale = 1e6 shared.pid.kp = - 1.2 * scale shared.pid.kd = - 5 * scale shared.pid.ki = - 1 * scale