def draw(self): x, y, w, h = self.getSize() glPushMatrix() glTranslatef(x, y, 0) if self.hasFocus(): glColor4ub(255, 255, 255, 255) else: glColor4ub(255, 255, 255, 192) glBegin(GL_QUADS) glTexCoord2f(1, 0) glVertex2f(w, 0) glTexCoord2f(0, 0) glVertex2f(0, 0) glTexCoord2f(0, 1) glVertex2f(0, h - 1) glTexCoord2f(1, 1) glVertex2f(w, h - 1) glEnd() glTranslate(5, h - 5, 0) glColor4ub(0, 0, 0, 255) openglHelpers.glDrawStringLeft(self._value) if self.hasFocus(): glTranslate( openglHelpers.glGetStringSize( self._value[0:self._selectPos])[0] - 2, -1, 0) openglHelpers.glDrawStringLeft('|') glPopMatrix()
def draw(self): x, y, w, h = self.getSize() glPushMatrix() glTranslatef(x, y, 0) if self.hasFocus(): glColor4ub(255,255,255,255) else: glColor4ub(255,255,255,192) glBegin(GL_QUADS) glTexCoord2f(1, 0) glVertex2f( w, 0) glTexCoord2f(0, 0) glVertex2f( 0, 0) glTexCoord2f(0, 1) glVertex2f( 0, h-1) glTexCoord2f(1, 1) glVertex2f( w, h-1) glEnd() glTranslate(5, h - 5, 0) glColor4ub(0,0,0,255) openglHelpers.glDrawStringLeft(self._value) if self.hasFocus(): glTranslate(openglHelpers.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0) openglHelpers.glDrawStringLeft('|') glPopMatrix()
def _OnGuiPaint(self, e): self._idleCalled = False h = self.GetSize().GetHeight() w = self.GetSize().GetWidth() oldButtonSize = self._buttonSize if h / 3 < w / 4: w = h * 4 / 3 if w < 64 * 8: self._buttonSize = 32 elif w < 64 * 10: self._buttonSize = 48 elif w < 64 * 15: self._buttonSize = 64 elif w < 64 * 20: self._buttonSize = 80 else: self._buttonSize = 96 if self._buttonSize != oldButtonSize: self._container.updateLayout() dc = wx.PaintDC(self) try: self.SetCurrent(self._context) for obj in self.glReleaseList: obj.release() del self.glReleaseList[:] renderStartTime = time.time() self.OnPaint(e) self._drawGui() glFlush() if version.isDevVersion(): renderTime = time.time() - renderStartTime if renderTime == 0: renderTime = 0.001 glLoadIdentity() glTranslate(10, self.GetSize().GetHeight() - 30, -1) glColor4f(0.2, 0.2, 0.2, 0.5) openglHelpers.glDrawStringLeft("fps:%d" % (1 / renderTime)) self.SwapBuffers() except: # When an exception happens, catch it and show a message box. If the exception is not caught the draw function bugs out. # Only show this exception once so we do not overload the user with popups. errStr = _("An error has occurred during the 3D view drawing.") tb = traceback.extract_tb(sys.exc_info()[2]) errStr += "\n%s: '%s'" % (str( sys.exc_info()[0].__name__), str(sys.exc_info()[1])) for n in xrange(len(tb) - 1, -1, -1): locationInfo = tb[n] errStr += "\n @ %s:%s:%d" % (os.path.basename( locationInfo[0]), locationInfo[2], locationInfo[1]) if not self._shownError: traceback.print_exc() wx.CallAfter(wx.MessageBox, errStr, _("3D window error"), wx.OK | wx.ICON_EXCLAMATION) self._shownError = True
def _OnGuiPaint(self, e): self._idleCalled = False h = self.GetSize().GetHeight() w = self.GetSize().GetWidth() oldButtonSize = self._buttonSize if h / 3 < w / 4: w = h * 4 / 3 if w < 64 * 8: self._buttonSize = 32 elif w < 64 * 10: self._buttonSize = 48 elif w < 64 * 15: self._buttonSize = 64 elif w < 64 * 20: self._buttonSize = 80 else: self._buttonSize = 96 if self._buttonSize != oldButtonSize: self._container.updateLayout() dc = wx.PaintDC(self) try: self.SetCurrent(self._context) for obj in self.glReleaseList: obj.release() del self.glReleaseList[:] renderStartTime = time.time() self.OnPaint(e) self._drawGui() glFlush() if version.isDevVersion(): renderTime = time.time() - renderStartTime if renderTime == 0: renderTime = 0.001 glLoadIdentity() glTranslate(10, self.GetSize().GetHeight() - 30, -1) glColor4f(0.2,0.2,0.2,0.5) openglHelpers.glDrawStringLeft("fps:%d" % (1 / renderTime)) self.SwapBuffers() except: # When an exception happens, catch it and show a message box. If the exception is not caught the draw function bugs out. # Only show this exception once so we do not overload the user with popups. errStr = _("An error has occurred during the 3D view drawing.") tb = traceback.extract_tb(sys.exc_info()[2]) errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1])) for n in xrange(len(tb)-1, -1, -1): locationInfo = tb[n] errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1]) if not self._shownError: traceback.print_exc() wx.CallAfter(wx.MessageBox, errStr, _("3D window error"), wx.OK | wx.ICON_EXCLAMATION) self._shownError = True
def draw(self): if self._hidden: return w, h = self.getMinSize() pos = self._getPixelPos() glPushMatrix() glTranslatef(pos[0], pos[1], 0) glDisable(GL_TEXTURE_2D) if self.hasFocus(): glColor4ub(60, 60, 60, 255) else: glColor4ub(60, 60, 60, 192) glBegin(GL_QUADS) glVertex2f(w / 2, -h / 2) glVertex2f(-w / 2, -h / 2) glVertex2f(-w / 2, h / 2) glVertex2f(w / 2, h / 2) glEnd() scrollLength = h - w if self._maxValue - self._minValue != 0: valueNormalized = ((self.getValue() - self._minValue) / (self._maxValue - self._minValue)) else: valueNormalized = 0 glTranslate(0.0, scrollLength / 2, 0) if True: # self._focus: glColor4ub(0, 0, 0, 255) glPushMatrix() glTranslate( -w / 2, openglHelpers.glGetStringSize(str(self._minValue))[1] / 2, 0) openglHelpers.glDrawStringRight(str(self._minValue)) glTranslate(0, -scrollLength, 0) openglHelpers.glDrawStringRight(str(self._maxValue)) glTranslate(w, scrollLength - scrollLength * valueNormalized, 0) openglHelpers.glDrawStringLeft(str(self.getValue())) glPopMatrix() glColor4ub(255, 255, 255, 240) glTranslate(0.0, -scrollLength * valueNormalized, 0) glBegin(GL_QUADS) glVertex2f(w / 2, -w / 2) glVertex2f(-w / 2, -w / 2) glVertex2f(-w / 2, w / 2) glVertex2f(w / 2, w / 2) glEnd() glPopMatrix()
def draw(self): if self._hidden: return w, h = self.getMinSize() pos = self._getPixelPos() glPushMatrix() glTranslatef(pos[0], pos[1]*1.05, 0) glDisable(GL_TEXTURE_2D) if self.hasFocus(): glColor4ub(177,205,54,255) else: glColor4ub(177,205,54,192) glBegin(GL_QUADS) glVertex2f( w/2,-h/2) glVertex2f(-w/2,-h/2) glVertex2f(-w/2, h/2) glVertex2f( w/2, h/2) glEnd() scrollLength = h - w if self._maxValue-self._minValue != 0: valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue)) else: valueNormalized = 0 glTranslate(0.0,scrollLength/2,0) if True: # self._focus: glColor4ub(90,104,27,255) glPushMatrix() glTranslate(-w/2,openglHelpers.glGetStringSize(str(self._minValue))[1]/2,0) openglHelpers.glDrawStringRight(str(self._minValue)) glTranslate(0,-scrollLength,0) openglHelpers.glDrawStringRight(str(self._maxValue)) glTranslate(w,scrollLength-scrollLength*valueNormalized,0) openglHelpers.glDrawStringLeft(str(self.getValue())) glPopMatrix() glColor4ub(90,104,27,255) glTranslate(0.0,-scrollLength*valueNormalized,0) glBegin(GL_QUADS) glVertex2f( w/2,-w/2) glVertex2f(-w/2,-w/2) glVertex2f(-w/2, w/2) glVertex2f( w/2, w/2) glEnd() glPopMatrix()
def draw(self): x, y, w, h = self.getSize() glPushMatrix() glTranslatef(x, y, 0) # glColor4ub(255,255,255,128) # glBegin(GL_QUADS) # glTexCoord2f(1, 0) # glVertex2f( w, 0) # glTexCoord2f(0, 0) # glVertex2f( 0, 0) # glTexCoord2f(0, 1) # glVertex2f( 0, h) # glTexCoord2f(1, 1) # glVertex2f( w, h) # glEnd() glTranslate(5, h - 5, 0) glColor4ub(0, 0, 0, 255) openglHelpers.glDrawStringLeft(self._label) glPopMatrix()
def draw(self): x, y, w, h = self.getSize() glPushMatrix() glTranslatef(x, y, 0) # glColor4ub(255,255,255,128) # glBegin(GL_QUADS) # glTexCoord2f(1, 0) # glVertex2f( w, 0) # glTexCoord2f(0, 0) # glVertex2f( 0, 0) # glTexCoord2f(0, 1) # glVertex2f( 0, h) # glTexCoord2f(1, 1) # glVertex2f( w, h) # glEnd() glTranslate(5, h - 5, 0) glColor4ub(255,255,255,255) openglHelpers.glDrawStringLeft(self._label) glPopMatrix()