コード例 #1
0
ファイル: music_controls.py プロジェクト: kmouse/Game_1
    def __init__(self, location):
        logging.debug("Initialising music controls")
        # Initialise the sprite module
        pygame.sprite.Sprite.__init__(self, self.containers)

        font = pygame.font.Font(get_font('arial.ttf'), 15)
        self.font_surface = font.render("Music", 1, (0, 0, 0))
        
        # Make the image
        self.image = pygame.Surface((120, 50 + self.font_surface.get_height() - 5))
        
        self.image.fill(BLUE)
        
        self.offset = (20, 20)
        self.rect = self.image.get_rect()
        self.rect.topleft = self.offset
        
        self.buttons = []
        self.button_group = pygame.sprite.Group()
        Button.containers = self.button_group
        
        self.buttons.append(Button(self.image, "", PLAY_PAUSE_SWAP_IMAGE, "width/4", "25+(height-50)", image="Buttons\\pause_button.png", highlight_image="Buttons\\pause_button_highlighted.png", pressed_image="Buttons\\pause_button_pressed.png", type="play pause", init_command=PLAY_PAUSE_LOAD_IMAGES))
        self.buttons.append(Button(self.image, "", "", "width*3/4", "25+(height-50)", image="Buttons\\skip_forwards_button.png", highlight_image="Buttons\\skip_forwards_button_highlighted.png", pressed_image="Buttons//skip_forwards_button_pressed.png", type="skip"))
        
        self.button_group.draw(self.image)
        
        font = pygame.font.Font(get_font('arial.ttf'), 15)
        self.font_surface = font.render("Music", 1, (255, 255, 255))
        
        # Create music
        self.music = Music(location)
        self.music.play_music()
コード例 #2
0
ファイル: main_menu.py プロジェクト: kmouse/Game_1
def run_menu():
    logging.info("Initialising pygame")
    # Initialise pygame modules
    pygame.init()
    
    logging.info("Loading music")
    music = Music("Menu")
    music.play_music()
    
    logging.info("Creating new screen, overriding old")
    logging.info("Screen size: " + str(SCREEN_SIZE))
    logging.info("Screen flags: pygame.FULLSCREEN")
    # Create screen with size START_SIZE and allow resizing, give it an icon
    old_screen = pygame.display.get_surface()
    if old_screen:
        old_size = old_screen.get_size()
        screen = pygame.display.set_mode((max(old_size[0], MAX_SIZE[0]), max(old_size[1], MAX_SIZE[1])), old_screen.get_flags())
        
    # Create the screen
    else:
        screen = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
    pygame.display.set_icon(pygame.image.load(get_image("Static_Images\\icon.png")))
    
    # Hide the mouse
    pygame.mouse.set_visible(0)
    
    # Create a group to control and contain the button and image sprites
    static_items = pygame.sprite.Group()
    Button.containers = static_items
    Image.containers = static_items
    
    logging.info("Creating menu buttons")
    # Create the buttons
    start_button = Button(screen, "Start", "self.exit = True", "width/2", "((height - 220) / 8) * 1 + 220", init_command="self.exit = False")
    options_button = Button(screen, "Help", "", "width/2", "((height - 220) / 8) * 3 + 220", type="about")
    quit_button = Button(screen, "Quit", "import sys; sys.exit()", "width/2", "((height - 220) / 8) * 5 + 220")
    
    logging.info("Creating title")
    # Create the title
    Image(screen, "width/2", "120", image="Static_Images\\game_title.png")
    
    logging.info("Creating clock")
    # This is used to cap the framerate
    clock = pygame.time.Clock()
    
    logging.info("Creating mouse")
    mouse = Mouse()
    
    logging.info("Running menu event loop")
    # Run the menu
    while not start_button.exit:
        # Clear the screen
        screen.fill(BACKGROUND)
        
        # Run through events
        for event in pygame.event.get():
            # If close pressed then quit game
            if event.type == pygame.QUIT:
                logging.info("Close pressed, closing")
                sys.exit()
            # If screen is resized then move items to new positions
            if event.type == pygame.VIDEORESIZE:
                logging.debug("Screen resized, requested size: " + str(event.size[0]) + ", " + str(event.size[1]))
                # maintain the flags of the surface
                old_screen = pygame.display.get_surface()
                screen = pygame.display.set_mode((max(event.size[0], 400), max(event.size[1], 400)), old_screen.get_flags())
                logging.info("Moving item positions")
                for item in static_items:
                    item.update_pos(screen)
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_F11:
                    logging.debug("Fullscreen activated")
                    # get the flags of the surface
                    old_screen = pygame.display.get_surface()
                    
                    logging.info("Resizing screen")
                    screen = pygame.display.set_mode((START_SIZE[0], START_SIZE[1]) if old_screen.get_flags() == pygame.FULLSCREEN else SCREEN_SIZE, 
                    pygame.RESIZABLE if old_screen.get_flags() == pygame.FULLSCREEN else pygame.FULLSCREEN)
                    
   
        # Update and draw the static items
        for item in static_items:
            pressed = item.update(pygame.mouse.get_pos(), pygame.mouse.get_pressed(), screen)
            if pressed:
                if item.type == "about":
                    for item in ["help1", "help2", "help3", "help4"]:
                        cut = Cutscene(screen, "../" + item + ".png")
                        show_cutscene = True
                        while show_cutscene:
                            screen.fill((0, 0, 0))
                            screen.blit(cut.image, (screen.get_width() / 2 - cut.image.get_width() / 2, screen.get_height() / 2 - cut.image.get_height() / 2))
                            pygame.display.update()
                            for event in pygame.event.get():
                                if event.type == pygame.QUIT:
                                    sys.exit()
                                if event.type == pygame.KEYDOWN:
                                    show_cutscene = False
                                # If the window is resized then update all objects
                                if event.type == pygame.VIDEORESIZE:
                                    old_screen = pygame.display.get_surface()
                                    screen = pygame.display.set_mode((max(event.size[0], 700), max(event.size[1], 500)), old_screen.get_flags())
                                    side.update_pos(screen)
                                    play_area.update_size(screen)
        static_items.draw(screen)
        
        # Draw mouse
        if pygame.mouse.get_focused(): screen.blit(mouse.image, pygame.mouse.get_pos())
        
        # Draw frame
        pygame.display.update()
        
        # Play music
        music.play_music()
    
    # if the song playing is from the menu songs then stop the music
    if music.song in music.songs:
        music.stop_music()