def check_giveaways_valid(group_webpage, start_date=None, min_days=0, min_entries=1, min_value=0.0, min_num_of_reviews=0, min_score=0, alt_min_value=0.0, alt_min_num_of_reviews=0, alt_min_score=0, alt2_min_value=0.0, alt2_min_num_of_reviews=0, alt2_min_score=0, free_group_only=False): group = MySqlConnector.load_group(group_webpage, limit_by_time=start_date, starts_after_str=start_date) if not group: return None free_games_list = None if free_group_only: free_games_list = BarterVGScrapingUtils.get_free_games_list() users = group.group_users.keys() invalid_giveaways = dict() free_games = dict() games = dict() for group_giveaway in group.group_giveaways.values(): creator = group_giveaway.creator if creator in users: game_name = group_giveaway.game_name game_data = MySqlConnector.get_game_data(game_name) check_game_data(game_data, game_name) if not game_is_according_to_requirements(game_data, min_value, min_num_of_reviews, min_score, alt_min_value, alt_min_num_of_reviews, alt_min_score, alt2_min_value, alt2_min_num_of_reviews, alt2_min_score)\ or (group_giveaway.end_time - group_giveaway.start_time).days < min_days\ or (datetime.datetime.now() > group_giveaway.end_time and len(group_giveaway.entries) < min_entries): if creator not in invalid_giveaways: invalid_giveaways[creator] = set() invalid_giveaways[creator].add(group_giveaway) games[game_name] = game_data if free_group_only and group_giveaway.game_name in free_games_list and len(group_giveaway.groups) > 1: if creator not in free_games: free_games[creator] = set() free_games[creator].add(group_giveaway) games[game_name] = game_data return invalid_giveaways, free_games, games
def update_games_data(games, update_value=False): games_to_add = [] games_to_update_value = [] existing_games = MySqlConnector.get_existing_games_data(games.keys()) for game in sorted(games.values(), key=lambda x: x.game_name): game_name = game.game_name.decode('utf-8') if game_name not in existing_games.keys(): update_game_data(game) games_to_add.append(game) elif update_value and game.value != existing_games[game_name].value: games_to_update_value.append(game) if games_to_add: MySqlConnector.save_games(games_to_add) if games_to_update_value: MySqlConnector.update_existing_games(games_to_update_value)
def group_users_check_rules(group_webpage, check_nonactivated=False, check_multiple_wins=False, check_real_cv_ratio=False, check_steamgifts_ratio=False, check_level=False, min_level=0, check_steamrep=False): group = MySqlConnector.load_group(group_webpage, load_giveaway_data=False) if not group: return None result=dict() for user_name in group.group_users.keys(): nonactivated, multiple_wins, real_cv_ratio, steamgifts_ratio, level, steamrep = user_check_rules(user_name, check_nonactivated, check_multiple_wins, check_real_cv_ratio, check_steamgifts_ratio, check_level, min_level, check_steamrep) result[user_name] = (nonactivated, multiple_wins, real_cv_ratio, steamgifts_ratio, level, steamrep) return result
def get_user_all_giveways(group_webpage, user, start_time): group = MySqlConnector.load_group(group_webpage, load_users_data=False, limit_by_time=start_time, starts_after_str=start_time) if not group: return None created_giveaways=[] entered_giveaways=[] games=dict() for group_giveaway in group.group_giveaways.values(): if not start_time or start_time <= group_giveaway.end_time.strftime('%Y-%m-%d %H:%M:%S'): game_name = group_giveaway.game_name if group_giveaway.creator == user: created_giveaways.append(group_giveaway) games[game_name] = MySqlConnector.get_game_data(game_name) elif user in group_giveaway.entries.keys(): entered_giveaways.append(group_giveaway) games[game_name] = MySqlConnector.get_game_data(game_name) return created_giveaways, entered_giveaways, games
def update_all_db_games_data(): #Load all games from DB games = MySqlConnector.get_all_games() #Go over all games, and update their data changed_games = [] removed_games = [] for game_data in games: new_game_data = GameData(game_data.game_name, game_data.game_link, game_data.value) update_game_data(new_game_data) if game_data.num_of_reviews == -1 and game_data.steam_score == -1 and game_data.equals(new_game_data): removed_games.append(new_game_data) elif not game_data.equals(new_game_data): changed_games.append(new_game_data) # Save changed games to the DB if changed_games: MySqlConnector.update_existing_games(changed_games) # Delete from DB Games with no available data if removed_games: MySqlConnector.remove_games(removed_games)
def update_existing_group(group_webpage, start_date=None, end_date=None, force_full_run=False, update_games=False): group = MySqlConnector.load_group(group_webpage, fetch_not_started_giveaways=True) if not group: return None cookies = common_cookies if group.cookies: cookies = group.cookies games = update_group_data(group_webpage, cookies, group, start_date=start_date, end_date=end_date, force_full_run=force_full_run) if update_games: update_games_data(games, update_value=True)
def get_group_by_year_month(group_webpage, year_month): split_date = year_month.split('-') year = int(split_date[0]) month = int(split_date[1]) month_start = year_month + '-01' if month == 12: month_end = str(year + 1) + '-01-01' else: month_end = str(year) + '-' + get_next_month(month) + '-01' group = MySqlConnector.load_group(group_webpage, limit_by_time=True, ends_after_str=month_start, ends_before_str=month_end) return group
def update_group_data(group_webpage, cookies, group, force_full_run=False, start_date=None, end_date=None): group_users = SteamGiftsScrapingUtils.get_group_users(group_webpage) if not group_users: LogUtils.log_error("group_users is empty") return dict() existing_users = MySqlConnector.check_existing_users(group_users.keys()) for group_user in group_users.values(): if group_user.user_name not in existing_users: try: SteamGiftsScrapingUtils.update_user_additional_data(group_user) SteamScrapingUtils.update_user_additional_data(group_user) except Exception as e: LogUtils.log_error('Cannot add additional data for user: '******' ERROR: ' + str(e)) traceback.print_exc() group_giveaways, ignored_giveaways, games, reached_threshold = SteamGiftsScrapingUtils.get_group_giveaways(group_webpage, cookies, group.group_giveaways, force_full_run=force_full_run, start_date=start_date, end_date=end_date) if not reached_threshold: remove_deleted_giveaways(cookies, group, group_giveaways, ignored_giveaways) MySqlConnector.save_group(group_webpage, Group(group_users, group_giveaways, group_webpage=group_webpage, cookies=cookies, group_name=group.group_name), existing_users, group) return games
def update_all_db_users_data(): #Load list of all groups & users from DB groups = get_groups_with_users() all_users = MySqlConnector.get_all_users() #Generate users list from all groups all_group_users = set() for group, group_data in groups.items(): all_group_users.update(group_data.group_users) group_users = MySqlConnector.get_users_by_names(all_group_users) #Go over list, check if any changed changed_users = [] deleted_users = [ user for user in all_users if user.user_name not in all_group_users ] for user in group_users.values(): new_user = GroupUser(user.user_name) user_data_fetched = SteamGiftsScrapingUtils.update_user_additional_data( new_user) if new_user.steam_id: user_data_fetched &= SteamScrapingUtils.update_user_additional_data( new_user) if not user_data_fetched: deleted_users.append(user) elif not user.equals(new_user): changed_users.append(new_user) # Save changed users to the DB if changed_users: MySqlConnector.update_existing_users(changed_users) # Delete from DB users no longer on SteamGifts if deleted_users: MySqlConnector.delete_users(deleted_users)
def get_game_giveaways(group_webpage, game_name, start_time): group = MySqlConnector.load_group(group_webpage, limit_by_time=start_time, starts_after_str=start_time) if not group: return None group_users = group.group_users.keys() all_game_giveaways = dict() for group_giveaway in group.group_giveaways.values(): group_game_name = group_giveaway.game_name.decode('utf-8') if group_game_name.lower() in game_name.lower() or game_name.lower() in group_game_name.lower(): giveaway_entries = group_giveaway.entries.values() all_game_giveaways[group_giveaway] = len([entry for entry in giveaway_entries if entry.user_name in group_users]) return all_game_giveaways
def check_monthly(group_webpage, year_month, min_days=0, min_entries=1, min_value=0.0, min_num_of_reviews=0, min_score=0, alt_min_value=0.0, alt_min_num_of_reviews=0, alt_min_score=0, alt2_min_value=0.0, alt2_min_num_of_reviews=0, alt2_min_score=0, min_entries_override=0, ignore_inactive_users=False, ignore_cakeday_users=False): group = get_group_by_year_month(group_webpage, year_month) if not group: return None month = int(year_month.split('-')[1]) users = group.group_users monthly_posters = set() monthly_active = set() monthly_inactive = None monthly_unfinished = dict() cakeday_users = None for group_giveaway in group.group_giveaways.values(): if ignore_inactive_users: monthly_active.update([x.user_name for x in group_giveaway.entries.values() if x.entry_time.month == month]) end_month = group_giveaway.end_time.month start_month = group_giveaway.start_time.month # If GA started in previous month, mark it as started on the 1th of the month if (start_month == month - 1 or (start_month == 12 and month == 1)) and end_month == month : start_day = 1 start_month = month else: start_day = group_giveaway.start_time.day end_day = group_giveaway.end_time.day creator = group_giveaway.creator if creator in users and len(group_giveaway.groups) == 1\ and start_month == month and end_month == month\ and end_day - start_day + 1 >= min_days: game_name = group_giveaway.game_name game_data = MySqlConnector.get_game_data(game_name) check_game_data(game_data, game_name) if len(group_giveaway.entries) > min_entries_override > 0: monthly_posters.add(creator) if game_is_according_to_requirements(game_data, min_value, min_num_of_reviews, min_score, alt_min_value, alt_min_num_of_reviews, alt_min_score, alt2_min_value, alt2_min_num_of_reviews, alt2_min_score): if group_giveaway.has_winners() and len(group_giveaway.entries) > min_entries: monthly_posters.add(creator) elif group_giveaway.end_time > datetime.datetime.now() or len(group_giveaway.entries) > 0: if creator not in monthly_unfinished: monthly_unfinished[creator] = set() monthly_unfinished[creator].add(group_giveaway) if ignore_inactive_users: monthly_inactive = [x for x in users.keys() if x not in monthly_active] if ignore_cakeday_users: cakeday_users = [user for user,data in users.iteritems() if data.creation_time and data.creation_time.month == month] return users, monthly_posters, monthly_unfinished, monthly_inactive, cakeday_users
def get_groups_with_users(): return MySqlConnector.get_all_groups_with_users()
def get_groups(): groups = MySqlConnector.get_all_groups() empty_groups = MySqlConnector.get_all_empty_groups() return groups, empty_groups
def lazy_add_group(group_webpage, cookies): if not cookies: cookies = '' group_name = SteamGiftsScrapingUtils.get_group_name(group_webpage, cookies) MySqlConnector.save_empty_group(group_name, group_webpage, cookies) return group_name
def check_user_first_giveaway(group_webpage, users, addition_date, days_to_create_ga=0, min_ga_time=0, min_entries=1, min_value=0.0, min_num_of_reviews=0, min_score=0, alt_min_value=0.0, alt_min_num_of_reviews=0, alt_min_score=0, alt2_min_game_value=0, alt2_min_steam_num_of_reviews=0, alt2_min_steam_score=0, check_entered_giveaways=False): group = MySqlConnector.load_group(group_webpage, load_users_data=False, limit_by_time=True, ends_after_str=addition_date) if not group: return None users_list = users.split(',') user_added_time = datetime.datetime.strptime(addition_date, '%Y-%m-%d') user_end_time = dict() user_first_giveaway = dict() succesfully_ended = dict() user_no_giveaway = set() for group_giveaway in group.group_giveaways.values(): game_name = group_giveaway.game_name user_name = group_giveaway.creator if (user_name in users_list and len(group_giveaway.groups) == 1 and (days_to_create_ga == 0 or group_giveaway.start_time <= user_added_time + datetime.timedelta(days=days_to_create_ga + 1)) and (min_ga_time == 0 or (min_ga_time > 0 and group_giveaway.end_time - group_giveaway.start_time >= datetime.timedelta(days=min_ga_time - 1)))): game_data = MySqlConnector.get_game_data(game_name) check_game_data(game_data, game_name) if game_is_according_to_requirements( game_data, min_value, min_num_of_reviews, min_score, alt_min_value, alt_min_num_of_reviews, alt_min_score, alt2_min_game_value, alt2_min_steam_num_of_reviews, alt2_min_steam_score): if user_name not in user_end_time or group_giveaway.end_time < user_end_time[ user_name]: user_end_time[user_name] = group_giveaway.end_time if user_name not in user_first_giveaway: user_first_giveaway[user_name] = set() user_first_giveaway[user_name].add((group_giveaway, game_data)) if datetime.datetime.now( ) > group_giveaway.end_time and group_giveaway.has_winners( ) and len(group_giveaway.entries) > min_entries: if user_name not in succesfully_ended: succesfully_ended[user_name] = set() succesfully_ended[user_name].add(group_giveaway.link) for user in users_list: if user not in user_end_time.keys(): user_no_giveaway.add(user) partial_group_webpage = group_webpage.split( SteamGiftsConsts.STEAMGIFTS_LINK)[1] user_entered_giveaway = dict() for group_giveaway in group.group_giveaways.values(): if check_entered_giveaways and user_added_time < group_giveaway.end_time: for user in users_list: if user in group_giveaway.entries \ and group_giveaway.entries[user].entry_time >= user_added_time \ and (user not in user_end_time or group_giveaway.entries[user].entry_time < user_end_time[user])\ and (len(group_giveaway.groups) == 1 or not SteamGiftsScrapingUtils.is_user_in_group(user, filter(lambda x: x != partial_group_webpage, group_giveaway.groups))): #TODO: Add "Whitelist detected" warning if user not in user_entered_giveaway: user_entered_giveaway[user] = set() user_entered_giveaway[user].add(group_giveaway) time_to_create_over = False if days_to_create_ga > 0 and datetime.date.today() > user_added_time.date( ) + datetime.timedelta(days=days_to_create_ga + 1): time_to_create_over = True return user_first_giveaway, succesfully_ended, user_no_giveaway, user_entered_giveaway, time_to_create_over
def get_group_summary(group_webpage, start_time): group = MySqlConnector.load_group(group_webpage, limit_by_time=start_time, starts_after_str=start_time) if not group: return None all_group_users = group.group_users.keys() users_created = dict() users_entered = dict() users_won = dict() group_games_count = 0 group_games_value = 0.0 group_games_without_data = 0 group_games_total_score = 0.0 group_games_total_num_of_reviews = 0.0 group_total_entered = 0.0 group_total_won = 0.0 for group_giveaway in group.group_giveaways.values(): creator = group_giveaway.creator # Go over all giveaways started after "addition_date" if not start_time or start_time <= group_giveaway.end_time.strftime( '%Y-%m-%d %H:%M:%S'): group_games_count += 1 try: game_data = MySqlConnector.get_game_data( group_giveaway.game_name) except Exception as e: LogUtils.log_error( u'Crashed while trying to load game data of ' + group_giveaway.game_name.decode('utf-8') + u'. Reason: ' + str(e)) traceback.print_exc() continue if not game_data: LogUtils.log_error(u'Could not load game data: ' + group_giveaway.game_name.decode('utf-8')) score = -1 num_of_reviews = -1 value = -1 if game_data: value = game_data.value group_games_value += value score = game_data.steam_score num_of_reviews = game_data.num_of_reviews game_data_available = score != -1 and num_of_reviews != -1 if game_data_available: group_games_total_score += score group_games_total_num_of_reviews += num_of_reviews else: group_games_without_data += 1 # Number of created GAs, Total Value, Number of GAs with data, Total Score, Total NumOfReviews if creator in all_group_users: if creator not in users_created: users_created[creator] = [0, 0, 0, 0, 0] users_created[creator][0] += 1 if value != -1: users_created[creator][1] += value if game_data_available: users_created[creator][2] += 1 if score != -1: users_created[creator][3] += score if num_of_reviews != -1: users_created[creator][4] += num_of_reviews giveaway_entries = group_giveaway.entries.values() num_of_giveaway_entries = len(giveaway_entries) for entry in giveaway_entries: user_name = entry.user_name if user_name not in all_group_users: continue group_total_entered += 1 # Number of entered GAs, Number of Unique GAs, Total Value, Number of GAs with data, Total Score, Total NumOfReviews if user_name not in users_entered: users_entered[user_name] = [0, 0, 0, 0, 0, 0, 0] users_entered[user_name][0] += 1 users_entered[user_name][1] += (1.0 / num_of_giveaway_entries) if len(group_giveaway.groups) == 1: users_entered[user_name][2] += 1 if value != -1: users_entered[user_name][3] += value if game_data_available: users_entered[user_name][4] += 1 if score != -1: users_entered[user_name][5] += score if num_of_reviews != -1: users_entered[user_name][6] += num_of_reviews if entry.winner: group_total_won += 1 # Number of won GAs, Total Value, Number of GAs with data, Total Score, Total NumOfReviews if user_name not in users_won: users_won[user_name] = [0, 0, 0, 0, 0] users_won[user_name][0] += 1 if value != -1: users_won[user_name][1] += value if game_data_available: users_won[user_name][2] += 1 if score != -1: users_won[user_name][3] += score if num_of_reviews != -1: users_won[user_name][4] += num_of_reviews group_average_game_value = group_games_value / group_games_count group_average_game_score = group_games_total_score / ( group_games_count - group_games_without_data) group_average_game_num_of_reviews = group_games_total_num_of_reviews / ( group_games_count - group_games_without_data) # Total Giveaways Count, Total Games Value, Average games value, Average Game Score, Average Game NumOfReviews, Average number of entered per game, Average number of created per user, Average number of entrered per user, Average number of won per user total_group_data = (group_games_count, group_games_value, group_average_game_value, group_average_game_score, group_average_game_num_of_reviews, group_total_entered / group_games_count, float(group_games_count) / len(all_group_users), group_total_entered / len(all_group_users), group_total_won / len(all_group_users)) # Number of created GAs, Total Value, Average Value, Average Score, Average NumOfReviews # Number of entered GAs, Percentage of unique, Average Value, Average Score, Average Num Of Reviews # If avialable: number of won GAs, Winning percentage, Average Value, Average Score, Average Num Of Reviews users_data = dict() for user in users_created.keys(): if user not in users_data: users_data[user] = [(), (), ()] # Number of created GAs, Total Value, Number of GAs with data, Total Score, Total NumOfReviews user_data = users_created[user] # Number of created GAs, Total Value, Average Value, Average Score, Average NumOfReviews if user_data[2] > 0: users_data[user][0] = (user_data[0], user_data[1], float(user_data[1]) / user_data[0], float(user_data[3]) / user_data[2], float(user_data[4]) / user_data[2]) else: users_data[user][0] = (user_data[0], user_data[1], float(user_data[1]) / user_data[0], 0, 0) for user in users_entered.keys(): if user not in users_data: users_data[user] = [(), (), ()] # Number of entered GAs, Total number of entries in GAs he entered, Number of Shared GAs, Total Value, # Number of GAs with data, Total Score, Total NumOfReviews user_data = users_entered[user] # Number of entered GAs, Probability of winning, Percentage of unique, Total Value, Average Value, Average Score, Average Num Of Reviews if user_data[3] > 0 and user_data[4] > 0: users_data[user][1] = (user_data[0], user_data[1] * 100, float(user_data[2]) / user_data[0] * 100, user_data[3], float(user_data[3]) / user_data[0], float(user_data[5]) / user_data[4], float(user_data[6]) / user_data[4]) else: users_data[user][1] = (user_data[0], user_data[1] * 100, float(user_data[2]) / user_data[0] * 100, user_data[3], float(user_data[3]) / user_data[0], 0, 0) if user in users_won: # Number of won GAs, Total Value, Number of GAs with data, Total Score, Total NumOfReviews user_data = users_won[user] # Number of won GAs, Winning percentage, Total value, Average Value, Average Score, Average Num Of Reviews if user_data[2] > 0: users_data[user][2] = (user_data[0], float(user_data[0]) / users_data[user][1][0] * 100, user_data[1], float(user_data[1]) / user_data[0], float(user_data[3]) / user_data[2], float(user_data[4]) / user_data[2]) else: users_data[user][2] = (user_data[0], float(user_data[0]) / users_data[user][1][0] * 100, user_data[1], float(user_data[1]) / user_data[0], 0, 0) return total_group_data, users_data