def CheckMapInfo(self, x, y): from DbClass import Dbclass db = Dbclass() db.Connect() Used = db.GetMapInfo(x, y) return Used
def SetBoatsAI(self): from DbClass import Dbclass db = Dbclass() db.ClearMapAI() for boat in self.boats: self.SetBoatOnMap(boat)
def login(): error = None db = Dbclass() UserID = session.get('UserID', 'notset') if UserID == "notset": if request.method == 'POST': if request.form["bsubmit"] == "Login": username = request.form['username'] Password = request.form['password'] User = db.GetUserByName(username) print(User) if username == User[1] and Password == User[2]: #return render_template('index.html', user=username) session['UserID'] = User[0] return redirect(url_for('index', userID=User[0])) else: error = 'Invalid Credentials. Please try again.' elif request.form["bsubmit"] == "Register": return redirect(url_for('register')) return render_template('login.html', error=error) else: return redirect( url_for('index', userID=session.get('UserID', 'notset')))
def StartGame(self): db = Dbclass() db.ClearMap() self.ClearScreen(self.LengthMap) self.HP = 0 for i in self.boats: self.HP += self.boats[i] for boat in self.boats: self.ClearCoord() self.ClearScreen(self.LengthMap) coord = self.GetCoords() self.SetBoat(coord[0], coord[1], boat) try: while self.HP > 0: coord = self.GetCoords() self.shootCell(coord[0], coord[1]) except KeyboardInterrupt: GPIO.cleanup() if self.HP == 0: print("alles is dood") return 1
def index(): db = Dbclass() UserID = session.get('UserID', 'notset') if UserID == "notset": return render_template('index.html') else: User = db.GetUserByID(UserID) return render_template('index.html', user=User)
def ShootBoatAI(self): from DbClass import Dbclass db = Dbclass() coord = [random.randrange(0, 8), random.randrange(0, 8)] used = db.GetMapInfo(coord[0], coord[1]) if used == 0: db.Connect() db.SetHitOnMapAI(coord[0], coord[1])
def shootCell(self, x, y): db = Dbclass() isSpotUsed = self.CheckMapInfo(x, y) if isSpotUsed == 0: print("spot empty, you missed!") db.SetMissOnMap(x, y) elif isSpotUsed == 1: print("You hit a boat!") self.HP -= 1 db.SetHitOnMap(x, y)
def SetBoat(self, x, y, boatLength): db = Dbclass() for l in range(boatLength): IsSpotUsed = self.CheckMapInfo(x + l, y) if IsSpotUsed == 0: db.Connect() db.SetBoatOnMap(x + l, y) self.changeRowOn(x + l) self.changeCollumnOn(y) else: print("spot is used") self.ClearCoord()
def playGame(): UserID = session.get('UserID', 'notset') if UserID == "notset": error = "not logged in!" return render_template('PlayGame.html', error=error) else: db = Dbclass() User = db.GetUserByID(UserID) if request.method == 'POST': if request.form["bsubmit"] == "Play": Game = BattleShipGame() score = Game.StartGame() if score == 1: db = Dbclass() User = db.GetUserByID(UserID) db.Connect() db.SetWinInHistoryOnPlayerID(User[0], 0) return render_template('PlayGame.html', user=User, score="won") else: return render_template('PlayGame.html', user=User, score="lost") else: return render_template('PlayGame.html', user=User)
def register(): error = None db = Dbclass() if request.method == 'POST': if request.form["bsubmit"] == "Register": Username = request.form['username'] Password = request.form['password'] Password2 = request.form['passwordSecond'] email = request.form['email'] if Password == Password2: # Query om user toe te voegen oproepen. db.InsertUser(Username, Password, email) return redirect(url_for('login')) else: error = "Passwords don't match" return render_template('register.html', error=error)
def SetBoatOnMap(self, boatLength): from DbClass import Dbclass db = Dbclass() coord = [random.randrange(0, 8), random.randrange(0, 8)] for l in range(boatLength): db.Connect() used = db.GetMapInfo(coord[0] + l, coord[1]) if used == 0: db.Connect() db.SetBoatOnMapAI(coord[0] + l, coord[1])
def profile(): error = None db = Dbclass() UserID = session.get('UserID', 'notset') if UserID == "notset": error = "Please login first to begin playing!" return render_template('profile.html', error=error) else: User = db.GetUserByID(UserID) db.Connect() Won = db.GetUserWonHistory(UserID) db.Connect() Lost = db.GetUserLostHistory(UserID) error = "" return render_template('profile.html', error=error, user=User, won=Won, lost=Lost)
def CheckMapInfo(self, x, y): db = Dbclass() Used = db.GetMapInfo(x, y) return Used
def collection(): db = Dbclass() games = db.getcollection() return render_template("collection.html", games=games)
from DbClass import Dbclass db = Dbclass() db.SetWinInHistoryOnPlayerID(1, 2)