コード例 #1
0
ファイル: SeeMapPanel.py プロジェクト: Sleeplessy/dieloli
def seeMovePathPanel():
    inputS = []
    sceneId = CacheContorl.playObject['object']['0']['Position']
    mapId = MapHandle.getMapIdForScene(sceneId)
    mapData = CacheContorl.mapData['MapData'][mapId]
    movePathInfo = TextLoading.getTextData(TextLoading.messageId, '27')
    EraPrint.p(movePathInfo)
    EraPrint.p('\n')
    pathEdge = mapData['PathEdge']
    mapSceneId = str(MapHandle.getMapSceneIdForSceneId(mapId, sceneId))
    scenePath = pathEdge[mapSceneId]
    scenePathList = ValueHandle.dictKeysToList(scenePath)
    try:
        scenePathList.remove(mapSceneId)
    except ValueError:
        pass
    if len(scenePathList) > 0:
        sceneCmd = []
        for scene in scenePathList:
            loadSceneData = MapHandle.getSceneDataForMap(mapId, scene)
            sceneName = loadSceneData['SceneName']
            sceneCmd.append(sceneName)
        yrn = CmdButtonQueue.optionstr(cmdList=None,
                                       cmdListData=sceneCmd,
                                       cmdColumn=4,
                                       askfor=False,
                                       cmdSize='center')
        inputS = inputS + yrn
    else:
        errorMoveText = TextLoading.getTextData(TextLoading.messageId, '28')
        EraPrint.p(errorMoveText)
    EraPrint.pline()
    return {'inputS': inputS, 'scenePathList': scenePathList}
コード例 #2
0
ファイル: SeeMapPanel.py プロジェクト: Sleeplessy/dieloli
def seeMapPanel():
    inputS = []
    titleText = TextLoading.getTextData(TextLoading.stageWordId, '78')
    EraPrint.plt(titleText)
    sceneId = CacheContorl.playObject['object']['0']['Position']
    mapId = MapHandle.getMapIdForScene(sceneId)
    inputS = inputS + MapHandle.printMap(mapId)
    return inputS
コード例 #3
0
ファイル: ObjectMove.py プロジェクト: Sleeplessy/dieloli
def playerMove(targetScene):
    playerPosition = CacheContorl.playObject['object']['0']['Position']
    intPlayerPosition = int(playerPosition)
    intTargetScene = int(targetScene)
    if intPlayerPosition == intTargetScene:
        InScene.getInScene_func()
    else:
        mapId = MapHandle.getMapIdForScene(playerPosition)
        nowSceneId = MapHandle.getMapSceneIdForSceneId(mapId, playerPosition)
        pathData = MapHandle.getPathfinding(mapId, nowSceneId, targetScene)
        if pathData == 'End':
            InScene.getInScene_func()
        else:
            targetScenePosition = MapHandle.getSceneIdForMapSceneId(
                mapId, targetScene)
            timeList = pathData['Time']
            MapHandle.playerMoveScene(playerPosition, targetScenePosition, '0')
            GameTime.setSubMinute(timeList[1])
            playerMove(targetScene)