def __init__(self, char): pygame.sprite.Sprite.__init__(self) self.char = char self.maxMana = 300 self.image, self.rect = load_png("mana.png") self.rect = self.image.get_rect().move(50, 570) self.update()
def __init__(self, char): pygame.sprite.Sprite.__init__(self) self.char = char self.maxLife = char.life self.image, self.rect = load_png("health.png") self.update() self.rect = self.image.get_rect().move(50, 550)
def __init__(self, position): pygame.sprite.Sprite.__init__(self) self.life = 100 self.position = position self.image, self.rect = load_png('red.png') screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit(self.position)
def __init__(self, position, facing): pygame.sprite.Sprite.__init__(self) self.life = 65 self.state = "still" self.image, self.rect = load_png('powershot.png') screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit(position, facing)
def __init__(self, char, facing): pygame.sprite.Sprite.__init__(self) self.state = "still" self.positioning = char self.image, self.rect = load_png("gun.png") screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit(facing)
def __init__(self, position): pygame.sprite.Sprite.__init__(self) self.life = 100 self.position = position self.image, self.rect = load_png("block.png") screen = pygame.display.get_surface() self.area = screen.get_rect() self.rect.midtop = self.position pygame.event.pump()
def __init__(self, position, facing): pygame.sprite.Sprite.__init__(self) self.life = 10 self.state = "still" self.clock = 0 self.position = position self.image, self.rect = load_png('club.png') screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit(self.position, facing)
def __init__(self, spawn): pygame.sprite.Sprite.__init__(self) self.facing = "right" self.nature = "runt" self.speed = [1,1] self.life = 100 self.state = "still" self.graphic = "runt.png" self.counter = 100 self.spawn = spawn self.image, self.rect = load_png(self.graphic) screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit()
def __init__(self, nature, spawn, speed, life, state, graphic, attack): pygame.sprite.Sprite.__init__(self) self.facing = "right" self.nature = nature self.speed = speed self.life = life self.state = state self.graphic = graphic self.attack = attack self.counter = 100 self.spawn = spawn self.image, self.rect = load_png(graphic) screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit()
def __init__(self, attack): pygame.sprite.Sprite.__init__(self) self.facing = "right" self.nature = "gunner" self.speed = [3,3] self.life = 100 self.state = "still" self.graphic = "hero.png" self.counter = 100 self.spawn = [650, 550] self.attack = attack self.mana = 0 #Keeps the score, in all hopes. self.exp = 0 self.image, self.rect = load_png(self.graphic) screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit()
def __init__(self, spawn, attack, facing, running): pygame.sprite.Sprite.__init__(self) self.facing = facing self.nature = "assassin" self.speed = [1,2] self.life = 1 self.state = "whatever" #move with the assassin self.movepos = running self.graphic = "assassin.png" self.counter = 50 self.spawn = spawn self.shotcounter = 50 self.attack = attack self.image, self.rect = load_png(self.graphic) screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit()
def __init__(self, attack): pygame.sprite.Sprite.__init__(self) self.facing = "right" self.nature = "tesi" self.speed = [3,3] self.life = 300 self.state = "still" self.graphic = "tesi.png" self.counter = 100 self.spawn = [650, 550] self.attack = attack #Determines whether the user is pulling the mana. self.pull = 0 self.mana = 0 self.healing = 0 self.exp = 0 self.image, self.rect = load_png(self.graphic) screen = pygame.display.get_surface() self.area = screen.get_rect() self.reinit()