def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.pieGui = PieGui(self.pies) self.laffMeter = LaffOMeter() self.runSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_runloop.ogg") self.runSfx.setLoop(True) self.walkSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_walkloop.ogg") self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.movementKeymap = { "forward": 0, "backward": 0, "left": 0, "right": 0, "jump": 0 } self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False base.cTrav = CollisionTraverser()
def __init__(self, cr): DistributedToon.__init__(self, cr) self.collisionNodePath = None self.cameraTrack = None self.originIndex = None self.npcId = None self.currentChatIndex = 0 self.chatArray = None
def __init__(self, cr): DistributedToon.__init__(self, cr) self.collisionNodePath = None self.cameraTrack = None self.originIndex = None self.npcId = None self.currentChatIndex = 0 self.chatArray = None return
def __init__(self, cr): DistributedToon.__init__(self, cr) self.collisionNodePath = None self.cameraTrack = None self.originIndex = None self.npcId = None self.currentChatIndex = 0 self.chatArray = None self.interacting = False self.questEmblem = None self.questEmblemSequence = Sequence()
def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.laffMeter = LaffOMeter() self.positionExaminer = PositionExaminer() self.friendRequestManager = FriendRequestManager() self.friendsList = FriendsList() self.panel = ToonPanel() friendsgui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self.friendButton = DirectButton(geom=(friendsgui.find('**/FriendsBox_Closed'), friendsgui.find('**/FriendsBox_Rollover'), friendsgui.find('**/FriendsBox_Rollover')), text=('', 'Friends', 'Friends', ''), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.065, text_pos=(0, -0.2), relief=None, parent=base.a2dTopRight, pos=(-0.18, 0.0, -0.17), command=self.friendsButtonClicked, scale=0.75) friendsgui.removeNode() del friendsgui self.hideFriendButton() self.runSfx = base.loadSfx('phase_3.5/audio/sfx/AV_footstep_runloop.wav') self.runSfx.setLoop(True) self.walkSfx = base.loadSfx('phase_3.5/audio/sfx/AV_footstep_walkloop.wav') self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.movementKeymap = {'forward': 0, 'backward': 0, 'left': 0, 'right': 0, 'jump': 0} self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.pieThrowBtn = None self.myBattle = None self.invGui = None self.pickerTrav = None self.pickerRay = None self.pickerRayNode = None self.pickerHandler = None self.rolledOverTag = None self.inTutorial = False self.hasDoneJump = False self.lastState = None self.lastAction = None return
def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedToon.__init__(self, cr) self.gagStartKey = config.GetString('gag-start-key') self.gagThrowKey = config.GetString('gag-throw-key') self.avatarChoice = cr.localAvChoice self.smartCamera = SmartCamera() self.chatInput = ChatInput() self.moneyGui = MoneyGui() self.laffMeter = LaffOMeter() self.positionExaminer = PositionExaminer() self.friendRequestManager = FriendRequestManager() self.friendsList = FriendsList() self.panel = ToonPanel() friendsgui = loader.loadModel( 'phase_3.5/models/gui/friendslist_gui.bam') self.friendButton = DirectButton( geom=(friendsgui.find('**/FriendsBox_Closed'), friendsgui.find('**/FriendsBox_Rollover'), friendsgui.find('**/FriendsBox_Rollover')), text=("", "Friends", "Friends", ""), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.065, text_pos=(0, -0.2), relief=None, parent=base.a2dTopRight, pos=(-0.18, 0.0, -0.17), command=self.friendsButtonClicked, scale=0.75) friendsgui.removeNode() del friendsgui self.hideFriendButton() self.runSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_runloop.ogg") self.runSfx.setLoop(True) self.walkSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_walkloop.ogg") self.walkSfx.setLoop(True) self.controlManager = ControlManager.ControlManager(True, False) self.offset = 3.2375 self.firstPersonCamPos = None self.movementKeymap = { "forward": 0, "backward": 0, "left": 0, "right": 0, "jump": 0 } self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.gagThrowBtn = None self.myBattle = None self.gagsTimedOut = False self.needsToSwitchToGag = None self.gagsEnabled = False self.pickerTrav = None self.pickerRay = None self.pickerRayNode = None self.pickerHandler = None self.rolledOverTag = None self.inTutorial = False self.hasDoneJump = False self.lastState = None self.lastAction = None self.jumpHardLandIval = None