def createHelmet(self): angle = self.rotation + 90 helmet = Entity( self.world, self.x + Utility.lengthDirXDegrees(self.sprite.height / 4, angle), self.y + Utility.lengthDirYDegrees(self.sprite.height / 4, angle), self.world.assetLoader.spaceguyDieHead, 0) helmet.hSpeed = Utility.lengthDirXDegrees(1, angle) helmet.vSpeed = Utility.lengthDirYDegrees(1, angle) helmet.rotationSpeed = 1 helmet.rotation = self.rotation self.world.addEntity(helmet)