class Library(Room): """ Kitchen window to pop up when player navigates to the Kitchen Location """ def __init__(self): super().__init__("Library") # Calling the user interface function self.setRoomButtons() self.setInteractionButtons() self.setEasterEggButtons() def setRoomButtons(self): # Setting up buttons and other room windows self.livingButton = QPushButton("Living Room", self) self.livingButton.setGeometry(self.width / 2 - self.button_width / 2, self.image_height - self.button_height, self.button_width, self.button_height) self.livingButton.clicked.connect(self.toLiving) self.ey = None self.entryButton = QPushButton("Entry", self) self.entryButton.setGeometry(self.width - self.button_width, self.height / 2 - self.button_height, 100, 50) self.entryButton.clicked.connect(self.toEntry) self.ki = None self.kitchenButton = QPushButton("Kitchen", self) self.kitchenButton.setGeometry( self.left, self.image_height / 2 - self.button_height / 2, self.button_width, self.button_height) self.kitchenButton.clicked.connect(self.toKitchen) def setInteractionButtons(self): bw = 25 bh = 25 # Books # Dictionary self.dictButton = QPushButton("", self) self.dictButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.dictButton.setGeometry(160, 290, bw, bh) self.dictButton.setStyleSheet( "background-color: rgba(0, 255, 255, 0);") self.dictButton.clicked.connect(self.toDict) # Hitchhiker's Guide self.dictButton = QPushButton("", self) self.dictButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.dictButton.setGeometry(270, 280, bw, bh) self.dictButton.setStyleSheet( "background-color: rgba(0, 255, 255, 0);") self.dictButton.clicked.connect(self.toHitchhiker) # GOT self.dictButton = QPushButton("", self) self.dictButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.dictButton.setGeometry(180, 480, bw, bh) self.dictButton.setStyleSheet( "background-color: rgba(0, 255, 255, 0);") self.dictButton.clicked.connect(self.toGot) # Photography self.dictButton = QPushButton("", self) self.dictButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.dictButton.setGeometry(810, 383, bw, bh) self.dictButton.setStyleSheet( "background-color: rgba(0, 255, 255, 0);") self.dictButton.clicked.connect(self.toPhotobook) # Objects # Bag self.bagButton = QPushButton("", self) self.bagButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.bagButton.setGeometry(820, 280, bw, bh) self.bagButton.setStyleSheet("background-color: rgba(0, 255, 255, 0);") self.bagButton.clicked.connect(self.toBag) # Locked # Top drawer self.topButton = QPushButton("", self) self.topButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.topButton.setGeometry(663, 623, bw, bh) self.topButton.setStyleSheet("background-color: rgba(0, 255, 255, 0);") self.topButton.clicked.connect(self.toLocked) # Middle drawer self.midButton = QPushButton("", self) self.midButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.midButton.setGeometry(663, 700, bw, bh) self.midButton.setStyleSheet("background-color: rgba(0, 255, 255, 0);") self.midButton.clicked.connect(self.toLocked) # Bot Drawer self.botButton = QPushButton("", self) self.botButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.botButton.setGeometry(663, 788, bw, bh) self.botButton.setStyleSheet("background-color: rgba(0, 255, 255, 0);") self.botButton.clicked.connect(self.toLocked) # Lights # Switch self.lightButton = QPushButton("", self) self.lightButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.lightButton.setGeometry(3, 505, self.bw, self.bh) self.lightButton.setStyleSheet( "background-color: rgba(0, 255, 255, 0);") self.lightButton.clicked.connect(self.toLightsOff) # Unused # House self.houseButton = QPushButton("", self) self.houseButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.houseButton.setGeometry(640, 510, bw, bh) self.houseButton.setStyleSheet( "background-color: rgba(0, 255, 255, 0);") self.houseButton.clicked.connect(self.toUnused) # Snuff self.snuffButton = QPushButton("", self) self.snuffButton.setIcon(QIcon("../images/icons/magnifying_glass.png")) self.snuffButton.setGeometry(220, 315, bw, bh) self.snuffButton.setStyleSheet( "background-color: rgba(0, 255, 255, 0);") self.snuffButton.clicked.connect(self.toUnused) def setEasterEggButtons(self): # Setting up easter egg buttons # Tie Fighter self.tieButton = QPushButton("", self) self.tieButton.setGeometry(310, 390, 10, 10) self.tieButton.setStyleSheet("background-color: rgba(0, 255, 255, 0);") self.tieButton.clicked.connect(self.toTie) # X Wing self.xButton = QPushButton("", self) self.xButton.setGeometry(185, 390, 10, 10) self.xButton.setStyleSheet("background-color: rgba(0, 255, 255, 0);") self.xButton.clicked.connect(self.toX) # Y Wing self.yButton = QPushButton("", self) self.yButton.setGeometry(270, 195, 10, 10) self.yButton.setStyleSheet("background-color: rgba(0, 255, 255, 0);") self.yButton.clicked.connect(self.toY) def toLiving(self, checked): config.progress.rooms_visited += 1 self.close() def toEntry(self, checked): config.progress.rooms_visited += 1 if self.ey is None: self.ey = Entry() self.ey.show() else: self.ey.close() self.ey = None def toKitchen(self, checked): config.progress.rooms_visited += 1 if self.ki is None: self.ki = Kitchen.Kitchen() # typical import is not working self.ki.show() self.close() else: self.ki.close() self.ki = None def toDict(self, checked): self.readPage("coffee_brewing") def toPhotobook(self, checked): # need image self.grabObject("photobook") def toBag(self, checked): # need image self.grabObject("bag") def toHitchhiker(self, checked): # need image self.lookAtObject("hitchhiker") def toGot(self, checked): # need image self.readPage("pinout") def toTie(self, checked): if config.progress.tie_clicked == False: config.progress.star_wars_count += 1 config.progress.tie_clicked = True filename = "../audio/tie_fighter.wav" data, fs = sf.read(filename, dtype='float32') sd.play(data, fs) status = sd.wait() else: filename = "../audio/hmm.wav" data, fs = sf.read(filename, dtype='float32') sd.play(data, fs) status = sd.wait() def toX(self, checked): if config.progress.xwing_clicked == False: config.progress.star_wars_count += 1 config.progress.xwing_clicked = True filename = "../audio/xwing.wav" data, fs = sf.read(filename, dtype='float32') sd.play(data, fs) status = sd.wait() else: filename = "../audio/hmm.wav" data, fs = sf.read(filename, dtype='float32') sd.play(data, fs) status = sd.wait() def toY(self, checked): if config.progress.ywing_clicked == False: config.progress.star_wars_count += 1 config.progress.ywing_clicked = True filename = "../audio/ywing.wav" data, fs = sf.read(filename, dtype='float32') sd.play(data, fs) status = sd.wait() else: filename = "../audio/hmm.wav" data, fs = sf.read(filename, dtype='float32') sd.play(data, fs) status = sd.wait()