コード例 #1
0
def test_linear_sarsa(iterations=1000, mlambda=None, n0=100, avg_it=100):
    print "\n-------------------"
    print "TD control Sarsa, with Linear function approximation"
    print "run for n. iterations: " + str(iterations)
    print "plot graph mse vs episodes for lambda equal 0 and lambda equal 1"
    print "list (std output) win percentage for values of lambda 0, 0.1, 0.2, ..., 0.9, 1"
    monte_carlo_Q = pickle.load(
        open("Data/Qval_func_1000000_MC_control.pkl", "rb"))
    n_elements = monte_carlo_Q.shape[0] * monte_carlo_Q.shape[1] * 2
    mse = []
    if not isinstance(mlambda, list):
        # if no value is passed for lambda, default 0.5
        l = 0.5 if mlambda == None else mlambda
        # learn
        game = Environment()
        agent = Agent(game, n0)
        agent.TD_control_linear(iterations, l, avg_it)
        agent.show_statevalue_function()
    else:
        # test each value of lambda
        for l in mlambda:
            game = Environment()
            agent = Agent(game, n0)
            l_mse = agent.TD_control_linear(iterations, l, avg_it)
            mse.append(l_mse)
        plt.plot(mlambda, mse)
        plt.ylabel('mse')
        plt.show()
コード例 #2
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ファイル: st_A3C.py プロジェクト: vkohade99/RoboSoccer
 def __init__(self, gnet, opt, global_ep, global_ep_r, res_queue, name, agent_port, monitor_port):
     super(Worker, self).__init__()
     self.name = 'w%i' % name
     self.g_ep, self.g_ep_r, self.res_queue = global_ep, global_ep_r, res_queue
     self.gnet, self.opt = gnet, opt
     self.env = Environment(agent_port=agent_port, monitor_port=monitor_port)
     self.lnet = Net(N_S, N_A)
コード例 #3
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ファイル: Gui.py プロジェクト: leonvictor/particles-simulator
 def init_env(self):
     if self.env is not None:
         del self.env
     self.env = Environment()
     for i in range(param.NB_AGENTS):
         self.env.add_agent()
     for i in range(param.NB_RANDOM_AGENTS):
         self.env.add_agent(False)
コード例 #4
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ファイル: Gui.py プロジェクト: leonvictor/particles-simulator
    def run_sequence_ranges(self, params_ranges_list, nb_sequences):
        continuer = 1

        configurations = Environment.build_list(params_ranges_list)

        for configuration in configurations:
            if not continuer:
                break
            continuer = 1

            (mass, charge, polarizability, dipole_moment,
             stiffness) = configuration
            for i in range(0, param.NB_OCCURRENCES):
                if not continuer:
                    break

                self.nb_sequences = nb_sequences
                self.init_env()
                while continuer and (self.nb_sequences != 0):
                    self.env.actualize(mass=mass,
                                       charge=charge,
                                       polarizability=polarizability,
                                       dipole_moment=dipole_moment,
                                       stiffness=stiffness)
                    if self.nb_sequences > 0:
                        self.nb_sequences -= 1
        self.nb_sequences = -1
コード例 #5
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def test_monte_carlo(iterations=1000000, n0=100):
    print "\n-------------------"
    print "Monte Carlo control"
    print "run for n. iterations: " + str(iterations)
    print "win percentage: "
    # learn
    game = Environment()
    agent = Agent(game, n0)
    agent.MC_control(iterations)
    # plot and store
    agent.show_statevalue_function()
    agent.store_Qvalue_function()
コード例 #6
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class Worker(mp.Process):
    def __init__(self, gnet, opt, global_ep, global_ep_r, res_queue, name,
                 agent_port, monitor_port):
        super(Worker, self).__init__()
        self.name = 'w%i' % name
        self.g_ep, self.g_ep_r, self.res_queue = global_ep, global_ep_r, res_queue
        self.gnet, self.opt = gnet, opt
        self.env = Environment(agent_port=agent_port,
                               monitor_port=monitor_port)
        self.lnet = Net(N_S, N_A)

        # if is_gpu_available:
        #     self.lnet = self.lnet.cuda()

    def run(self):
        try:
            while self.g_ep.value < MAX_EP:
                s = self.env.reset()
                buffer_s, buffer_a, buffer_r = [], [], []
                ep_r = 0.

                if self.g_ep.value % 20 == 19:
                    torch.save(self.gnet, MODEL_NAME + ".pt")

                if self.g_ep.value % 2000 == 19:
                    torch.save(
                        self.gnet, MODEL_NAME + "_" +
                        str(self.g_ep.value // 2000) + ".pt")

                for t in range(MAX_EP_STEP):
                    a = self.lnet.choose_action(v_wrap(s[None, :]), t)
                    # if is_gpu_available:
                    #     a = self.lnet.choose_action(torch.from_numpy(s).float().cuda(), t)
                    # else:
                    #     a = self.lnet.choose_action(v_wrap(s[:]), t)
                    s_, r, done, _ = self.env.step(a, self.g_ep.value)

                    if t == MAX_EP_STEP - 1:
                        done = True

                    if s is not None:
                        ep_r += r
                        buffer_a.append(a)
                        buffer_s.append(s)
                        buffer_r.append(r)

                    if done:  # Sync Global and Local Nets
                        push_and_pull(self.opt, self.lnet, self.gnet, done, s_,
                                      buffer_s, buffer_a, buffer_r, GAMMA)
                        record(self.g_ep, self.g_ep_r, ep_r, self.res_queue,
                               self.name)
                        break
                    s = s_

            self.res_queue.put(None)
            self.env.cleanup()

        except (KeyboardInterrupt):
            self.res_queue.put(None)
            self.env.cleanup()
コード例 #7
0
ファイル: Gui.py プロジェクト: leonvictor/particles-simulator
    def run_params(self, mass, charge, polarizability, dipole_moment,
                   nb_sequences):
        """Run the session with the indicated parameters, if no data exists for entropy, create some"""

        data = Environment.get_probability_grid_config(mass, charge,
                                                       polarizability,
                                                       dipole_moment,
                                                       nb_sequences)

        if data is None:
            self.run_sequence(mass, charge, polarizability, dipole_moment,
                              nb_sequences)

        self.nb_sequences = nb_sequences
        params = (mass, charge, polarizability, dipole_moment)

        (self.mass_scale.value, self.charge_scale.value,
         self.dipole_moment_scale.value,
         self.polarizability_scale.value) = params

        self.run(params)
コード例 #8
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os.environ["OMP_NUM_THREADS"] = "4"

# Training Hyperparameters
GAMMA = 1
MAX_EP = 40000
MAX_EP_STEP = 200
LEARNING_RATE = 0.0001
NUM_WORKERS = 5

# Model IO Parameters
MODEL_NAME = "ho"
LOAD_MODEL = False
TEST_MODEL = False

# Neural Network Architecture Variables
ENV_DUMMY = Environment()
N_S, N_A = ENV_DUMMY.state_dim, ENV_DUMMY.action_dim
Z1 = 100
Z2 = 100

# Gpu use flag
# is_gpu_available = torch.cuda.is_available()


class Net(nn.Module):
    def __init__(self, s_dim, a_dim):
        super(Net, self).__init__()
        self.s_dim = s_dim
        self.a_dim = a_dim
        self.a1 = nn.Linear(s_dim, Z1)
        self.a2 = nn.Linear(Z1, Z2)
コード例 #9
0
ファイル: test.py プロジェクト: FernCarrera/AircraftSim
from Vehicle_Physics.position import EarthPosition

from Earth_Models.flat_earth import EulerFlatEarth

from Utility.Signal_Generator import Constant, Doublet
from simulator import Simulation

import matplotlib.pyplot as plt

aircraft = Skyhawk()
atmosphere = ISA1976()
gravity = VerticalConstant()
wind = NoWind()

environment = Environment(atmosphere, gravity, wind)

pos = EarthPosition(x=0, y=0, height=10000)
psi = 0.5  # rad
TAS = 600  # m/s, about mach 2 @ 10,000
controls0 = {
    'delta_elevator': 0,
    'delta_aileron': 0,
    'delta_rudder': 0,
    'delta_t': 0.5
}

trimmed_state, trimmed_controls = steady_state_trim(aircraft, environment, pos,
                                                    psi, TAS, controls0)

system = EulerFlatEarth(time0=0, tot_state=trimmed_state)
コード例 #10
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"""
aircraft = Skyhawk()
"""
print(f"Aircraft mass: {aircraft.mass} kg")
print(f"Aircraft inertia tensor: \n {aircraft.inertia} kg/m²")
print(f"forces: {aircraft.forces} N")
print(f"moments: {aircraft.moments} N·m")
print(aircraft.controls)
print(aircraft.control_limits)
"""
"""[Environment set up and definition]
"""
atmosphere = ISA1976()
gravity = VerticalConstant()
wind = NoWind()
environment = Environment(atmosphere, gravity, wind)

pos = EarthPosition(x=0, y=0, height=10000)
psi = 0.0  #rad
TAS = 600  #true airspeed m/s
controls_init = {
    'delta_elevator': 0,
    'delta_aileron': 0,
    'delta_rudder': 0,
    'delta_t': 0.0
}

trimmed_state, trimmed_controls = steady_state_trim(aircraft, environment, pos,
                                                    psi, TAS, controls_init)
print(f"Trimmed State:{trimmed_state}")
#print(f"Trimmed Controls: {trimmed_controls}")
コード例 #11
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from Environment.environment import Environment


if __name__ == "__main__":
   env = Environment(maxgenerations = 100,
                     size = 1000,
                     optimum=100,
                     crossover_rate=0.84,
                     mutation_rate= 0.20
                     )
   env.run()
コード例 #12
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from Environment.environment import Environment


if __name__ == "__main__":
   env = Environment(maxgenerations=400,
                     size= 200 ,
                     optimum= 80)
   env.run()
コード例 #13
0
ファイル: Gui.py プロジェクト: leonvictor/particles-simulator
class Gui:
    def init_env(self):
        if self.env is not None:
            del self.env
        self.env = Environment()
        for i in range(param.NB_AGENTS):
            self.env.add_agent()
        for i in range(param.NB_RANDOM_AGENTS):
            self.env.add_agent(False)

    def __init__(self):

        # initialisation dans le run
        self.env = None
        # Initialize sliders (and actual starting values) here
        self.current_mass_value = param.STARTING_MASS_VALUE
        self.current_charge_value = param.STARTING_CHARGE_VALUE
        self.current_dipole_moment = param.STARTING_DIPOLE_MOMENT
        self.current_polarizability = param.STARTING_POLARIZABILITY
        self.current_stiffness = param.STARTING_STIFFNESS
        self.current_friction = param.STARTING_FRICTION
        self.sim_running = param.STARTING_SIM_RUNNING

        self.nb_sequences = -1

        pygame.init()
        pygame.display.init()

        self.info = pygame.display.Info()
        self.dw = int(self.info.current_w / 3)
        self.dh = int(self.info.current_h / 3)
        self.screen = sgc.surface.Screen((2 * self.dw, 2 * self.dh))
        self.fgColor = (0, 0, 0)
        self.bgColor = (255, 255, 255)

        btn = sgc.Button(label="Run/Pause", pos=(10, 440))

        btn.on_click = self.change_sim_state
        btn.add(5)
        # Particle mass scale
        self.mass_scale = sgc.Scale(label="Particle mass",
                                    label_side="top",
                                    label_col=self.fgColor,
                                    pos=(10, 20),
                                    min=1,
                                    max=100,
                                    min_step=1,
                                    max_step=99)
        self.mass_scale.add(0)

        # Particle charge scale
        self.charge_scale = sgc.Scale(label="Particle charge",
                                      label_side="top",
                                      label_col=self.fgColor,
                                      pos=(10, 90),
                                      min=0,
                                      max=100,
                                      min_step=1,
                                      max_step=100)
        self.charge_scale.add(1)

        self.dipole_moment_scale = sgc.Scale(label="Particle dipole moment",
                                             label_side="top",
                                             label_col=self.fgColor,
                                             pos=(10, 160),
                                             min=0,
                                             max=100,
                                             min_step=1,
                                             max_step=100)
        self.dipole_moment_scale.add(2)

        self.polarizability_scale = sgc.Scale(label="Particle polarizability",
                                              label_side="top",
                                              label_col=self.fgColor,
                                              pos=(10, 230),
                                              min=0,
                                              max=100000,
                                              min_step=1,
                                              max_step=99999)
        self.polarizability_scale.add(3)

        self.stiffness_scale = sgc.Scale(label="Stiffness",
                                         label_side="top",
                                         label_col=self.fgColor,
                                         pos=(10, 300),
                                         min=0,
                                         max=100,
                                         min_step=1,
                                         max_step=100)
        self.stiffness_scale.add(4)

        self.friction_scale = sgc.Scale(label="Friction",
                                        label_side="top",
                                        label_col=self.fgColor,
                                        pos=(10, 370),
                                        min=0,
                                        max=100,
                                        min_step=1,
                                        max_step=100)
        self.friction_scale.add(5)

        self.mass_scale.value = self.current_mass_value
        self.charge_scale.value = self.current_charge_value
        self.dipole_moment_scale.value = self.current_dipole_moment
        self.polarizability_scale.value = self.current_polarizability
        self.stiffness_scale.value = self.current_stiffness
        self.friction_scale.value = self.current_friction

        self.clock = pygame.time.Clock()

    def run_params(self, mass, charge, polarizability, dipole_moment,
                   nb_sequences):
        """Run the session with the indicated parameters, if no data exists for entropy, create some"""

        data = Environment.get_probability_grid_config(mass, charge,
                                                       polarizability,
                                                       dipole_moment,
                                                       nb_sequences)

        if data is None:
            self.run_sequence(mass, charge, polarizability, dipole_moment,
                              nb_sequences)

        self.nb_sequences = nb_sequences
        params = (mass, charge, polarizability, dipole_moment)

        (self.mass_scale.value, self.charge_scale.value,
         self.dipole_moment_scale.value,
         self.polarizability_scale.value) = params

        self.run(params)

    def run_sequence(self, mass, charge, polarizability, dipole_moment,
                     stiffness, nb_sequences):
        ranges_list = (range(mass, mass + 1), range(charge, charge + 1),
                       range(polarizability, polarizability + 1),
                       range(dipole_moment,
                             dipole_moment + 1), range(stiffness,
                                                       stiffness + 1))
        self.run_sequence_ranges(ranges_list, nb_sequences)

    def run_sequence_ranges(self, params_ranges_list, nb_sequences):
        continuer = 1

        configurations = Environment.build_list(params_ranges_list)

        for configuration in configurations:
            if not continuer:
                break
            continuer = 1

            (mass, charge, polarizability, dipole_moment,
             stiffness) = configuration
            for i in range(0, param.NB_OCCURRENCES):
                if not continuer:
                    break

                self.nb_sequences = nb_sequences
                self.init_env()
                while continuer and (self.nb_sequences != 0):
                    self.env.actualize(mass=mass,
                                       charge=charge,
                                       polarizability=polarizability,
                                       dipole_moment=dipole_moment,
                                       stiffness=stiffness)
                    if self.nb_sequences > 0:
                        self.nb_sequences -= 1
        self.nb_sequences = -1

    def run(self, params=None):

        restart = True
        if params is not None:
            (self.current_mass_value, self.current_charge_value,
             self.current_polarizability, self.current_dipole_moment,
             self.current_stiffness) = params

        while restart:
            self.init_env()
            continuer = 1
            self.env.data_store.clear()
            while continuer and (self.nb_sequences != 0):

                # probably better not to update values on each step
                # it will have to do for now !

                if self.sim_running:
                    self.env.actualize(
                        mass=self.current_mass_value,
                        charge=self.current_charge_value,
                        polarizability=self.current_polarizability,
                        dipole_moment=self.current_dipole_moment,
                        stiffness=self.current_stiffness,
                        friction=self.current_friction)
                    if self.nb_sequences > 0:
                        self.nb_sequences -= 1

                continuer, restart = self.pygame_event_managing(params is None)
                self.pygame_display_managing()

            if param.DRAW_GRAPHS:
                self.plot_all()

    def plot_all(self):
        plt.subplot(3, 2, 1)
        self.draw_dict("Temperature", self.env.data_store.temperature)
        plt.subplot(3, 2, 2)
        self.draw_dict("Volume", self.env.data_store.volume)
        plt.subplot(3, 2, 3)
        self.draw_dict("Pressure", self.env.data_store.pressure)
        plt.subplot(3, 2, 4)
        self.draw_dict("Entropy", self.env.data_store.entropy)
        plt.subplot(3, 2, 5)
        self.draw_dict_f_dict(self.env.data_store.pressure,
                              self.env.data_store.temperature, "pressure",
                              "temperature")
        plt.subplot(3, 2, 6)
        self.draw_dict_f_dict(self.env.data_store.pressure,
                              self.env.data_store.volume,
                              "pressure",
                              "volume",
                              show=True)
        plt.subplot(3, 2, 1)
        self.draw_dict("Pressure (borders)",
                       self.env.data_store.border_collision_range,
                       name_x="Time (" +
                       str(param.DELTA_TIME * param.RANGE_COLLISIONS_GRAPH) +
                       " s)")
        plt.subplot(3, 2, 2)
        self.draw_dict("Thermodynamic potential",
                       self.env.data_store.thermodynamic_potential)
        plt.subplot(3, 2, 3)
        self.draw_dict("Internal Energy", self.env.data_store.internal_energy)
        plt.subplot(3, 2, 4)
        self.draw_dict("Enthalpy", self.env.data_store.enthalpy)
        plt.subplot(3, 2, 5)
        self.draw_dict("Free Enthalpy", self.env.data_store.free_enthalpy)
        plt.subplot(3, 2, 6)
        self.draw_dict("Free Energy",
                       self.env.data_store.free_energy,
                       show=True)
        plt.subplot(3, 2, 1)
        self.draw_dict("Ecart-type 1",
                       self.env.data_store.dist_standard_deviation)
        plt.subplot(3, 2, 2)
        self.draw_dict("Ecart-type min",
                       self.env.data_store.dist_standard_deviation_min,
                       show=True)

    def pygame_display_managing(self):
        time = self.clock.tick()
        self.screen.fill(self.bgColor)
        pxarray = pygame.PixelArray(self.screen.image)
        for el in self.env.agent_list:
            self.draw_point(el.position, pxarray, el.get_color())
        for el in self.env.object_list:
            self.draw_point(el.position, pxarray)
        del pxarray
        sgc.update(time)

        if (param.BORDER_MODE != param.BorderMode.NONE):
            pygame.draw.rect(
                self.screen.image, self.fgColor,
                (self.dw - param.BOX_SIZE / 2, self.dh - param.BOX_SIZE / 2,
                 param.BOX_SIZE, param.BOX_SIZE), 1)
        pygame.display.flip()

    def pygame_event_managing(self, param_change_allowed):
        continuer = 1
        restart = False
        for event in pygame.event.get(
        ):  # On parcours la liste de tous les événements reçus
            sgc.event(event)
            if event.type == GUI:
                print(event)
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    continuer = 0
                if event.key == pygame.K_r:
                    continuer = 0
                    restart = True
            elif event.type == QUIT:
                continuer = 0
            elif event.type == MOUSEBUTTONUP and param_change_allowed:
                self.current_mass_value = self.mass_scale.value
                self.current_charge_value = self.charge_scale.value
                self.current_dipole_moment = self.dipole_moment_scale.value
                self.current_polarizability = self.polarizability_scale.value
                self.current_stiffness = self.stiffness_scale.value
                self.current_friction = self.friction_scale.value
        return continuer, restart

    def change_sim_state(self):
        self.sim_running = not self.sim_running

    def draw_dict(self, name, dict, name_x=None, show=False):
        if len(dict) != 0:
            plt.plot(list(dict.keys()), dict.values())
            #plt.title(name + " evolution")
            if name_x is None:
                plt.xlabel("Time (" + str(param.DELTA_TIME) + " s)")
            else:
                plt.xlabel(name_x)
            plt.ylabel(name)
            if show:
                plt.show()

    def draw_all(self, dict_list):

        for dict in dict_list:
            plt.plot(list(dict.keys()), dict.values())
        plt.title("All")
        plt.xlabel("Time (" + str(self.env.deltaTime) + " s)")
        plt.ylabel("All")
        plt.show()

    def draw_dict_f_dict(self, dict, dict2, name, name2, show=False):
        result = {}

        for k in dict.keys():
            result[dict[k]] = dict2[k]

        self.draw_dict(name, result, name2, show=show)

    def draw_point(self, pos, pxarray, color=(0, 0, 0)):

        radius = param.PARTICULE_RADIUS
        (x, y) = pos
        x = int(x)
        y = int(y)

        if (x not in range(-self.dw - radius,
                           self.dw - radius)) or (y not in range(
                               -self.dh - radius, self.dh - radius)):
            return

        x += self.dw
        y += self.dh

        if param.DRAW_PERCEPTION_RADIUS:
            pygame.draw.circle(self.screen.image, self.fgColor, (x, y),
                               param.PERCEPTION_RADIUS, 1)

        for i in range(x - radius, x + radius + 1):
            for j in range(y - radius, y + radius + 1):
                pxarray[i, j] = color

    def __del__(self):
        pygame.quit()